• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Elf Magi

Blood Mage model. Comes with High Mage variant.

Feel free to use and edit these models, so long as you credit me.

EDIT:
Changed walk, attack, spell and death animations. Toyed with particles. Added ribbon for 'smoke' effect.

Keywords:
Blood Elf, High Elf, Alliance, Human, Blood, Mage, Hero
Contents

Elf Magi (Model)

Elf Magi (Model)

Reviews
21:37, 28th Feb 2015 Misha: nice, nice.. feels very powerful ingame, in both look and animation
21:37, 28th Feb 2015
Misha: nice, nice.. feels very powerful ingame, in both look and animation
 
If there are any serious design issues, feel free to point them out.

If you are going to make some comment about how you don't like the cape, or the mask, on a cosmetic level, keep in mind, that is personal preference, and this is my model. You are given full permission to edit whatever you please, so I would suggest doing that.

When it comes to personal preference, I submit my vision of a character or archetype.
 
Hmm, there's nothing overtly Elfish about it, which would be my only criticism but based on your opening post I understand that, and, I think it's quite good because I was looking for a Human-ish mage model with this exact look so it adds to flexibility than detract from theme but some people might've wanted him looking a bit more pointy-eared.
 
During spell channel, you can sort of see under his shoulderpad. This shouldn't really be noticible in game and it really isn't that big of a deal, but I just wanted to say the only thing I noticed that may be fixable.
I also don't know if this was apart of your design, and if it was just stay true to what you like Direfury :)
 
No. I deliberately made this Blood Mage as different from Kael as I could, rather than making the mistake that I did with my generic(NotIllidanInAnyWayShapeOrForm) Demon Hunter.

However, it wouldn't be hard to edit a version of this model into Kael'Thas, so post a thread on the Requests section if you want.

If I add ReplaceableColorId and set the filter mode to add alpha, would it give the armor team color?
 
Ooh... You are just moving too fast for me, man.

I like this. I like this because it's a nice re-interpretation of the Blood Mage, but done in a way that belies/enables him to be another race (i.e. Human). I like the effects, the animations are pretty solid as usual... He's pretty blocky/sturdy, but meh.

I think my only complaint would be the abruptness of the fall for his Death, and the fact that his cape looks to be made of lead during Walk (i.e. doesn't move around very much, especially compared to the in-game Blood Mage).

Still, noice work.
 
A bit rigid in the second standing and spell casting animations. If, say, you wanted to illustrate the idea of a flowing cloak "in the way" so to speak, I feel like it could be conveyed better if the arms and hands were slow initially, then picked up speed in a more flick-like motion.
I am a sucker for the intimidating look of covering the nose and mouth though.
 
Back
Top