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- Apr 5, 2008
- Messages
- 367
D I A B L O
I I I
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Fast paced Hack'n'Slash with many references to the Diablo III Gameplay Trailer ○ Physics ○ Custom Projectile System (e.g. evadable ranged attacks) ○ Smooth Camera System ○ Creep Spawn System (with some Randomization) ○ Random Drop System ○ Custom Item System (a simple one) ○ 3 Different Difficulties - Easy, Normal and Hell ○ Difficulty System (Difficulty scales with the Player number) ○ 3 Heroes: Barbarian, Wizard and Witch Doctor ○ Custom abilities that are all enhanced via vJASS ○ Abilities scale with the heroes' damage ○ 21 Weapons with a special on-attack effect ○ Difficulty depending on the player amount ○ Good performance in terms of frame rate ○ Very entertaining combat overall and a huge boss fight ○ Gore - playable with up 3 players - |
Recruitment Searching for:A Texturer for skins (also tile sets) and icons. A Modeler for some model editing or creating. |
Project Leader: Na_Dann_Ma_GoGo Terrain: Syltman (and co-manager for a lot other stuff) Modeling: None / Hiring Status: Release Build 1.0 This project started about a year ago during winter when I decided to finally get my hands on a Diablo III map. About 2 Month ago Syltman joined the 'team' to help out with the terrain and he's given tons of other suggestions already. This map shall concentrate on a fast paced Hack'n'Slash gameplay that fits the Diablo universe. Notes: Please take this map as an other alternative to CloudWolfs map and not a challenger. It differs a lot from that one anyways Now I'll try to answer probably upcoming questions: Will there be a monk? We may add a monk later on, however I'm not really confident with the model by Taylor because the animations look awkward and it's look differs quite a lot from the normal Wc3 units. Will you add your own paths or is this just a rebuild from the Gameplay Trailer? We first try to achieve a terrain resembling the trailer and when done with that there definitely will be other routes and more stuff to explore. Will you add additional abilities to the heroes? Perhaps, in future more will be added. Right now the 3 heroes got 5 Skills each which allow for a lot replayability. Will there be an Item System similar to Diablo III Warcraft? No. In my opinion a map like this doesn't need something complicated as what D3 Wc3 currently has. The system in this map shall ease the picking up etc. I think an extra UI is just overkill for this. |













































Alpha 1.0c - 04.18.2010 -Added Selection System -Fixed Pathing issues -Heroes no more auto acquire targets (requires you to manually attack creeps) Alpha 1.0d - 04.21.2010 -Changed selection mechanics -Fixed further pathing issues -Made it much easier / more balanced Alpha 1.0e - 04.21.2010 -Fixed the corruption issue of the map Release 1.0 - 07.25.2010 -removed selection system from Alpha 1.0c -added Difficulty Settings -added some music -added a hint system -added Dan van Ohllus Barbarian Model -added more item types (6 now, one for each slot) -huge balance overhaul -a lot pathing improvements especially at bridges -better formula for item drops -bug, glitch and abuse fixes -generally a lot polishing work done Version 1.0a - 07.26.2010 -made tooltips less colorful -minimap is now hidden by an image -item drop rate increased (slightly) |
Thanks to the following 3 communities: HiveWorkshop.com -:- thehelper.net -:- Wc3c.net Code Ressources: Jesus4Lyf -:- emjlr3 -:- Vexorian -:- Rising Dusk Icons: Destructor -:- X.e.r.e.X -:- Paladon -:- DevineArmy Modeling / Skinning: CloudWolf (extra thanks for the tile sets he provided us!) Cavman -:- Mr.Goblin -:- shamanyouranus -:- Cycloverid debode -:- GeneralFrank -:- xXm0rpH3usXx -:- olofmoleman MC! -:- Chriz. -:- iNfraNe -:- Illidan(Evil)X -:- The_Silent JetFangInferno -:- Kitaba -:- dansaDisco -:- Tranquil sc_freek -:- HappyTauren -:- Nasrudin -:- PGRU-Unexpected -:- Amigurumi -:- Boneknight WILL THE ALMIGHTY -:- Dan van Ohllus Music Blizzard -:- Youssef Goezoum (The Army - search it on YouTube) Also thanks everyone who gave feedback or played the map with me |
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