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DG`s Fire Spellpack v1.1

Submitted by Demongrip
This bundle is marked as approved. It works and satisfies the submission rules.
Another spellpack by me.
Includes 3 spells and more will be added in the future.
The Spells
Fire Blast:
Sends out an orb that will slowly move to the target location.When it reaches it,it will explode,dealing damage and interrupting spell channeling.The inside the units are in the explosion,the more damage is dealt.
Blaze:
The blood mage ignites himself,leaving a fire trail behind that deals damage.
Molten Armor:
The blood mage`s body become burned.Each time he is attacked there is a chance he will fire a fireball to the attacker,dealing damage and stunning the unit.Also there is a small chance to release a fire nova when attacked,dealing initial damage and then damage over time.
Shattered Universe:
An armageddon-like spell.Launches a star from the sky that will fall and explode dealing damage in huge area.


Give credits if used in your map.



Keywords:
Fire,spellpack
Contents

Fire spellpack v1.1 (Map)

Reviews
Moderator
10:03, 15th Jun 2010 Hanky: Your spells are leakless, MUI and fine enough to get approved.
  1. 10:03, 15th Jun 2010
    Hanky:
    Your spells are leakless, MUI and fine enough to get approved.
     
  2. Foopad

    Foopad

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    My Review

    Spell Idea = 4/5 -

    Coding = 5/5

    Effeciency = 5/5

    User Interface = 3/5

    You scored: 4/5

    My comments:
    - There's not much that could be changed, the spells all seem nice. I like the ideas and they're okay executed, I can't seem to find any errors, although I personally dissaprove of you way of coding abit, you're letting the object editor decide some things. Like range/damage/aoe of the spells etc. There's is documentation, the spell is MUI and leakless. The part I think you could do better is in making it easier to configure. Otherwise good spell, approvable.


    Sincerely Foopad
     
  3. Thanathos

    Thanathos

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    Some decent firespells you made there. I can´t find much to complain about, triggering is good and for me it looks like it is MUI and Leaksless. Special effects are good and documentation is also provided. The only thing that strikes me a bit is that you use more stuff from the object editor than i expected but´s not too bad. The missile of the Fire Blast spell could move a bit faster and you may make it an collision missile.
    Well done sofar.

    ~TNT
     
  4. Demongrip

    Demongrip

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    Thanks for the reviews guys.Well they are really many things from the object editor but some of the spells just need them,otherwise they won`t work properly or will not work at all so thats why they use some object editor.
     
  5. baassee

    baassee

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    Alright first review I make in a while, see it as a gift :)

    FIRE BLAST

    -First of all fire blast tooltip doesnt say how much damage it makes, the hotkey for the passive is not R but E so two of the spells got e as hotkey

    -
    • -------- If you want to add some effects or other things -while the orb is moving you can do it in this loop.Since I don`t add anything it`s empty --------


    -that line should have an example

    -killing dummies and adding exp timer to them is the same but I prefer timer, no down side just pointing it out

    -WTF IS THIS VARIABLE FOR?!

    -
    • Set FB_Loop = (FB_Loop - 1)


    -it's just -1 all the time and I see it's used for the loop but why -1?

    -trigger base the damage, dont use impale please you could rather just pick all units in the total aoe and damage them all at once ...

    -why you make the dummy move by it's self, make a moving dummy system so you can adjust the speed of it and not having 522 as max speed, look at Aspards phantomer for more explanation of what I mean

    BLAZE

    - as it's spawned 4 times every second it has an intresting feeling, as it isn't made with dummies with perm immo it's made with flamestrike, although it still makes me a little confused

    as I stand still loads of flamestrikes are cast on my point right?

    so easily standing still around a group of units will kill all because the dps will be so strong

    - as I would suggest it to check that last point set isn't at the same spot as the last casted one, that would easily prevent that issue although you can just move a little it prevents some atleast

    - else I don't see any wrong with this actually but it's have been made before and it's not the best one I could say

    I wont even bother to think about molten armor cause of passive skill uses attacked thing makes me go nuts

    Summary:

    Overall they're not bad, mostly dependant of dummy abilities which I find very bad. You really need to increase your triggering to be a better spellmaker. You need to trigger the whole thing not just small stuff. The fireblast could have been total awsome if it had been fully triggered. Same with blazer if you could prevent some problems like stacking damage and such it would be the best one made actually.

    As for now I would rate 3/5 cause it's not really bad and it's fully MUI and works proper, got a few flaws, as in-game problems as well but what a heck, you'll become better right?

    regards

    ~baassee
     
  6. Demongrip

    Demongrip

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    Hm baassee let`s see
    Well yea the blaze is based on flame strike.I can make it to permanent immolation if u want.
    The loop index is on every index system you should check hanky`s gui indexing system since i look from it.About the movement-check out my phantom hook it`s based just on what you said.I can make it too like that if you need.
    About the molten armor-well I`m not a jasser since deuterium mentioned it once but I don`t know about this so called damage detection system so I didn`t made it like that.And yet again the object editor thingies are just necessary for the molten armor and slightly for the blaze,I`ll try to change what I can but for now they are as I made them.
    Edit:The fireblast hotkey is F :)
    Edit2:The fire blast uses impale to make the units inside the explosion take more damage than units further from it just like I want the spell to be.
     
  7. baassee

    baassee

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    crap then it was molten that had e as learning button ;)

    the thing is what I wanted with the movement is that it goes to slow with 522!!!

    also I still don't get it with the loop even if Hanky did it, he must be crazy cause I dont see any use of reducing a integer that isn't increases nor used other wised than the loop
     
  8. Demongrip

    Demongrip

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    Dunno ask him about it :)
    Tomorrow new spell :)
     
  9. Hanky

    Hanky

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    • For each (Integer FB_Loop) from 1 to FB_Indexsize, do (Actions)
      • Schleifen - Action
        • Set FB_Temp = FB_Integer[FB_Loop]
        • Set FB_Point[3] = (Position of FB_Blast[FB_Temp])
        • Set FB_Point[4] = (Position of FB_Dummy[FB_Temp])
        • Set FB_Real[FB_Temp] = 0.00
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • 'IF'-Condition
            • [...]
          • 'THEN'-Action
            • -------- If you want to add some effects or other things while the orb is moving you can do it in this loop.Since I don`t add anything it`s empty --------
          • 'ELSE'-Action
            • [...]
            • Set FB_Integer[FB_Loop] = FB_Integer[FB_Indexsize]
            • Set FB_Integer[FB_Indexsize] = FB_Temp
            • Set FB_Indexsize = (FB_Indexsize - 1)
            • Set FB_Loop = (FB_Loop - 1)
        • Custom script: call RemoveLocation(udg_FB_Point[3])
        • Custom script: call RemoveLocation(udg_FB_Point[4])


    The integer is used as Integer A. You can see that at the beginning of the loop "For each (Integer FB_Loop) from 1 to FB_Indexsize" ...
     
  10. Demongrip

    Demongrip

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    Update:
    A new spell added.I decided to make a wc3 style armageddon from Heroes of might and magic 5.This is what i got from my tries :)
     
  11. Brambleclaw

    Brambleclaw

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    Just about to look at it now. It looks good.
    Do you think you could make some spells for my maps plweaseeeeeeeee.
    If you are willing email me at Brambleclaw@live.co.uk
    Or simply send me a message.
    It would be greatly thanked
     
  12. Demongrip

    Demongrip

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    Sorry I can`t since I`m retired from WE
     
  13. Goldenlight1

    Goldenlight1

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    shattered universe

    Whats the whispering sound in the shattered universe spell? :pal:
     
  14. Demongrip

    Demongrip

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    Its arthas frostmourne whisper you can find it in object editor
     
  15. Maximum_Evil

    Maximum_Evil

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    Why in gods name would you use Impale for the damage and stun for Fire blast now the units turn towards some location when damaged/stunned, looks very stupid.
    And you used every 0.10 if I'm correct, much better to use 0.03 now it looks laggy/buggy
     
  16. Demongrip

    Demongrip

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    You like to do harsh criticism,however I see that you dont really think before writing something.Firstly,for impale and stun effect-imagine the following-you and 1 more person which is 20 feet infront of you.Suddenly a blast hits the person,and its so strong that it also hits you-who will take more damage-you or the person in the center of the explosion?Thats why I use impale since it deals less damage the outer the blast center you are.For the turn-well everyone who gets caught in the blast or its shockwave will turn around to see what is happening.For the stun-what is the first thing that happens to a person who gets hit by the blast shockwave?-ofcourse get pushed back or knocked down-being knocked down equals to stun isnt it?
    As for the 0.10 sec delay its to make the missle speed lower,and since you say ts laggy and buggy-check the date of the spellpack release and check my sig to see how active I am atm.
    Lastly you seem to forget the reason why spells are posted here-its so other people can use them if they like them,if you dont like it the way it is change it by yourself-there is a reason why it is rated 4/5
     
  17. Brambleclaw

    Brambleclaw

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    Vanilla Impale does equal dmg and stun to all units it hits no matter what distance i believe?
    But meh he gave some Constructive critiscm at least
     
  18. Demongrip

    Demongrip

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    talking about a single Impale yep,however when multiple impales apply you take more damage when you are in the center of it-unless something has been changed in the last patches(since this submission is 3 years old)it will deal more damage the closer you are.Try with a simple Impale nova and you will see it yourself.It does hit same damage,however when multiple impales apply,when they spread in wide distance they spread further away of each other so that is why it does less damage the further distance you are
     
  19. Brambleclaw

    Brambleclaw

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    I think what your doing there is just how many Vanilla impales effect a unit at any given point within a circle.

    But that is still a single factor value which can be used to calculate the dmg i guess.
    I think any other line dmg appropriate spell could be used such as shockwave-- I dunno it might stop the turning effect and the outcome would be the same apart from no impale stun