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- Apr 18, 2008
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- 8,451
Grass... Rocks surrounded by stuff like shrubs or more grass... Pillars... Ruins... More rocks... Stuff like that.
Grass... Rocks surrounded by stuff like shrubs or more grass... Pillars... Ruins... More rocks... Stuff like that.
Alright guys. You can now download the alpha build and play through the whole dungeon (featuring an awesome boss fight!).
I guess this will be pretty hard for newbies but perhaps you manage to get through
Note that especially the item stuff is far from finished yet and thus don't wonder if you pick up some weird named things.
Check the first post for downloading the map.
Thanks for your quick feedback.
About the hotkey layout. During my Wc3 "career" I adapted to a certain layout I use in most games now and I applied it to this map as well.
However I get your point and if others would prefer a "QWER"-Layout as well I gonna change that.
I wonder how you manage to lose selection so often to be honest as I've never really encountered huge problems with that. Well I could make it a fixed selection which however would mean you wouldn't be able to select creeps to check out there stats etc.
So I dunno about that :/
Na_Dann_Ma_GoGo, my MAXIMUM fps is 30, as far as I know(processor, graphic card, RAM... no idea what's causing this). So yeah, makes me kinda sad I can't test this awesome map.![]()
Does the Diablo 3 warcraft map lag aswell btw?
Well the difference between our camera stuff is that you don't reapply the cameras height the way I do. I have it so, that it keeps a constant distance to the hero while for your map, the camera distance varies quite a lot.
And I must adjust that 60 times per second. If the frames drop too low you'll see like half frames with the camera position it would normally have and half with the corrected one.
No thanks. And unless you tell me what you think is wrong with the way it's currently handled I'd like you to stop spamming.
Edit: And if you aren't able to tell me what's wrong right now there obviously isn't anything wrong. Thus I needn't provide any code.
No thanks. And unless you tell me what you think is wrong with the way it's currently handled I'd like you to stop spamming.
Edit: And if you aren't able to tell me what's wrong right now there obviously isn't anything wrong. Thus I needn't provide any code.
My first post:It took Anachron 5 posts to final tell me his thoughts.
...You should care about the camera height at the user position, not only at the heroes position.
SetCameraTargetController(...)
// and frequently this CAM_HERO is basically a global unit variable for the hero that shall be centered
call MoveLocation(LOC,GetUnitX(CAM_HERO[index]),GetUnitY(CAM_HERO[index]))
set cam_height=GetLocationZ(LOC)+DIST+GetUnitFlyHeight(CAM_HERO[index])
SetCameraField(CAMERA_FIELD_ZOFFSET,GetCameraField(CAMERA_FIELD_ZOFFSET)+cam_height-GetCameraTargetPositionZ(),0.00)
Congrats on beating him debode ;P
Was always afraid people won't make it that far.
It's truely somewhat a mindless fight though I think it can be quite enjoyable and you gotta pay attention. Would you prefer some other spells that require you to do something different than just running away from him?
And so you want no target acquisition? That's an interesting thought I gotta admit. I may check that out.