- Joined
- May 1, 2008
- Messages
- 27
Cool 
Okay, so I tried your beta.
The only real problems I saw was with tooltip typos. But that's not the thing you should be worrying about just yet. Overall it was great though, very, very, promising.
Suggestions:
Constantly I would accidentally click on a wall and then it's gone because my worker was right there. Making stupid holes where I didn't want them.
In Dungeon Keeper it had your imps take several hits on a wall to take it out (I think 3 or 5) but if you have multiple imps it goes down real fast. (You could have the walls be "flying" and have everyone unit with a attack made for airborne units, dealing always 1 damage. then the walls have like 3 or 5 hit points and no armor.)
Another thing wall/room related: Doors. Being able to build doors that take several hits to take down (but you can open for your minions) would be good as well. To make it more of a 'dungeon' instead of just hallways with open rooms.
I also think that the dungeon space you provided is just a little bit too small for 4 dungeon lords. Just a tiny bit, but that's my opinion.
Edit: Oh yeah, and sometimes its really hard to target treasures and what have you that spawn on the dungeon entrances. (Maybe make them have no selection scale?)
Okay, so I tried your beta.
The only real problems I saw was with tooltip typos. But that's not the thing you should be worrying about just yet. Overall it was great though, very, very, promising.
Suggestions:
Constantly I would accidentally click on a wall and then it's gone because my worker was right there. Making stupid holes where I didn't want them.
In Dungeon Keeper it had your imps take several hits on a wall to take it out (I think 3 or 5) but if you have multiple imps it goes down real fast. (You could have the walls be "flying" and have everyone unit with a attack made for airborne units, dealing always 1 damage. then the walls have like 3 or 5 hit points and no armor.)
Another thing wall/room related: Doors. Being able to build doors that take several hits to take down (but you can open for your minions) would be good as well. To make it more of a 'dungeon' instead of just hallways with open rooms.
I also think that the dungeon space you provided is just a little bit too small for 4 dungeon lords. Just a tiny bit, but that's my opinion.
Edit: Oh yeah, and sometimes its really hard to target treasures and what have you that spawn on the dungeon entrances. (Maybe make them have no selection scale?)