- Joined
- Oct 29, 2007
- Messages
- 1,184
As soon as I enable this trigger right here while playing over lan, and somebody enters a building the game crashes... What the fuck? Can someone please explain to me why this happens? : <
-
Enter Buildings
-

Events
-


Unit - A unit enters Building 1 <gen>
-


Unit - A unit enters Building 2 <gen>
-


Unit - A unit enters Building 3 <gen>
-


Unit - A unit enters Building 4 <gen>
-


Unit - A unit enters Building 5 <gen>
-


Unit - A unit enters Building 6 <gen>
-


Unit - A unit enters Building 7 <gen>
-
-

Conditions
-


(Unit-type of (Triggering unit)) Equal to |cff00bfffSpecial Forces|r
-
-

Actions
-


Wait 0.27 seconds
-


If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-



If - Conditions
-




Or - Any (Conditions) are true
-





Conditions
-






(Building 1 <gen> contains (Triggering unit)) Equal to True
-






(Building 2 <gen> contains (Triggering unit)) Equal to True
-






(Building 3 <gen> contains (Triggering unit)) Equal to True
-






(Building 4 <gen> contains (Triggering unit)) Equal to True
-






(Building 5 <gen> contains (Triggering unit)) Equal to True
-






(Building 6 <gen> contains (Triggering unit)) Equal to True
-






(Building 7 <gen> contains (Triggering unit)) Equal to True
-
-
-
-



Then - Actions
-




For each (Integer tmp_integer) from 1 to 4, do (Actions)
-





Loop - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Triggering unit) Equal to Player[tmp_integer]
-
-







Then - Actions
-








Set NoSun[tmp_integer] = 1
-








Unit - Hide lightning_glow[tmp_integer]
-








Unit - Hide lightning_glow2[tmp_integer]
-
-







Else - Actions
-
-
-
-
-



Else - Actions
-
-
-








