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Need Coders for ORPG

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Level 4
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Jun 13, 2014
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Hiya i'm in the middle of a massive RPG that I started 2 weeks ago its about 70% complete atm and am looking for a coder to help with some stuff as i am trying to complete the map within a month to a month and a half.
Anyone who helps me will be given full credit for the map as if we made it from beginning to end together.

The project will include
10 Classes
Tank:
Crusader (defensive tank class that boosts moral of parties and shifts stances)
Tank or DPS:
Mage Knight (CC / Utility Tank or damage dealer helpful in many scenarios)
Shadow Knight (high damage squishy tank or damage dealer that drains life from enemies to survive)
DPS:
Arcanist (high damage nuke heavy caster)
Trickster (utility dps does a lot of debuffing and dot damage)
Necromancer (pet based class buffs and explodes minions to deal damage)
Enchantress (buffs allies and has utility)
Healers:
Shaman (all around healer has several forms of healing)
Cleric (aoe based healer that binds allies hp to distribute damage evenly among them)

On release the game will have a new open world zone for every 5 levels (Max level is 60) and 6 dungeons total (2 of which will be level 60 dungeons with plans for a 3rd later on)
Each dungeon will have 4-5 bosses with scripted fights (already designed the fights to have raid boss style mechanics that are VERY punishing)
The game will be made for 3-5 players (because full game rpgs don't happen anymore)
Two max level dungeons on release
Hundreds of items with different rarities and class specific Legendary Drops
Challenging gameplay that requires a healer tank and dps
Random world boss spawns
Spell Cast bars



Outdated Screen Shots (although i'm bad at taking them and don't do the map justice)

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This map is very close to completion
Finished map aspects
7/10 Heroes (Enchanter, Cleric, Berserker need finishing)
Entire Open world 100% terrained (which contains 7 massive zones and 2 towns)
2/6 Dungeons 100% terrained

Things i'm focusing on atm
3/10 uncompleted heroes
4/6 uncompleted dungeons
items
balancing
scripted boss fights

Now what do i need from a coder?
Well if you were to help me i would need help with ANY of these things :D

Save/Load system
Equipment restriction system
Potion system
Loot Table system
Creep Camp respawn and Dungeon reset system
Please have skype also (it helps so much with communicating) :D

If you are interested post in here and I will message you! :D
Also anyone who does work on my map will be given full credit as if you made half the map with me :D

I will also post screenshots if requested!
 
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Level 21
Joined
Mar 27, 2012
Messages
3,232
I recommend putting up some more information, mainly gameplay mechanics(what makes your map special) and screenshots.
Perhaps a playable beta? Might be hard/impossible, but if it's good, then it would sure create a lot of interest.
Also, class names alone tell little.

In general you'd want to present your map in a way that makes people want to play it. If a coder wants to play it, then they are likely also willing to help make it.

Kudos for having already done most of the work(although I haven't seen proof), as that is rare among those that are trying to assemble teams.

About me:
I'm able to code most things that I can think of, but I don't work on other people's projects unless it's somehow useful to me too. I am willing to help with advice/brainstorming though.
 
Level 4
Joined
Jun 13, 2014
Messages
77
I recommend putting up some more information, mainly gameplay mechanics(what makes your map special) and screenshots.
Perhaps a playable beta? Might be hard/impossible, but if it's good, then it would sure create a lot of interest.
Also, class names alone tell little.

In general you'd want to present your map in a way that makes people want to play it. If a coder wants to play it, then they are likely also willing to help make it.

Kudos for having already done most of the work(although I haven't seen proof), as that is rare among those that are trying to assemble teams.

About me:
I'm able to code most things that I can think of, but I don't work on other people's projects unless it's somehow useful to me too. I am willing to help with advice/brainstorming though.

alright bud i posted screenshots above and more info hope you get interested :D
also i'm mostly looking for coders because like you said i have completed most of the map already :D
 
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Level 21
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Mar 27, 2012
Messages
3,232
I recommend putting the pictures in [hidden][/hidden] tags.

Note so far:
You use mostly usual blizzard models, which is a bit shunned here in most cases. They are considered hard to work with by many people. However, you've been quite creative with the design, so I don't consider it a problem.

I'm interested, so you have a chance to convince me to work with you. I'm currently on hive chat, come there.
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
alright bud i posted screenshots above and more info hope you get interested :D
also i'm mostly looking for coders because like you said i have completed most of the map already :D

I'm interested as well (im such a sucker for a good RPG) but still

What makes your RPG different from others? does it have cool items and stuff?

RPG's shouldnt be finished for a month, if I will help you than you probably have to devote more time into it learning better techniques for terraining, improving storyboard, etc.

as far as I go, I can code pretty much anything (I never tend to publish any of my resources. I've made an in depth quest API, full screen inventory with crafting and randomly generated stats, codeless save load that takes like ~3 seconds to sync codes up to the length of nearly 10 chat strings, etc.)

As with Xonok I'd definitely like a playable demo to know what I'm getting into and what your work ethic is like.

(To anyone else that reads this and has an rpg that could benefit from next gen coding HMU)
 
Level 4
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Jun 13, 2014
Messages
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I'm interested as well (im such a sucker for a good RPG) but still

What makes your RPG different from others? does it have cool items and stuff?

RPG's shouldnt be finished for a month, if I will help you than you probably have to devote more time into it learning better techniques for terraining, improving storyboard, etc.

as far as I go, I can code pretty much anything (I never tend to publish any of my resources. I've made an in depth quest API, full screen inventory with crafting and randomly generated stats, codeless save load that takes like ~3 seconds to sync codes up to the length of nearly 10 chat strings, etc.)

As with Xonok I'd definitely like a playable demo to know what I'm getting into and what your work ethic is like.

(To anyone else that reads this and has an rpg that could benefit from next gen coding HMU)

I'm a sucker for a good rpg to i like you already :D
messaged you and I hope to hear from you soon!

Since i posted this ive added another open world zone a pvp duel arena and finished the dungeon shown in its early stage at the bottom left of the minimap :D

I have added a new massive dungeon to the game :D only 2 more dungeons to add and all the terraining is complete.
After release I plan on adding 2 more end game dungeons though :)
 
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Level 4
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Jun 13, 2014
Messages
77
Merged your posts. Generally, try to wait 48 hours before bumping.

Good luck on your map. It looks like it has potential.

Sorry about that and thanks for the compliment :D
I have done a lot more work on the map so ill link another picture showing how big the mini map has gotten to avoid spoilers :p
(you can compare it to the picture in the original post)

Uo8G9Fn.jpg
 
Level 15
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Messages
1,338
Hi Daemoth,

I'm a vJASSer and it looks like you're still in need of coders.

Would you mind specifying what you need to be coded? Is it quests? Spell systems? A custom stat system? A save/load system? etc etc.

If it's something I can do, I'd be more than happy to help, if you wouldn't also mind helping me.

I'm also looking for project members for my own project, but it's lacking a terrainer. Your terrain it seems is a hundred times better than anything I could pull out.

So if you see what I am saying, let me know about the details and hopefully we could work something out.
 
Level 4
Joined
Jun 13, 2014
Messages
77
Hi Daemoth,

I'm a vJASSer and it looks like you're still in need of coders.

Would you mind specifying what you need to be coded? Is it quests? Spell systems? A custom stat system? A save/load system? etc etc.

If it's something I can do, I'd be more than happy to help, if you wouldn't also mind helping me.

I'm also looking for project members for my own project, but it's lacking a terrainer. Your terrain it seems is a hundred times better than anything I could pull out.

So if you see what I am saying, let me know about the details and hopefully we could work something out.

Sent you a PM but for anyone else interested these are the things I need.
What do i need from a coder?
Well if you were to help me i would need help with ANY of these things :D

Save/Load system
Equipment restriction system
Loot Table system
Possibly Quests and Boss Fight Scripts
 
Level 4
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Jun 13, 2014
Messages
77
I've recently added a new zone, completed the dungeon shown at the top left in the previous minimap, completed 2 more heroes and completed items for the first 3 zones :D
 
Level 19
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Aug 8, 2007
Messages
2,765
I've recently added a new zone, completed the dungeon shown at the top left in the previous minimap, completed 2 more heroes and completed items for the first 3 zones :D

Sorry, but unless you show me stellar terrain or a playable demo to see all current terrain I'm really not interested.
 
Level 4
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Jun 13, 2014
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77
Sorry, but unless you show me stellar terrain or a playable demo to see all current terrain I'm really not interested.

screenshots aren't my thing id rather show you what i got ;)
sent you a private message so we can talk more :)
 
Level 4
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Jun 13, 2014
Messages
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Still looking for coders to help set up some systems
The map has grown even more and im now done around 40% of the games items :D
 
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