ok so
so the thing i need help on is that no matter what the building i have built is it always spawns grunts.
Burrow=grunts
Barracks(orc)=Headhunters
Farm=Footmen
Barracks(human)=Riflemen
Ziggrat=Ghouls
Crypt=Crypt Fiend
Moon Well=Archer
Ancient of War=Huntress
What the spell is suppose too do is if i have a currently have a farm then i summon units from the next upgrade which is Riflemen from the barracks.
id you don't understand tell me.
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Future Copy
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Events
- Unit - A unit Begins casting an ability
- Conditions
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Actions
- -------- Red --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Ability being cast) Equal to Future
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Owner of (Triggering unit)) Equal to Player 1 (Red)) and (((Playable map area) contains (Random unit from (Units owned by (Picked player) of type Burrow))) Equal to True)
-
Then - Actions
- Unit - Create 5 Grunt for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Owner of (Triggering unit)) Equal to Player 1 (Red)) and (((Playable map area) contains (Random unit from (Units owned by (Picked player) of type Barracks))) Equal to True)
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Then - Actions
- Unit - Create 5 Troll Headhunter for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Triggering unit)) Equal to Player 1 (Red)) and (((Playable map area) contains (Random unit from (Units owned by (Picked player) of type Farm))) Equal to True)
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Then - Actions
- Unit - Create 5 Footman for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Triggering unit)) Equal to Player 1 (Red)) and (((Playable map area) contains (Random unit from (Units owned by (Picked player) of type Barracks))) Equal to True)
-
Then - Actions
- Unit - Create 5 Rifleman for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Triggering unit)) Equal to Player 1 (Red)) and (((Playable map area) contains (Random unit from (Units owned by (Picked player) of type Moon Well))) Equal to True)
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Then - Actions
- Unit - Create 5 Archer for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Triggering unit)) Equal to Player 1 (Red)) and (((Playable map area) contains (Random unit from (Units owned by (Picked player) of type Ancient of War))) Equal to True)
-
Then - Actions
- Unit - Create 5 Huntress for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
-
Then - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Triggering unit)) Equal to Player 1 (Red)) and (((Playable map area) contains (Random unit from (Units owned by (Picked player) of type Ziggurat))) Equal to True)
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Then - Actions
- Unit - Create 5 Ghoul for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ((Owner of (Triggering unit)) Equal to Player 1 (Red)) and (((Playable map area) contains (Random unit from (Units owned by (Picked player) of type Crypt))) Equal to True)
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Then - Actions
- Unit - Create 5 Crypt Fiend for (Triggering player) at (Position of (Triggering unit)) facing Default building facing degrees
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
-
If - Conditions
-
Events
Burrow=grunts
Barracks(orc)=Headhunters
Farm=Footmen
Barracks(human)=Riflemen
Ziggrat=Ghouls
Crypt=Crypt Fiend
Moon Well=Archer
Ancient of War=Huntress
What the spell is suppose too do is if i have a currently have a farm then i summon units from the next upgrade which is Riflemen from the barracks.
id you don't understand tell me.
Last edited: