(10 ratings)
Here's what I got.
-What are peguins for?
-Improve the hero icon's position in Tavern. (some are speaded)
-Not sure if intended but the circle of power is a "WORKER" type so the icon shows? (In my case, it's useless. it got nothing to offer - also no Inventory)
-I think its better to see all taverns in the screen without moving the camera.
-Some units have a very very small HP bar. (try making them buildings - if you want to face them in the direction you want, unit > face direction > change to building)
-Some tooltips are broken/can't show all contents (ex. Black Arrow - Sylvanas)
-I think your creep's attack speed are to slow. It's no fun to watch them battle one another and their missile speed is also too slow.
-Damage have no range. (Dark Lady - damage at lvl 1 is 62-62)
-Gold gained on creeps is also too constant, it would be nice to see a variety.
-Add a multiboard if you can. (that addition would be nice)
-Add a kill system also. (not sure if there are anyjust played alone)
-Your icons are imported badly/bad. they just show a BLACK icon if inactive and can get confusing.
-Your shop on a shop also looks good. (a "back" function would be nice)
-You can't buy if no Hero is nearby in the base
-No friendly fire (can attack and kill allies at full HP)
-Add more heroes.(still very few heroes to choose)
-Add more items.(still very few items to choose)
-Add AI's. it's gonna be fun
This is what I've got so far.still a lot of room for improvement.
(map takes very long to load and save on editor) XD
When will there be a new version with your custom terrain tiles?![]()
ok, I do not know if this is because of me, but when we played this map on the last inwc Funmap Evening me and also some other people experienced severe fps and performance loss after ~20 - 30 min of playing. At the start my framerate was normal 60 - 55 fps but went down with time to 20 - 25 fps, thats when I disconnected (on purpose, so no crash) from the game. If I recall right others got dc's with 'not enough memory' error messages.
I do not know the reason but I doubt it's my hardware as I played on a pretty high performance laptop.
Does it have AI?
I just replayed it. btw, Necromancer hero is op![]()
Nope it doesn't I need somebody to make one..
Also: Updapted, fixed some jungle issues, added two new items; Relic of Teleportation (Boots), and Traveler Scroll -Allows you to teleport to an ally unit, cost: 500- (Consumable)
Haha![]()
It's weird that maybe I didn't read the full text, but how do I destroy the opposing team's Altar? I have already destroyed all towers on the map but I still can't destroy the tower so I just stuck in the same place
Annoying bug.
- When you join the duel and get kicked out because another team doesn't join. You will get a PERMANENT INVULNERABLE!!!.
- Sometime, players can have 2 hero at the same time. Don't know how this happened.
Antonidas, the royal master? Why would you name the character antonidas?
Also what is a royal master?
I haven't played this map btw. I'm just commenting about the name and class description.
He was the master of Kael, KelThuzad Jaina and others
Tell me which hero was picked for that double hero bug.
When you choose a hero and quickly reselect the tavern, you can choose another free hero.![]()
Mmmm new update? Going to test it![]()
Wow. A lot have improved. Good job
I know how long and frustrating making a hero is. Same with mine, takes time to make 1Thanks, yeah I haven't updated it in a longg time, the last time I was making a new hero (Shadow Hunter) the PC crashed and I got frustrated, it takes me a lot of time just to make 1 hero -1 passive, 3 basic abilities, 2 ultimates-).
Hey man (Darkfang) do you still work on this ?
I like many things on this map !![]()
hmmm if i were you guys, i wouldnt focus on making so many heroes, instead i would focus on making each hero unique, with unique stats, skills etc. For example skills that require skill from the players, something like Mirana's arrow in dota and Pudge's Hook, generally skills that require timing and positioning. Also i would focus on providing build diversity for each hero, what i mean? for example being able to play the same hero differently. You can do this by making skills that scale with many different stats instead of one. Ill give an example to make it easier to understand.
Imagine Pudge's hook. Dmg scaling with STR, length scaling with STR, travel speed scaling with AGI, cooldown scaling with INT. This way a skill becomes wayyy more complicated and in depth and it offers build options.
I personally have zero developer's skill but i can help with ideas if you guys want. Currently im not playing this moba but i plan to give a detailed feedback to it since i it![]()
I played Anub' Arac for 30 minutes (maxed lvl etc). His skills scale with STR, but what i commented above is even more in depth if you read it. The example with Hook.
BTW as i said i like your map, i just suggest how u can make things more in depth.
Where did you add these info man?...
Below i have questions and suggetions
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Crypt Lord's skill Spike Carapace says ignore dmg based on LP.. whats LP?.. Life Points?..... :/
Temper reduces the chance to get Bashed and Critical?
What are F2 and F3?...
How exactly does armor work? 1 armor = 1 dmg? so if i have 100 armor then thats -100 AD from my enemy?
At the begginers shop where you have basic +STR/AGI/INT items there is a wrong description. Secret Bag says +3 INT but it gives +15 INT (as it should).
How to see movement speed?..
Generally it would be good if you add a tomb or whatever where ppl can read in detail all the infos they need to know.
You know one of the aspects i hate about dota is that consumables take item slots. Since you decided to copy the wards feature that exists in dota i think you should provide 2-3 consumable slots too. You can create something like a backpack with F2 where players can put their consumables.
I checked The Warden and compre to Crypt Lord she is more one dimensional. All her skills are based on AGI, which makes sense ofc and its not a bad thing, but it would be cool is she had more diverse functions too. Like, a skill or an effect that scales with INT, Movement speed or whatever.
Also i dont like the fact that towers show their range. You should keep this aspect like in Dota![]()
-MS command doesnt show your movement speed...
I still havent found those tabs with infos... are you sure u added them ?
In the game, on the top left of the map (in the space) i found some info but thats not what i meant by detailed info. What i meant is like:
Temper -> reduces your chance to receive critical hit and get bashed. Caps at X amount/%.
Tenacity -> ?
Integrity -> ?
Lock Chance -> ?
etc....
Dont be underwhelmed or anything because of my feedback. I just think its hard for ppl to get to new things, people usually stick to what they already know and what is being played by the most. Thats why i think new infos such as the one your map provides should be explained so that its easier for ppl to get into it.
The map is very beautiful, maybe it could be a little darker/intense colors but still its beautiful.