Random dungeon (Diablo-like)

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in true diablo 1 fashion (diablo 2 has the same thing in dungeons), the whole map is comprised out of 3 parts... the first one is the town (i already started working on this map, so i have done this part... mostly :hohum:) where the players can shop, restore hp and mana, etc... the second part is the dungeon itself and the third part is the segment part. the dungeon is actually an empty space divided into regions that then take the form of a random segment (the segments being just unselectable destructibles playing as dodads)... as the player enters one level, the dungeon randomizes and creeps (done as heroes so that they level up as the dungeon deepens) spawn at random points. after each 5 levels there is a boss fight and then the texture of the dungeon floor changes... i got some of the classes concieved and on notepad (each class has 3 spells + 1 stat up + 1 ultimate, 3 upgrade tree's posing as items (e.g. the player buys an upgrade named Steel Hammer (Damage) that increases base damage as if the character bought a stronger hammer), and an ability)... whould this be playable at all? :con:
 
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sounds mostly like hack'n'slash without variation (cast a few spells, then just wait until the enemies are killed) =/
although im a huge diablo fan
 
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sounds mostly like hack'n'slash without variation (cast a few spells, then just wait until the enemies are killed) =/
although im a huge diablo fan

well, tbh, thats what i meant for the core to be - hack 'n' slash with a bit of rpg... although i meant to add something like an arena for multiplayer pvp's and throw in lots of quests to make the map be a little more interesting... also i was thinking of adding a ffa mode, so that the villiage is the only safe zone and in the dungeon, players are forced to take care of themselves. this kinda zeroes down teamwork, but its alot more fun with the competitivity... (not like there would be much teamwork involved anyway, judging by the way things work with such maps usually)


P.S. ANY advice or suggestions would be great... some ideas anyone?
 
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well, i meant to make an ai that would actually make the creatures wander randomly around, cast spells, attack priority targets (the ones with less hp), etc... but i have zero experiance in jass or ai scripting of any kind :S in other words, it would be impossible for me now and learning the jass language would take time (im used to working in c++ and c :/)...
 
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you could just create regions and temporary integers..

everything you said is really easy to do with GUI, although i dont have time to help if you dont figure it out yourself, wich I hope you do. AI would look cleaner though ;)
 
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how exactly did u mean by 'create regions and temporary integers...'? i was thinking of making heaps of little random points and randomized integers, so that units would spawn upon dugeon entry at those random points and get an issued order to go to another point (determined by the randomized integer)... simple :p

although, i won't be getting far with this map unless i find a way to create destructibles in the same order from one region to another (copy-paste in a trigger??), for which i would really appreciate any suggestions or resources some1 could gief me... :S
 
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