1) Well you are right, English is not my native, I could use the help of a native to correct some of the tooltips.
2) All the dummies are workers, so to avoid the auto-attack thing wich all the units have going, thing wich would proc many more bugs, not an excuse, I didnt notice that. I will correct it.
3) I will add a recall ability to the circle of power, wut? xD
4) My Lovely Ghunter tester is actually kinda complex, it summons a hero illusion each second for the player, adds locust ability, etc, and measures the damage, and it is done one and over and over again during the game, so scrolling over him causes actually a huge lag, by that reason it is not a good idea, also because it tests the AD of all the players.
5) Ill add the quest log.
6) Im working on advanced tier items for heroes, also I was working on a new Hero: Tauren Chieftain Cairne, he uses no mana, but fury, so im making sure of having averything right when I create the higher tier items.
7) The damage of all the towers scales as the game goes on and on, so at the beginning they dont have to be that strong, they are mainly planned to resist, since the damage they show on the tooltip seems low, I can tell you that they deal even more damage, since they deal extra damage from both max life and missing life.
8) Your hero respawns at base after 3 seconds in ALL LEVELS, but, notice this, he spawns as a ghost in the graveyard, and the time the hero remains as a ghost is increased by level, ill add the option to pay for revival later.
9) My map has some stats LOL doesnt, and im a LOL player, yes it needs heavy work and new heroes, overall the map is meant to offer a free-relaxing game to the player and a balanced gameplay.
10) What do u think of the terrain and the mobs?
11) Ill request a review next week upon updapte.
Hello Darkfang,
I playtested the map with a friend and found some errors. I also have some general comments.
Errors:
1) The Spell Power dummy hero was selectable, and had a visible shadow.
2) I picked the Sea Witch hero, and her one dummy unit that spawns periodically (not sure for what purpose) is classified as a Worker, which interferes with the Circle of Power thing you had going.
3) Speaking of which, the Circle of Power had no abilities. Wut?
4) Some tooltips were semi-awkward. Is English your native language? You might want to look over that, and the map description on THW as well.
5) The penguin boss guy who tests your damage output made me go down to 10 Frames per second when I scrolled over him. I'm guessing there's an annoying effect not getting cleaned up, or location leaks perhaps.
Suggestions:
1) Add a Quest (F9) Log. It helps new players to understand the concepts behind the map when they test in single player in particular.
2) Troops spawn way too soon, too often, and too many of them spawn. They clog up the lanes because of the damage - EHP ratio, and were spawning before I had time to even select a tavern. I would make a delay on troop spawns, give them more damage/less HP, and make fewer of them spawn, slightly less frequently.
3) We needed a Teleport option (or a Recall, like League). When the map is as big as your map is, you need some way to get from place to place quickly.
4) In order to actually be able to make progress on building your hero, you need more item diversity, especially in upper tier items. Right now it seems like you have only the really basic components made, which is a good start, but isn't enough for a released version.
5) The towers barely scale at all. The beginning towers are too strong, and the base towers are not much stronger at all. Perhaps reducing the EHP/Damage of the first towers, and increasing the last towers slightly would make this transition from tower to tower better.
6) Give messages to everyone when a Hero is killed. Right now, there is no way to know if an ally kills an enemy, or the other way around.
7) The respawn time was way too low. It seemed to be around 3 seconds, which is ridiculous for a level 11 Hero.
Overall a good start to an AoS map. Keep in mind that to actually get players to play your map, you need to compete with the major 'giants' of the industry, namely DotA, League, HoN, etc. If you want people to play and enjoy your game, you need to give them something that those games do not. Right now your map looks like LoL lite, without most of the features.
Definitely keep working on it. I will review the map again later, upon request.
-Mech