- Joined
- Jun 16, 2007
- Messages
- 1,574
Ok this is my saga trigger but the reason i am posting it is because if i do not do the event in time it goes straight to the nxt event, and i just added this trigger.
here is full trigger.
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Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
here is full trigger.
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Saiyan Saga
-
Events
- Time - Elapsed game time is 30.00 seconds
- Conditions
-
Actions
- Wait 15.00 seconds
- Game - Display to (All players) the text: Saiyan Saga
- Unit - Create 1 Radditz for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 30, Hide level-up graphics
- Cinematic - Ping minimap for (All players) at (Center of WasteLand <gen>) for 20.00 seconds
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to Radditz
- (Triggering unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Unit - Create 1 Radditz for Player 12 (Brown) at (Center of Master Roshi Island <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 45, Hide level-up graphics
- Game - Display to (All players) the text: Raddits has been sp...
- Cinematic - Ping minimap for (All players) at (Center of Master Roshi Island <gen>) for 20.00 seconds
- Game - Display to (All players) the text: Type -Kame to go to...
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to Radditz
- (Triggering unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Unit - Create 1 Radditz for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 50, Hide level-up graphics
- Game - Display to (All players) the text: Raddits has tuke Ki...
- Cinematic - Ping minimap for (All players) at (Center of WasteLand <gen>) for 20.00 seconds
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to Radditz
- (Triggering unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Trigger - Turn off Kame CMD <gen>
- Wait 20.00 seconds
- Unit - Create 1 Gohan for Player 12 (Brown) at (Center of Islands <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 21, Hide level-up graphics
- Game - Display to (All players) the text: Kid Gohan Is ready ...
- Cinematic - Ping minimap for (All players) at (Center of Islands <gen>) for 20.00 seconds
- Game - Display to (All players) the text: Type -Islands to go...
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to Gohan
- (Owner of (Triggering unit)) Equal to Player 12 (Brown)
- (Triggering unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Game - Display to (All players) the text: Kid Gohan has trans...
- Cinematic - Ping minimap for (All players) at (Center of Islands <gen>) for 20.00 seconds
- Unit - Create 1 Oozaru for Player 12 (Brown) at (Center of Islands <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 21, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Unit-type of (Triggering unit)) Equal to Oozaru
- (Owner of (Triggering unit)) Equal to Player 12 (Brown)
- (Triggering unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Trigger - Turn off Island CMD <gen>
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Game - Display to (All players) the text: Come To kami's Look...
- Cinematic - Ping minimap for (All players) at (Center of Clone Fight At Kami <gen>) for 20.00 seconds
- Unit - Create 1 (Unit-type of (Triggering unit)) for Player 12 (Brown) at (Center of Clone Fight At Kami <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to (Level of (Triggering unit)), Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Game - Display to (All players) the text: Nappa And Vegeta ha...
- Cinematic - Ping minimap for (All players) at (Center of WasteLand <gen>) for 20.00 seconds
- Unit - Create 2 Saibaman for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Unit - Create 1 Nappa for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 27, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Unit - Create 1 Nappa for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 45, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Unit - Create 1 Nappa for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 77, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Game - Display to (All players) the text: Vegeta : *Laughs* S...
- Unit - Create 1 Vegeta for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 33, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Unit - Create 1 Oozaru for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 39, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Else - Actions
-
If - Conditions
- Wait 20.00 seconds
- Game - Display to (All players) the text: Vegeta : *Laughs* S...
- Unit - Create 1 Vegeta for Player 12 (Brown) at (Center of WasteLand <gen>) facing Default building facing (270.0) degrees
- Hero - Set (Last created unit) Hero-level to 45, Hide level-up graphics
- Wait 10.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Last created unit) Equal to (Dying unit)
-
Then - Actions
- Wait until ((Triggering unit) Equal to (Random unit from (Units owned by Player 12 (Brown) matching ((Triggering unit) Equal to (Dying unit))))), checking every 1.00 seconds
- Trigger - Turn off (This trigger)
- Else - Actions
-
If - Conditions
-
Events