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- Apr 15, 2008
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Dungeon Lords
Dungeon Lords is a map inspired by "Dungeon Keeper". It lets player build his dungeon, to protect treasures from raiding "heroes".
"Heroes" form the other team, which has to penetrate defensions of the dungeon and kill the boss at it's end.
Dungeon digging system - dungeon lords are able to dig the dungeon how they like, so each game will be played in different dungeon. Dungeon Lords team will be able to build different traps and rooms, which will annoy heroes (each dungeon lord character will have different creatures with unique abilities)
New Ability system - game includes new, more realistic, ability system. Your melee damage is now always affected by Strength, which also affect HP. Agility now gives chance to critically strike and dodge, as well as attack speed. Intelligence not only gives you tons of mana you won't ever use, it improves effect of almost every single spell. So even Strength-based heroes can profit from increasing Inetlligence
Physics - the enviroment is not just for your eyes, it can be used for your advantage.
Fire spreads on all nearby flammable objects, so you better stay away from those piles of junk on the floor. They can easilly turn into fiery hell.
Lightning spreads easily on metallic object, so a long pipeline can be really uncomfortable to touch. Also plated heroes should stay further from each other;
Support collumns ain't there for fun, they hold the cave together. Destroying them could lead to dangerous cave-ins. And since they are wooden, you should really be careful about waving your torch around it.
More physical features can be added, i would welcome your ideas.
Items
The dungeon tresure chambers hold many treasures, including powerful magical items. Players can found yellow, orange and, most powerful, red magical shards, which can be reforged into powerful items. This gives players opportunity to fully customize their hero, giving them best chance of defeating dungeon lords.
New Combat System - All Heroes have now chance to critically hit, based on their agility and weapon they are using. Using a heavy weapons gives chance to cleave, which is based on the weapon and strength. Agility also gives chance to dodge an attack. Using parrying weapons increases the chance and may even increase the influence of Agility on dodge.
Drugs - Heroes can take various drugs to aid them in battle (pain resistance, improved reflexes...) However, they become more and more addictive to these drugs each time they use them. Clever usage of these drugs is another tactical element.
Map Link
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