- Joined
- Jul 14, 2007
- Messages
- 715
Hey im making a game and i just made my own Hero Wisp Selection And i was wondering is this rite or can i make it smaller, Oh by the way they all start in different places when i place down Regions.
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Expert Marksman Copy
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Events
- Unit - A unit enters Expert Marksman <gen>
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Expert Marksman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 2 (Blue)
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Expert Marksman for Player 2 (Blue) at (Center of (Playable map area)) facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 3 (Teal)
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Expert Marksman for Player 3 (Teal) at (Center of (Playable map area)) facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 4 (Purple)
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Expert Marksman for Player 4 (Purple) at (Center of (Playable map area)) facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 5 (Yellow)
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Expert Marksman for Player 5 (Yellow) at (Center of (Playable map area)) facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 6 (Orange)
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Expert Marksman for Player 6 (Orange) at (Center of (Playable map area)) facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 7 (Green)
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Expert Marksman for Player 7 (Green) at (Center of (Playable map area)) facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Owner of (Triggering unit)) Equal to Player 8 (Pink)
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Then - Actions
- Unit - Remove (Triggering unit) from the game
- Unit - Create 1 Expert Marksman for Player 8 (Pink) at (Center of (Playable map area)) facing Default building facing degrees
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events