- Joined
- Oct 29, 2007
- Messages
- 1,184
As soon as I enable this trigger right here while playing over lan, and somebody enters a building the game crashes... What the fuck? Can someone please explain to me why this happens? : <
-
Enter Buildings
-
Events
-
Unit - A unit enters Building 1 <gen>
-
Unit - A unit enters Building 2 <gen>
-
Unit - A unit enters Building 3 <gen>
-
Unit - A unit enters Building 4 <gen>
-
Unit - A unit enters Building 5 <gen>
-
Unit - A unit enters Building 6 <gen>
-
Unit - A unit enters Building 7 <gen>
-
-
Conditions
-
(Unit-type of (Triggering unit)) Equal to |cff00bfffSpecial Forces|r
-
-
Actions
-
Wait 0.27 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Or - Any (Conditions) are true
-
Conditions
-
(Building 1 <gen> contains (Triggering unit)) Equal to True
-
(Building 2 <gen> contains (Triggering unit)) Equal to True
-
(Building 3 <gen> contains (Triggering unit)) Equal to True
-
(Building 4 <gen> contains (Triggering unit)) Equal to True
-
(Building 5 <gen> contains (Triggering unit)) Equal to True
-
(Building 6 <gen> contains (Triggering unit)) Equal to True
-
(Building 7 <gen> contains (Triggering unit)) Equal to True
-
-
-
-
Then - Actions
-
For each (Integer tmp_integer) from 1 to 4, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Triggering unit) Equal to Player[tmp_integer]
-
-
Then - Actions
-
Set NoSun[tmp_integer] = 1
-
Unit - Hide lightning_glow[tmp_integer]
-
Unit - Hide lightning_glow2[tmp_integer]
-
-
Else - Actions
-
-
-
-
-
Else - Actions
-
-
-