- Joined
- Jul 23, 2009
- Messages
- 16
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Life
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Events
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Unit - A unit Dies
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Unit-type of (Triggering unit)) Equal to Cooperlsxl
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(Unit-type of (Killing unit)) Equal to Treant
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Then - Actions
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Unit - Create 1 Treant for (Owner of (Dying unit)) at (Random point in Center Spawn <gen>) facing Default building facing degrees
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Else - Actions
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Unit - Create 1 Cooperlsxl for (Owner of (Triggering unit)) at (Random point in Ent Spawn <gen>) facing Default building facing degrees
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