- Joined
- Dec 19, 2007
- Messages
- 1,234
I tried to create a damage type from dota called "pure" which means it ignores spell immunity, spell resistance and armor. So that 100 damage will cause 100 damage regardless of defenses.
What should I do to fix this? since it doesn't work.
Unit - Cause splasherunit[(Player number of (Owner of (Damage source)))] to damage (Triggering unit), dealing (Real(int)) damage of attack type Spells and damage type Force
What should I do to fix this? since it doesn't work.
Unit - Cause splasherunit[(Player number of (Owner of (Damage source)))] to damage (Triggering unit), dealing (Real(int)) damage of attack type Spells and damage type Force