• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Damage types are so confusing

Status
Not open for further replies.
Level 15
Joined
Dec 19, 2007
Messages
1,233
I tried to create a damage type from dota called "pure" which means it ignores spell immunity, spell resistance and armor. So that 100 damage will cause 100 damage regardless of defenses.

What should I do to fix this? since it doesn't work.

Unit - Cause splasherunit[(Player number of (Owner of (Damage source)))] to damage (Triggering unit), dealing (Real(int)) damage of attack type Spells and damage type Force
 
Status
Not open for further replies.
Top