• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Does Neodex not export animation with IK properly?

Not open for further replies.
Level 15
Dec 21, 2013
Hey, I wonder if its the tool or my problem. I’m rigging with IK with Blinkboy’s tutorial, and set all IK manipulators positioncontroller to Bezier so I can use curve tools. (In Blinkboys tutorial, he only use Bezier on root bone though, but I already read Art Tools guide)

My problem is, on some bit complex animation, the foot is like to move by itself. They should be hold their ground... (video/ gif will be sent later). So it looks great on 3dsmax, but after export to mdx, not that good. Anyone else having this problem? I wonder what cause it...
Not open for further replies.