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Craka_J: In the mood to approve all campaigns unless if someone has commented that they suck badly.
The Creator just considered the look of the Twisting Nether how it was represented visually in Warcraft 3: The Dreadlords Convene Interlude-didn't know the Twisting Nether looked like the Barrow Deeps
Sure but it's not even the same tileset, vibe or anything.The Creator just considered the look of the Twisting Nether how it was represented visually in Warcraft 3
Me too.Personally I always imagined the Twisting Nether as some sort of Astral-Spiritual World.
Ha-ha-ha. I haven't played it myself. But I guess the first reviewer's comments says it all:Thanks(?) to tulee
Well, it's where the demon was acting since Warcraft II (manual) and it's where Ner'zhul was caught by the demon and turned into the Lich King.kill the Demon Lord Kil'jaeden in the Twisting Nether
Mission 1:
A bit confused didn't Arthas already Free the Nerzhul from the frozen throne?
Don't even understand why the terrain was so big, Would've been better if it was more compact.
MIssion 3:
Illidan died? just like that? Wat??? Come on.
MIssion 4:
Wasn't Kelthazad in Lodereran why is he in Northerend?
I for one prefer maps around this size. There is more to explore.
But doesn't it feel empty to you? Like if there were more creeps sure i could understand the size but its just vast emptiness.