- Drakula's Return - the night Drakula broke loose
A fighting map which is a passion project of mine
I created another map in the past but I abandoned it once I learned about memory leaks and I refused to keep updating a map that did not have high standarts.
This map is highly highly optimized.
As far as I can tell, zero memory leaks.
You play one of 4 heros in co op againts the AI for 15 waves.
Challanging, yet fun.
In the future I will keep expending on fixing bugs, optimizing but mainly raising the difficulty which is the number one request I get.
*(and now I get spammed from people asking to lower the difficulty, we will see)
- Map Info
Like many other ideals, this map was inspired by the story of Drakula told inside Jojo's bizzard advanture, where the enemy vampire is the biggest threat to humanity. The map is about surviving fights againts Drakula and his legion for 15 waves.
4 players co op survival of enemy waves, every 5 waves the game is changin into free for all, where the last man standing only him gets to fight the enemy boss one on one.
- Some more stuff about map
There are 3 heroes that are given distinct roles: the ranged hero, is meant to hit without getting hit, the map provide 2 hiding areas for him to snipe the enemies. The tank is meant to use the water as his litteral cheat code, allowing him to play with zero mana cost. As long as he can be inside the water he will face very little trouble with surviving. The healer is the third role, he is like the people which are "moving the post hole" whenever their ball misses by which I mean that he can go wherever he wants, cast spells globaly and when he is near his allies he can provide them with much bigger advantage = so he moves his spawned units after them, moving in a way a cheater would hahaha.
- Screenshots / Video
- Change Log
Drakula's Return 1Q1 = Epic leap, huge lag reducion, a major optimazation methode was available and implemented.
Drakula's Return 1S1 = A lot of trigger changes and fixes.
Drakula's Return 1T1 = New gameplay element: Mana management as it is much more limited. Also replaced a comlax trigger with a very simple one to reduce lag.
Drakula's Return 1T4 = Added damage table and made vampiric potion way stronger.
Drakula's Return 1T9 = Major buff to the heroes' transformation and fight/flight.
Drakula's Return 1U4 = Bug fixes regarding area of effect and freezing.
Drakula's Return 1U5 = Bug fix regarding area of effect attack with god form (swapped to bash)
Drakula's Return 1V4 = Planty of Balance and bug fixes, moon wells no longer waste mana to heal units that are about to get healed in the near future by better heals
Drakula's Return 1V5 = removed a trigger involving with bug that cause the game to become unplayable since the heroes remain invulnerable, improved gold gained.
Drakula's Return 1V9 = Added Music (credits = my hero acadmia theme music for muscular)
Drakula's Return V2.03 = Added dynamic music Boku no Hero Academia OST - 'Hero A'
1= Boku no Hero Academia S3 OST - Midoriya vs Muscular Full Soundtrack
2= Boku no Hero Academia OST - 'Hero A'
- Author's notes
The map will always keep having new versions and for that it requires a lot of testing, come help me test it on europe server.
Ok now that it got approved I noticed people are giving score =
This is important, the map is my free gift for the warcraft iii community and as I was asked by my online friends =
This map is made from the ground up to have mass appeal and be very difficult.
- If you have requests tell me here or on my online account wwdxxvccom and come my hosts which I host every single day
Not a single suggestion since the map began creation 1 month ago was skipped.
Tell everything that you want to be adjusted right here.