i have no idea why im getting this error....the error messege im receiving is
if ( not ( UnitTypeIsInRegion(gg_rct_start_loc, 'hbla') == false ) ) then
my trigger looks like this
if ( not ( UnitTypeIsInRegion(gg_rct_start_loc, 'hbla') == false ) ) then
my trigger looks like this
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Player Group - Pick every player in Force1 and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Does start_loc <gen> contain a unit of Type random_race[1]) Equal to False
-
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Does start_loc <gen> contain a unit of Type Blacksmith) Equal to False
-
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Then - Actions
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Unit - Create 1 Blacksmith for (Triggering player) at (starting_location[(Player number of (Triggering player))] offset by (800.00, 150.00)) facing Default building facing (270.0) degrees
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Else - Actions
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Do nothing
-
-
-
-



Else - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Does start_loc <gen> contain a unit of Type random_race[2]) Equal to False
-
-





Then - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Does start_loc <gen> contain a unit of Type Blacksmith) Equal to False
-
-







Then - Actions
-








Unit - Create 1 Blacksmith for (Triggering player) at (starting_location[(Player number of (Triggering player))] offset by (800.00, 150.00)) facing Default building facing (270.0) degrees
-
-







Else - Actions
-








Do nothing
-
-
-
-





Else - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








(Does start_loc <gen> contain a unit of Type random_race[3]) Equal to False
-
-







Then - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Does start_loc <gen> contain a unit of Type Blacksmith) Equal to False
-
-









Then - Actions
-










Unit - Create 1 Blacksmith for (Triggering player) at (starting_location[(Player number of (Triggering player))] offset by (800.00, 150.00)) facing Default building facing (270.0) degrees
-
-









Else - Actions
-










Do nothing
-
-
-
-







Else - Actions
-








If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-









If - Conditions
-










(Does start_loc <gen> contain a unit of Type random_race[4]) Equal to False
-
-









Then - Actions
-










If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-











If - Conditions
-












(Does start_loc <gen> contain a unit of Type Blacksmith) Equal to False
-
-











Then - Actions
-












Unit - Create 1 Blacksmith for (Triggering player) at (starting_location[(Player number of (Triggering player))] offset by (800.00, 150.00)) facing Default building facing (270.0) degrees
-
-











Else - Actions
-












Do nothing
-
-
-
-









Else - Actions
-










Do nothing
-
-
-
-
-
-
-
-
-
-


