- Joined
- Aug 11, 2009
- Messages
- 605
Rise of the Corruptor ORPG will, with your help, become one of the most played ORPGs out there. Why?
Here are some reasons:
- It is easy to understand (no complicated inventory, talent system or anything like that).
- Has many ways to level up (Quests, Mini-games, Dungeons, Mazes, might come more).
- Game starts very easy but gradually becomes harder (but not impossible).
- All Dungeons can be played in Normal or Heroic mode. Normal mode will be easy and fast for the casual players while Heroic will be more challenging but so much more rewarding!
- A map with great lore which you can feel while doing Quests and Dungeons.
- Fun End-Game content for all players! Dungeon with a Legendary item quest line, 4 Battlegrounds for PvP, 2 Neutral factions at war (choose one side and earn reputation with them to gain entrance to their capital cities which contains great rewards!)
- Maybe adding in professions like Alchemy & Blacksmithing. You would then need to collect Herbs or Ores throughout the world which would give you Profession Points. Profession Points is then used to craft items that you learn. To learn to create new items there will both be a level requirement and you will need to bring the Trainer certain items.
Now to your part, the coding.
You will code pretty much everything as I've found my triggers are bugged here and there.
- Quests: Repeatable, Chains, Once per Game.
- Dungeons: Boss fights, Dungeon events, (mabybe cinematics)
- A creep respawn system
- A Hero Save/Load system which saves your Hero, items, items in one extra chest, gold, lumber, PvP points, Reputation Points with the factions and MAYBE profession points (PvP, Reputation and Profession points will only show on a Multiboard.)
If you are interested just give me a PM and I will let you take a look on the map so far and we can discuss more about it.
Thanks for taking your time reading this
Here are some reasons:
- It is easy to understand (no complicated inventory, talent system or anything like that).
- Has many ways to level up (Quests, Mini-games, Dungeons, Mazes, might come more).
- Game starts very easy but gradually becomes harder (but not impossible).
- All Dungeons can be played in Normal or Heroic mode. Normal mode will be easy and fast for the casual players while Heroic will be more challenging but so much more rewarding!
- A map with great lore which you can feel while doing Quests and Dungeons.
- Fun End-Game content for all players! Dungeon with a Legendary item quest line, 4 Battlegrounds for PvP, 2 Neutral factions at war (choose one side and earn reputation with them to gain entrance to their capital cities which contains great rewards!)
- Maybe adding in professions like Alchemy & Blacksmithing. You would then need to collect Herbs or Ores throughout the world which would give you Profession Points. Profession Points is then used to craft items that you learn. To learn to create new items there will both be a level requirement and you will need to bring the Trainer certain items.
Now to your part, the coding.
You will code pretty much everything as I've found my triggers are bugged here and there.
- Quests: Repeatable, Chains, Once per Game.
- Dungeons: Boss fights, Dungeon events, (mabybe cinematics)
- A creep respawn system
- A Hero Save/Load system which saves your Hero, items, items in one extra chest, gold, lumber, PvP points, Reputation Points with the factions and MAYBE profession points (PvP, Reputation and Profession points will only show on a Multiboard.)
If you are interested just give me a PM and I will let you take a look on the map so far and we can discuss more about it.
Thanks for taking your time reading this