I know this maybe would be a stupid question but, is it ok to place a long string in JASS code? This is an example of some of my code
I noticed it may sometimes become too long if you want to show a long info text, so I was trying to find the TRIGSTR_#### in the war3map.wts but could only find STRING # instead of TRIGSTR's. Should it be ok by just using the long strings inside the code? Is there some method to make my code look neater? I appreciate your help.
EDIT: Oh, the TRIGSTR location would be really helpful so in case Im using the above method, I can delete all the TRIGSTR's that arent in use. Just map optimization.
JASS:
call DisplayTextToForce( bj_FORCE_PLAYER[0], "Select the game mode (Default is Rush)|n-|c000080ffRush|r: Hordes of desperate and hungry cannibals will be chasing you. |c00808080Stay alive or you lose!|r|n-|c000080ffTeam|r: 2 Separate teams will try to destroy the other team survivors. |c00808080Shaman can revive fallen heroes.|r|n-|c000080ffFree|r: Build freely! You can do whatever you want. If you die, you will be revived! |c00808080Traning Mode.|r" )
EDIT: Oh, the TRIGSTR location would be really helpful so in case Im using the above method, I can delete all the TRIGSTR's that arent in use. Just map optimization.