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[Trigger] Wondering is this Trigger Good ?

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Level 19
Joined
Jun 16, 2007
Messages
1,574
Tell me you think this is leakable ? or MUI. Just fixed this trigger just now it doesn't leak but before i changed afew things the clone fight trigger didint work its where u enter a region and it creates a clone of u.

Trigger -

  • Saiyan Saga
    • Events
      • Time - Elapsed game time is 30.00 seconds
    • Conditions
      • (Player 1 (Red) slot status) Equal to Is playing
    • Actions
      • Wait 15.00 seconds
      • Hero - Set (Last created unit) Hero-level to 30, Hide level-up graphics
      • Game - Display to (All players) the text: Saiyan Saga
      • Unit - Create 1 Radditz for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
      • Cinematic - Ping minimap for (All players) at (Center of WasteLand <gen>) for 20.00 seconds
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Unit - Create 1 Radditz for Player 12 (Brown) at (Center of Master Roshi Island <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 45, Hide level-up graphics
      • Game - Display to (All players) the text: Raddits has been sp...
      • Cinematic - Ping minimap for (All players) at (Center of Master Roshi Island <gen>) for 20.00 seconds
      • Game - Display to (All players) the text: Type -Kame to go to...
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Unit - Create 1 Radditz for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 50, Hide level-up graphics
      • Game - Display to (All players) the text: Raddits has tuke Ki...
      • Cinematic - Ping minimap for (All players) at (Center of WasteLand <gen>) for 20.00 seconds
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Trigger - Turn off Kame CMD <gen>
      • Unit - Create 1 Gohan for Player 12 (Brown) at (Center of Islands <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 21, Hide level-up graphics
      • Game - Display to (All players) the text: Kid Gohan Is ready ...
      • Cinematic - Ping minimap for (All players) at (Center of Islands <gen>) for 20.00 seconds
      • Game - Display to (All players) the text: Type -Islands to go...
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Game - Display to (All players) the text: Kid Gohan has trans...
      • Cinematic - Ping minimap for (All players) at (Center of Islands <gen>) for 20.00 seconds
      • Unit - Create 1 Oozaru for Player 12 (Brown) at (Center of Islands <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 21, Hide level-up graphics
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
          • Trigger - Turn off Island CMD <gen>
        • Else - Actions
      • Game - Display to (All players) the text: Come To kami's Look...
      • Cinematic - Ping minimap for (All players) at (Center of Clone Fight At Kami <gen>) for 20.00 seconds
      • Unit - Create 1 (Unit-type of (Triggering unit)) for Player 12 (Brown) at (Center of Clone Fight At Kami <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to (Level of (Triggering unit)), Hide level-up graphics
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Game - Display to (All players) the text: Nappa And Vegeta ha...
      • Cinematic - Ping minimap for (All players) at (Center of WasteLand <gen>) for 20.00 seconds
      • Unit - Create 2 Saibaman for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Unit - Create 1 Nappa for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 27, Hide level-up graphics
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Unit - Create 1 Nappa for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 45, Hide level-up graphics
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Unit - Create 1 Nappa for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 77, Hide level-up graphics
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Game - Display to (All players) the text: Vegeta : *Laughs* S...
      • Unit - Create 1 Vegeta for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 33, Hide level-up graphics
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Unit - Create 1 Oozaru for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 39, Hide level-up graphics
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
        • Else - Actions
      • Game - Display to (All players) the text: Vegeta : *Laughs* S...
      • Unit - Create 1 Vegeta for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
      • Hero - Set (Last created unit) Hero-level to 45, Hide level-up graphics
      • Wait 10.00 seconds
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Last created unit) Equal to (Dying unit)
        • Then - Actions
          • Trigger - Turn off (This trigger)
        • Else - Actions
 
Level 19
Joined
Jun 16, 2007
Messages
1,574
Hero - Set (Last created unit) Hero-level to 30, Hide level-up graphics
i forgot to put that under
Unit - Create 1 Radditz for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees

Oh well, and why remove the locations used for the unit creations ?
 
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