- Joined
- Dec 19, 2007
- Messages
- 1,234
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Trigger
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Condition
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Action
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Unit Group - Pick every unit in ug2 and do (Actions)
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Loop - Actions
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Unit - Cause PlayerDummy[A] to damage (Picked unit), dealing (150.00 + (25.00 x (Real(Integer)))) damage of attack type Spells and damage type Normal
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Unit - Cause PlayerDummy[A] to damage (Picked unit), dealing (150.00 + (25.00 x (Real(Integer)))) damage of attack type Hero and damage type Normal
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This skill meant to make partieal damage - half ressistable with spell reducers and half by armor:
level 1 = 350
level 2 = 400
level 3 = 450
level 4 = 500
However, whenever cast on units with 1 armor (6% reducion) and no spell ressistance, they recive much less damage than they should (total 350 damage taken on level 4 which should have been 250 + 250 *0.94 = 485)
any idea what went wrong?

EDIT: Solved, But the attack type must be "Force" or otherwize the armor will ressist some of the damage, dunno about spell damage ressitance in this mode, but its obviously a must-have in order to nullify the armor in the colculation.
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