Update!
While there was no news about entire map yet, I really want to provide a screenshot and more information about it.
As you can see, there are plenty of changes since the first screenshot I posted months ago.
Gameplay Changes:
*The building skins were change to a more sci-fi like. The issue for the models and skins has been forever, especially when I received plenty criticisms about it. Also, this gave me a new opportunity to remove the ground texture which really add a non-WC3 flavor.
*EchoShards were scrapped, because it creates a tedious resource allocation. And to remove the lumber-resource-WC3 feel. The use of EchoShards (now are known as Crystallites) are scavenge resources along with scraps and mini-supply point, upon getting it, players will immediately get credits conversion.
*Strategy Towers are changed to Strategy Centers, they will provide nearest drop point for Crafter supplies. As for specializing, a new Firebase building will be available for it, planned 6 specializations and unique units. In addition, Firebase are capable using global powers depending on what specialization you choose. It will be 1 limited building. The new firebase-system allows players to cleverly hide them since they are valuable structures unlike the Strategy Towers that is very predictable at the very start of the game.
Unit Information (@ Barracks):
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1st Unit: Soldier (@ X:0 Y:0)
Tier 1
Background: The rampant recruitment for soldiers to fuel the civil war leaded to a cheap allocation of versatile riflemen. While not entirely to be paraded with combat fashion, the Soldier is capable adapting in most conditions.
Weaponry:Mk. II - S.I.R. (SIRtech. Issue. Rifle.)
Role: Main Infantry
Action Skills:
Level 1 - Medi Gel
Level 3 - Concussive Shot
Level 6 - Phosphorus Rounds.
Allowed Attack: Land and air units
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2nd Unit: Guardian (@ X:1 Y:0)
Tier 1
Background: Uncommon variant of the Soldier, Guardians are skilled demolition infantry capable on tearing ground armor within seconds.
Weaponry:M94 Goliath Launcher
Role: Anti-ground vehicle
Action Skills:
Level 1 - Medi Gel,
Level 3 - Explosive Landmine
Level 6 - Marksman Allowed Attack: Land units
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3rd Unit: Boom Squad (@X:2 Y:0)
Tier 1
Background: Despite the deployment of heavy duty infantry like the Guardian, there was still a need of creating heavier deployment infantry. Boom Squads are capable of tearing enemy defenses without risking injuries.
Weaponry:M58 Tor'ka Mortar
Role: Artillery Infantry
Action Skills:
Level 1 - Flare
Level 3 - Black Curtain
Level 6 - Handcannon
Allowed Attack: Land units
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4th Unit: Argonaut(@X:0 Y:1)
Tier 2
Background: Genetically altered infantry units, 'Argonaut' is the given name for the clone soldier. They are viciously singleminded infantry with the strength of 4 ordinary man and are devoted to one thing, killing.
Weaponry:N22 B.A.R. (Bad. Ass. Rifle)
Role: Supersoldier
Action Skills:
Level 1 - Sprint
Level 3 - Bayonet Stab
Level 6 - Carjack
Allowed Attack: Land and air units
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5th Unit: Valker [Easter Egg Name from mckill2009's
http://www.hiveworkshop.com/forums/...ch=dungeon%20assault&d=list&r=20&u=mckill2009 ] (@X:1 Y:1)
Tier 2
Background: SIRtech manages to intoxicate the battlefield with energy based weaponry. The trident rifle was the first gun that ever uses crystallite as its ammunition. Valkers became a deadly adversary ever since these guns were manufactured.
Weaponry: G19 Trident Rifle
Role: Field Support
Action Skills:
Level 1 - Sabotage
Level 3 - Shocker Core
Level 6 - Powershot
Allowed Attack: Land and air units
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6th Unit: Specter [Easter Egg description name from sonofjay's Project Ghost] (@X:2 Y:1)
Tier 2
Background: Project: Ghost, an extensive program which gave birth to Peacekeeper Navy Specters. They are highly trained ops group with several expertise and are handpicked carefully. Nowadays they are genetically enhanced and are specialized snipers
Weaponry: R-9 Knougant Sniper Rifle
Role: Sniper
Action Skills:
Level 1 - Stealth
Level 3 - Decoy
Level 6 - Deadeye
Allowed Attack: Land and air units