- Joined
- Oct 21, 2023
- Messages
- 25
These triggers will randomly stop automatically spawning units, please help me fix them. It's for 22 players. It chooses between 323 units to respawn.
F variable is unit-type, limit 500. No initial value.
VSUnit & PlayerUnitFree variable is unit, size 22. No initial value.
F variable is unit-type, limit 500. No initial value.
VSUnit & PlayerUnitFree variable is unit, size 22. No initial value.
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IfPlayerUnitDie
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Events
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Unit - A unit Dies
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[1]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 2 (Blue) at (Center of VWest1 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[1] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[2]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 3 (Teal) at (Center of VWest2 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[2] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[3]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 4 (Purple) at (Center of VWest3 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[3] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[4]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 5 (Yellow) at (Center of VWest4 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[4] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[5]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 6 (Orange) at (Center of VWest5 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[5] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[11]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 13 (Maroon) at (Center of VWest6 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[11] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[12]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 14 (Navy) at (Center of VWest7 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[12] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[13]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 15 (Turquoise) at (Center of VWest8 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[13] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[14]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 16 (Violet) at (Center of VWest9 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[14] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[15]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 17 (Wheat) at (Center of VWest10 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[15] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[16]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[1].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 18 (Peach) at (Center of VWest11 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[16] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[1]
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Else - Actions
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-------- ----------------------------------------------------------------- --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[6]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 8 (Pink) at (Center of VEast1 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[6] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[7]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 9 (Gray) at (Center of VEast2 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[7] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[8]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 10 (Light Blue) at (Center of VEast3 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[8] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[9]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 11 (Dark Green) at (Center of VEast4 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[9] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[10]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 12 (Brown) at (Center of VEast5 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[10] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[17]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 19 (Mint) at (Center of VEast6 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[17] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[18]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 20 (Lavender) at (Center of VEast7 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[18] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[19]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 21 (Coal) at (Center of VEast8 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[19] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[20]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 22 (Snow) at (Center of VEast9 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[20] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[21]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 23 (Emerald) at (Center of VEast10 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[21] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to VSUnit[22]
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Then - Actions
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Wait 5.00 game-time seconds
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Unit Group - Remove (Dying unit) from PointLostUnit[2].
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 24 (Peanut) at (Center of VEast11 <gen>) facing Default building facing degrees
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Set VariableSet VSUnit[22] = (Last created unit)
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Unit Group - Add (Last created unit) to PointLostUnit[2]
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Else - Actions
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PlayerUnitDie
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Events
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Unit - A unit Dies
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[1]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 2 (Blue) at (Center of Player1 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[1] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[2]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 3 (Teal) at (Center of Player2 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[2] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[3]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 4 (Purple) at (Center of Player3 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[3] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[4]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 5 (Yellow) at (Center of Player4 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[4] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[5]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 6 (Orange) at (Center of Player5 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[5] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[6]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 8 (Pink) at (Center of Player6 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[6] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[7]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 9 (Gray) at (Center of Player7 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[7] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[8]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 10 (Light Blue) at (Center of Player8 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[8] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[9]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 11 (Dark Green) at (Center of Player9 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[9] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[10]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 12 (Brown) at (Center of Player10 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[10] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[11]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 13 (Maroon) at (Center of Player11 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[11] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[12]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 14 (Navy) at (Center of Player12 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[12] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[13]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 15 (Turquoise) at (Center of Player13 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[13] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[14]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 16 (Violet) at (Center of Player14 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[14] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[15]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 17 (Wheat) at (Center of Player15 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[15] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[16]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 18 (Peach) at (Center of Player16 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[16] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[17]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 19 (Mint) at (Center of Player17 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[17] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[18]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 20 (Lavender) at (Center of Player18 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[18] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[19]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 21 (Coal) at (Center of Player19 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[19] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[20]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 22 (Snow) at (Center of Player20 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[20] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[21]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 23 (Emerald) at (Center of Player21 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[21] = (Last created unit)
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Skip remaining actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Dying unit) Equal to PlayerUnitFree[22]
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Then - Actions
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Wait 6.00 game-time seconds
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Unit - Create 1 F[(Random integer number between 1 and 323)] for Player 24 (Peanut) at (Center of Player22 <gen>) facing Default building facing degrees
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Set VariableSet PlayerUnitFree[22] = (Last created unit)
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Skip remaining actions
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Else - Actions
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Last edited: