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Dragonball Z ORPG

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Level 9
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May 17, 2008
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Ok please post a picture of "Hexenlord" ones, and the Oozaru is the best one so far.

ok then ill post scs of my own vegeta models later, even ss4, only hair is left now- and red baron, i dont mean to be rude- i couldnt think of another word apart from 'it sucks' . i just mean they could be improved, and its good to hear that youre going to fix the oozaru and that youll be trying to get a beta- good luck:smile:
 
Level 19
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New Model For "World Tournament"

WorldTourny.png


Modeld by me set for the Ornaments On the left and right side of the roof.
 
Level 9
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well the kamehameha or whatever the energy wave at the end was-it wasnt very good and reaction time of buu was bad, plus trying using either white/blue/or golden for goku's spells, i dont like the green in the teleport spell, still its good that evil is working on the spells, and the gohan buu model looks cool ingame

still... i miss valkiemiere's spells, wonder where he is
 
Level 19
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well the kamehameha or whatever the energy wave at the end was-it wasnt very good and reaction time of buu was bad, plus trying using either white/blue/or golden for goku's spells, i dont like the green in the teleport spell, still its good that evil is working on the spells, and the gohan buu model looks cool ingame

still... i miss valkiemiere's spells, wonder where he is

Valk has been dead busy with his project, and sadly he reformated his pc, and lost loads of files so i've asked him when he has time can he design a few spells.

But Kave has been working on loads of spells, and hopefully i'll be able to test a few.

I've recently Tested "Heat Dome" and trust me its a mighty trigger, and spell.
 
Level 24
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Valk has been dead busy with his project, and sadly he reformated his pc, and lost loads of files so i've asked him when he has time can he design a few spells.

But Kave has been working on loads of spells, and hopefully i'll be able to test a few.

I've recently Tested "Heat Dome" and trust me its a mighty trigger, and spell.

It's based on Valks spell!

Aha,it figures,it's his style!

And wow,he really posted,might as well give him some rep!
 
Level 20
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Jun 6, 2008
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Thank you, and at this rate its going to be Early 2009 or mid 2009.

I know its been dead delayed but everyone on the team has been rather busy with Work, college, school, uni, social life.

Woah MID 2009? Is that for even your beta release? :cry: Dang guess this just gets to go under the "Its too bad dreams can't come true..." part of my list if thats the case for even the Beta. By the looks of everything you guys have done I think it'd be a huge hit if you released it even today. It'd blow away everything already made thats a DBZ map/campaign. Why can't you guys release a Beta version or whatever you want to call it and then release a finished version later? Most things get updates once they are supposedly "done" so it wouldn't be that unnatural. Or at least I don't think it would be.

Oh well... :sad:
 
Level 9
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320
Lol.

ive seen some very good looking spells by valkemiere on youtube. i hope theyll be in the campaign, and is zman still in the project..?
 
Level 6
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Sep 13, 2008
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If you do a good job on this you will have achieved god ranks to many.
Take your time make it good. Look forward to playing.
+rep
 
Level 19
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Lol.

ive seen some very good looking spells by valkemiere on youtube. i hope theyll be in the campaign, and is zman still in the project..?

Yes Z-man is still in the project.


Here's a Spell i created not the best but its Buu's Famous Chocolate Beam, and Then the Spell to eat the candy Person :p

And Also to show u what Goku SSJ3, and Fat Buu looks ingame.

 
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Level 9
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fat buu looks cool ingame, sadly he has only 1 stand animation, the spell is good, better than crizpy's.. and the candy eating animation is very good =D , good luck with the rest of it


but- is it required to type the stuff to make the spells work..?
 
Level 9
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^^

as u requested earlier, im going to post scs of my vegeta model set. ss4 isnt quite done yet,

Edit: i added my gogeta as well (incomplete)

Re-Edit: in case youre thinking of working on a frieza final form 100% power, with pumped up muscles, dont, ill make it myself and post it on the forum. gd luck with your map!
 

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Level 35
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Oct 9, 2006
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6,395
Read the rules of making an Open RPG before calling your map an Open RPG ok?
Rules of making an open RPG are found on the tutorial section.
Here are the rules :bored:

I really wonder where this post is related....

TRy consider reading the more then 50 pages.(which seems to be have cleaned down to 40). and you might not have wrote this.. or maybe you could explain what your trying to say?

Anyway I am now officially restarting myself to this project.. as I have now gotten everything settled down again. (although wc3 still doesnt work -> moving all of it to my laptop )

Btw: Robot-Dude I am going to by as som unlimited storage space on the net so we can get the files out easier.... jsut hae to wait 4-5 days for it.

btwbtw: I will be on msn for the rest of today.

Ya and nice work jarri and others.
 
Level 35
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Aham... you can't make a dragonball Z map an Open RPG because you do not meet some main requirements as more races and classes...

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You know this is a campaign right? It does seem to have different races and you could say it have quite a lot of classes, but why in the name of god should that matter to anything... Take a good look a oblivion -> It have lets see 5-7 races or so ... We have similar. Same goes for classes (mainly because they doesnt exsist in DBZ) So again I am going to ask how is this at all related or important for us?

Maybe your only saying/writing this because you also are making a orpg. But really I could care less... We make a big campaign, and we try to give it as much DBZ feeling as we can... Nothing else matters really.

Lets just call it a partly open RPG which is closed :bored: It doesnt matter.

So please stick to commenting on the map, as that is what this tread is about -> To give info and give others a possibility to reply.
 
Level 21
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Dec 9, 2007
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hmmm can you tell me what happends if you get over the limit of doodads for example?
to get over the limit of doodads in a campaign map...
'cause my map doesn't works in the campaign and works as a normal singleplayer map...
I followed the campaign map making tutorial 100%, but my map doesn't works...
What can i do about that?
Can you please test this for me..?
"Going over a limit makes the map unplayable as a campaign map"
 
Level 19
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Jun 16, 2007
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hmmm can you tell me what happends if you get over the limit of doodads for example?
to get over the limit of doodads in a campaign map...
'cause my map doesn't works in the campaign and works as a normal singleplayer map...
I followed the campaign map making tutorial 100%, but my map doesn't works...
What can i do about that?
Can you please test this for me..?
"Going over a limit makes the map unplayable as a campaign map"

Yes we found that out the hard way thats why we had to redo a map.
 
Level 19
Joined
Jun 16, 2007
Messages
1,574
^^

as u requested earlier, im going to post scs of my vegeta model set. ss4 isnt quite done yet,

Edit: i added my gogeta as well (incomplete)

Re-Edit: in case youre thinking of working on a frieza final form 100% power, with pumped up muscles, dont, ill make it myself and post it on the forum. gd luck with your map!

We have that Base Model of Vegeta but i decided to use the other base model of vegeta. Due to more animations.
 
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