- Joined
- Jun 16, 2007
- Messages
- 1,574
Tell me you think this is leakable ? or MUI. Just fixed this trigger just now it doesn't leak but before i changed afew things the clone fight trigger didint work its where u enter a region and it creates a clone of u.
Trigger -
Trigger -
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Saiyan Saga
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Events
- Time - Elapsed game time is 30.00 seconds
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Conditions
- (Player 1 (Red) slot status) Equal to Is playing
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Actions
- Wait 15.00 seconds
- Hero - Set (Last created unit) Hero-level to 30, Hide level-up graphics
- Game - Display to (All players) the text: Saiyan Saga
- Unit - Create 1 Radditz for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Cinematic - Ping minimap for (All players) at (Center of WasteLand <gen>) for 20.00 seconds
- Wait 10.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
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If - Conditions
- Unit - Create 1 Radditz for Player 12 (Brown) at (Center of Master Roshi Island <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 45, Hide level-up graphics
- Game - Display to (All players) the text: Raddits has been sp...
- Cinematic - Ping minimap for (All players) at (Center of Master Roshi Island <gen>) for 20.00 seconds
- Game - Display to (All players) the text: Type -Kame to go to...
- Wait 10.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
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If - Conditions
- Unit - Create 1 Radditz for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 50, Hide level-up graphics
- Game - Display to (All players) the text: Raddits has tuke Ki...
- Cinematic - Ping minimap for (All players) at (Center of WasteLand <gen>) for 20.00 seconds
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
-
If - Conditions
- Trigger - Turn off Kame CMD <gen>
- Unit - Create 1 Gohan for Player 12 (Brown) at (Center of Islands <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 21, Hide level-up graphics
- Game - Display to (All players) the text: Kid Gohan Is ready ...
- Cinematic - Ping minimap for (All players) at (Center of Islands <gen>) for 20.00 seconds
- Game - Display to (All players) the text: Type -Islands to go...
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
-
If - Conditions
- Game - Display to (All players) the text: Kid Gohan has trans...
- Cinematic - Ping minimap for (All players) at (Center of Islands <gen>) for 20.00 seconds
- Unit - Create 1 Oozaru for Player 12 (Brown) at (Center of Islands <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 21, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
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Then - Actions
- Trigger - Turn off Island CMD <gen>
- Else - Actions
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If - Conditions
- Game - Display to (All players) the text: Come To kami's Look...
- Cinematic - Ping minimap for (All players) at (Center of Clone Fight At Kami <gen>) for 20.00 seconds
- Unit - Create 1 (Unit-type of (Triggering unit)) for Player 12 (Brown) at (Center of Clone Fight At Kami <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to (Level of (Triggering unit)), Hide level-up graphics
- Wait 10.00 seconds
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
-
If - Conditions
- Game - Display to (All players) the text: Nappa And Vegeta ha...
- Cinematic - Ping minimap for (All players) at (Center of WasteLand <gen>) for 20.00 seconds
- Unit - Create 2 Saibaman for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
-
If - Conditions
- Unit - Create 1 Nappa for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 27, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
-
If - Conditions
- Unit - Create 1 Nappa for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 45, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
-
If - Conditions
- Unit - Create 1 Nappa for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 77, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
-
If - Conditions
- Game - Display to (All players) the text: Vegeta : *Laughs* S...
- Unit - Create 1 Vegeta for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 33, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
-
If - Conditions
- Unit - Create 1 Oozaru for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 39, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
- Then - Actions
- Else - Actions
-
If - Conditions
- Game - Display to (All players) the text: Vegeta : *Laughs* S...
- Unit - Create 1 Vegeta for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 45, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Last created unit) Equal to (Dying unit)
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Then - Actions
- Trigger - Turn off (This trigger)
- Else - Actions
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If - Conditions
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Events