- Joined
- Sep 19, 2017
- Messages
- 36
So the issue i'm having is that the text only appears if you approach the region from the left or bottom, it will not appear from the right or top.
(in the video title i refer to it as a bug, but that may not be true)
I also uploaded a attachment of what the regions look like in editor
all of the if then else triggers perform the same action the only difference is the first one is for a named character.
Info Runes
Events
Unit - A unit enters Info Rai <gen>
Unit - A unit enters Info Empty 1 <gen>
Unit - A unit enters Info Empty 2 <gen>
Unit - A unit enters Info Empty 3 <gen>
Unit - A unit enters Info Empty 4 <gen>
Unit - A unit enters Info Empty 5 <gen>
Conditions
Actions
-------- Rai --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Rai <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 1 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 1 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 2 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 2 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 3 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 3 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 4 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 4 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 5 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 5 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
(in the video title i refer to it as a bug, but that may not be true)
I also uploaded a attachment of what the regions look like in editor
all of the if then else triggers perform the same action the only difference is the first one is for a named character.
Info Runes
Events
Unit - A unit enters Info Rai <gen>
Unit - A unit enters Info Empty 1 <gen>
Unit - A unit enters Info Empty 2 <gen>
Unit - A unit enters Info Empty 3 <gen>
Unit - A unit enters Info Empty 4 <gen>
Unit - A unit enters Info Empty 5 <gen>
Conditions
Actions
-------- Rai --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Rai <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 1 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 1 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 2 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 2 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 3 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 3 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 4 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 4 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
-------- Coming Soon 5 --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Info Empty 5 <gen> contains (Triggering unit)) Equal to True
(Unit-type of (Triggering unit)) Equal to Soul
Then - Actions
Game - Display to (Player group((Owner of (Triggering unit)))) the text: Coming Soon!
Else - Actions
Do nothing
Attachments
Last edited: