- Joined
- Jan 21, 2007
- Messages
- 2,014
What's this about?
Okay, this project is kinda an ORPG, but slightly different. The biggest difference is that thiss ORPG should only consist of heavily scripted dungeons. You move your character between the dungeons with save/load codes. Of coarse different dungeons have different difficulties and should only be run on the right level.
What makes this project special?
First of all, it's an ORPG consisting only of heavily scripted dungeons, which increases gameplay.
Talent System
This ORPG is going to have a talent system. All classes will have 3 different talent-trees. Example: a mage might have : Arcane, Fire and Frost.
Every level the player will get a talent point which he can spend to enchance his abilities or get new ones.
As the player spends points in a tree, he will be able to learn more complex talents not avaible to those who spend their points in another tree.
Say we have a talent tree with water. Then you can go three major parts, which is pure water, ice, and mist, where water is mana based buffs, ice is damage and slow and mist is disruption. When you've achieved special levels, around each tenth level, you will get a special ability based on how many points you have in each type.
So just because you would choose water over fire doesn't mean that you're simply a water magician, but maybe a frost/mist macigian.
Heroic
In the beginning of each map you will be able to choose between two options: Normal and Heroic.
Normal is for levling purposes.
Heroic is for max level players that wish to gear up and lengthen the play. Now the dungeons are significantly harder, and some units and most bosses act differently. They also drop better equipment.
In heroic the dungeons are lined up in difficulty as the levling ones.
This being said, you will need gear from the earlier Heroic dungeons to take on the later ones.
Story
This ORPG will have a story that is being told throughout the dungeons, and unlike many orpg stories it will have a big twist. This story is up to me and the story writers to come up with.
Threat system.
Yes, since this ORPG swirls around dungeons, it will need a threat system.
Threat is a way for computer-controlled enemies to know which one is the largest threat, and will therefore attack that target.
Mostly threat is controlled by damage and healing, but there are skills like taunt that generate threat without damage. This is to keep classes such as healers and mages out of danger.
Equipment system
A custom equipment system, consisting of the following parts: Head, Chest, Shoulders, Legs, Cloak, Main hand & Off-hand.
Casting System
The ORPG will have a casting system, including castig time that can be interrupted and self aiming spells. Spells will collide with walls and objects and some will bounce or loose power when colliding.
Attributes
The characters will have more than the usual 3 attributes, for example stamina=health & Spellpower=Increased damage with spells.
The Recruitment
Okay, we need the following:
Co-operative Project leader(s) (To help me lead this project, since i might not be able to be around exactly all the time because of school, and since it's my first time leading a project.)
AdzYBoy
Concept/Story writers (Thinking of ideas, writing the story)
Fimbus
Ghoulrush
Spiderskunk
AdzYBoy
Terrainers (Terraining )
Ribenamania
Quetzalcotl
Triggerers (Preferably JASS, for the systems, spells and boss scripts)
Ribenamania
Switch33(vJass)
Hawk900
Modelers (Characters, bosses, enemies, effects, items)
Skinners/Iconmakers (Skins and icons)
Data Editors (Heroes, units and such)
Quetzalcotl
Okay, this project is kinda an ORPG, but slightly different. The biggest difference is that thiss ORPG should only consist of heavily scripted dungeons. You move your character between the dungeons with save/load codes. Of coarse different dungeons have different difficulties and should only be run on the right level.
What makes this project special?
First of all, it's an ORPG consisting only of heavily scripted dungeons, which increases gameplay.
Talent System
This ORPG is going to have a talent system. All classes will have 3 different talent-trees. Example: a mage might have : Arcane, Fire and Frost.
Every level the player will get a talent point which he can spend to enchance his abilities or get new ones.
As the player spends points in a tree, he will be able to learn more complex talents not avaible to those who spend their points in another tree.
Say we have a talent tree with water. Then you can go three major parts, which is pure water, ice, and mist, where water is mana based buffs, ice is damage and slow and mist is disruption. When you've achieved special levels, around each tenth level, you will get a special ability based on how many points you have in each type.
So just because you would choose water over fire doesn't mean that you're simply a water magician, but maybe a frost/mist macigian.
Heroic
In the beginning of each map you will be able to choose between two options: Normal and Heroic.
Normal is for levling purposes.
Heroic is for max level players that wish to gear up and lengthen the play. Now the dungeons are significantly harder, and some units and most bosses act differently. They also drop better equipment.
In heroic the dungeons are lined up in difficulty as the levling ones.
This being said, you will need gear from the earlier Heroic dungeons to take on the later ones.
Story
This ORPG will have a story that is being told throughout the dungeons, and unlike many orpg stories it will have a big twist. This story is up to me and the story writers to come up with.
Threat system.
Yes, since this ORPG swirls around dungeons, it will need a threat system.
Threat is a way for computer-controlled enemies to know which one is the largest threat, and will therefore attack that target.
Mostly threat is controlled by damage and healing, but there are skills like taunt that generate threat without damage. This is to keep classes such as healers and mages out of danger.
Equipment system
A custom equipment system, consisting of the following parts: Head, Chest, Shoulders, Legs, Cloak, Main hand & Off-hand.
Casting System
The ORPG will have a casting system, including castig time that can be interrupted and self aiming spells. Spells will collide with walls and objects and some will bounce or loose power when colliding.
Attributes
The characters will have more than the usual 3 attributes, for example stamina=health & Spellpower=Increased damage with spells.
The Recruitment
Okay, we need the following:
Co-operative Project leader(s) (To help me lead this project, since i might not be able to be around exactly all the time because of school, and since it's my first time leading a project.)
AdzYBoy
Concept/Story writers (Thinking of ideas, writing the story)
Fimbus
Ghoulrush
Spiderskunk
AdzYBoy
Terrainers (Terraining )
Ribenamania
Quetzalcotl
Triggerers (Preferably JASS, for the systems, spells and boss scripts)
Ribenamania
Switch33(vJass)
Hawk900
Modelers (Characters, bosses, enemies, effects, items)
Skinners/Iconmakers (Skins and icons)
Data Editors (Heroes, units and such)
Quetzalcotl
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