- Joined
- May 11, 2008
- Messages
- 1,198
UPDATE: FOR PEOPLE THAT DON'T READ PAST THE ORIGINAL POST. SOLVED.
http://www.hiveworkshop.com/forums/1772018-post12.html
http://www.hiveworkshop.com/forums/1772517-post17.html
does everyone else notice the same thing?
if you tell a unit to damage a unit for 100, no matter what damage type you use, it always just damages for 100. isn't it so that different dmg types do absolutely nothing? or am i missing something?
attacktypes affect dmg, not dmg type, so what does dmg type do? if i remember right weapontype determines sound effect.
if when a unit takes damage, you could get the damage type, then i could see it being useful...
but you cannot get the damage type nor attack type etc when a unit takes damage. i made a function that uses unit types to get attack type but it doesn't take many unit types, so it's not pretty editing each unit's unit types, just so you can get the attack type...it's a little restrictive, besides. anyway, i don't think you could do that for damage types, unless you simply wanted to do it on a smaller scale...
http://www.hiveworkshop.com/forums/1772018-post12.html
http://www.hiveworkshop.com/forums/1772517-post17.html
does everyone else notice the same thing?
if you tell a unit to damage a unit for 100, no matter what damage type you use, it always just damages for 100. isn't it so that different dmg types do absolutely nothing? or am i missing something?
attacktypes affect dmg, not dmg type, so what does dmg type do? if i remember right weapontype determines sound effect.
if when a unit takes damage, you could get the damage type, then i could see it being useful...
but you cannot get the damage type nor attack type etc when a unit takes damage. i made a function that uses unit types to get attack type but it doesn't take many unit types, so it's not pretty editing each unit's unit types, just so you can get the attack type...it's a little restrictive, besides. anyway, i don't think you could do that for damage types, unless you simply wanted to do it on a smaller scale...
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