- Joined
- Nov 13, 2006
- Messages
- 1,814
1.
what is faster if i want do aoe dmg?
pick every unit around the caster and do single target damage or area damage?
2.
maybe this obviosly to few people but i want ask,
the time in aoe damage is a similiar delay like wait?
lets say i use gui damage detection system and set dmgeventtype=2 before aoe damage trigger but aoe dmg time is lets say 10second then after 5 sec target get a hit (and 5sec before aoe dmg applied) then dmgeventtype its applied to 1st damage? or timed dmg is registered to somewhere just take effect only after 10sec?
pick every unit in 600 range who isnt closer than 500 range?
for similate the nove damage take effect when special effect reach the target
(or cant coz trigger sleep dont work well with 0.1 sec?)
what is faster if i want do aoe dmg?
pick every unit around the caster and do single target damage or area damage?
2.
maybe this obviosly to few people but i want ask,
the time in aoe damage is a similiar delay like wait?
lets say i use gui damage detection system and set dmgeventtype=2 before aoe damage trigger but aoe dmg time is lets say 10second then after 5 sec target get a hit (and 5sec before aoe dmg applied) then dmgeventtype its applied to 1st damage? or timed dmg is registered to somewhere just take effect only after 10sec?
- Unit - Cause *Attacker* to damage circular area after *time* seconds of radius *radius* at *point*, dealing *damage amount* damage of attack type *attack type* and damage type *damage type*
pick every unit in 600 range who isnt closer than 500 range?
for similate the nove damage take effect when special effect reach the target
(or cant coz trigger sleep dont work well with 0.1 sec?)