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Damage types are so confusing

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I tried to create a damage type from dota called "pure" which means it ignores spell immunity, spell resistance and armor. So that 100 damage will cause 100 damage regardless of defenses.

What should I do to fix this? since it doesn't work.

Unit - Cause splasherunit[(Player number of (Owner of (Damage source)))] to damage (Triggering unit), dealing (Real(int)) damage of attack type Spells and damage type Force
 
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