- Joined
- Jan 6, 2008
- Messages
- 2,627
Hi, i got these triggers, the PLAYER_CONTROLLER is the selected thing my selection system creates, the problem is, it wont load.
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Ok
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Events
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Dialog - A dialog button is clicked for Dialog
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Conditions
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(Clicked dialog button) Equal to Dialog_BTN[2]
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Actions
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-------- Male --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Name2 <gen> is on) Equal to True
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Then - Actions
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-------- If condition shall be Name_String equal to True --------
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-------- Imperial --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Imperial
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Then - Actions
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Unit - Create 1 Imperial for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Imperial for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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-------- Khajiit --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Khajiit
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Then - Actions
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Unit - Create 1 Khajiit for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Khajiit for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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-------- Orc --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Orc
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Then - Actions
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Unit - Create 1 Orc for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Orc for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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-------- Dark Elf --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Dark Elf
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Then - Actions
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Unit - Create 1 Dark Elf for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Dark Elf for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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-------- Redguard --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Redguard
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Then - Actions
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Unit - Create 1 Redguard for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Redguard for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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Else - Actions
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-------- Female --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Name2 <gen> is on) Equal to True
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Then - Actions
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-------- If condition shall be Name_String equal to True --------
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-------- Imperial --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Imperial
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Then - Actions
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Unit - Create 1 Imperial for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Imperial for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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-------- Khajiit --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Khajiit
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Then - Actions
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Unit - Create 1 Khajiit for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Khajiit for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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-------- Orc --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Orc
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Then - Actions
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Unit - Create 1 Orc for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Orc for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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-------- Dark Elf --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Dark Elf
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Then - Actions
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Unit - Create 1 Dark Elf for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Dark Elf for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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-------- Redguard --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of Unit) Equal to Redguard
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Then - Actions
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Unit - Create 1 Redguard for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER = (Last created unit)
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Unit - Create 1 Redguard for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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Set PLAYER_CONTROLLER2 = (Last created unit)
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Camera - Pan camera for Player 1 (Red) to (Position of PLAYER_CONTROLLER) over 1.00 seconds
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Selection - Select PLAYER_CONTROLLER for Player 1 (Red)
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Else - Actions
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Else - Actions
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Selection - Add PLAYER_CONTROLLER to selection
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Game Cache - Create a game cache from Selection System.w3x
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Game Cache - Save Game_Cache
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Game Cache - Store PLAYER_CONTROLLER as Custom_Name of Category in Game_Cache
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Game Cache - Store PLAYER_CONTROLLER2 as Custom_Name of Category in Game_Cache
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Game - Set campaign to Human Campaign
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Game - Set the next level to Maps\Oblivion Map.w3x
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Game - Victory Player 1 (Red) (Skip dialogs, Skip scores)
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Ini
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Events
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Map initialization
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Conditions
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Actions
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Game Cache - Restore PLAYER_CONTROLLER of Category from Game_Cache for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Triggering unit))
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Game Cache - Restore PLAYER_CONTROLLER2 of Category from Game_Cache for Player 1 (Red) at (Center of (Playable map area)) facing (Position of (Triggering unit))
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Game Cache - Store PLAYER_CONTROLLER as Custom_Name of Category in Game_Cache
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