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scorpion182's spellpack 1 v1.1

Submitted by scorpion182
This bundle is marked as approved. It works and satisfies the submission rules.
This is the first release of my spell pack.
I have not found bugs yet but if you do, tell me please.
And if you find any leaks, tell me of that too.

Those spells are:

Broken Phatasm:
Broken Phantasm consists of packing a Noble Phantasm with prana and making it explode when striking the target with it.
Mamaragan:
Creates a thunder storm showers lightning everywhere in target location, that deal massive damage.

~scorpion182~

v1.0
- first released

v1.1
- Deleted Unneeded Variabel
- Added Preload Ability Trigger to Avoid First Time Casting Lag
- Fixed Code Follow xxdingo93xx Suggestion :D
- Fixed Mamaragan Damage Configuration

Keywords:
lightning, thunder, blow, explode, arrow, strike, storm, eneru, archer
Contents

scorpion182's spell pack 1 (Map)

Reviews
Moderator
21:08, 18th Dec 2008 Hanky: Well the spells are ok so far. The script is ok, also it seems to be leakless and MUI. But you should learn not to use TriggerSleepAction functions because that's not good for multiplayer. Also you should use not much...
  1. 21:08, 18th Dec 2008
    Hanky:
    Well the spells are ok so far. The script is ok, also it seems to be leakless and MUI. But you should learn not to use TriggerSleepAction functions because that's not good for multiplayer. Also you should use not much location function because it would be much more effective to use x/y. Well the visual effects are ok. The documentation is abit to less but I think it's still acceptable.

    All in all two good spells with some space to improve. I can just recommend to use this spells if someone searching spells like these.

    Possible Improvements:
    - get rid of the TimerSleepAction and the location functions
    - sometimes the jass could be much more effective used
    - also maybe using the function of the JNPG would make the spellpack more alot more effecient
     
  2. TheBlooddancer

    TheBlooddancer

    Joined:
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    I'll check this after class's.
     
  3. scorpion182

    scorpion182

    Joined:
    Jun 9, 2008
    Messages:
    575
    Resources:
    21
    Maps:
    5
    Spells:
    16
    Resources:
    21
    ok thanks
     
  4. tuantai120

    tuantai120

    Joined:
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    hey scorpion182
    i need model Black Tornado and Gaia Force in Grand battle
    can u upload in this web site?
    thanks very much :))
     
  5. xxdingo93xx

    xxdingo93xx

    Joined:
    Sep 8, 2007
    Messages:
    746
    Resources:
    2
    Maps:
    1
    Spells:
    1
    Resources:
    2
    Readme
    Note that my rating will not have any influence to moderators reviews.
    This review consists out of my personal attidude and opinion about this spell/these spells.


    Review

    Idea/Creativity: 6/10
    Coding: 8/10
    Balance: 8/10
    Ability Tooltip: 10/10
    MUI: Yes (+2/10)
    (Yes: +2/10, No: -2/10, MPI: +/-0/10)
    Language: Jass (+1/10)
    (GUI: +/- 0/10, Jass: +1/10, vJass: +2/10)
    Total: 35/40

    Medial: 8/10 = 4/5

    Viewers Note:
    Ahh...good old Jass spells .. ^^ The spell Broken Phantasm is pretty neat, the Mamaragan is rather simple but OK.
    Your coding seems to be OK except of some flaws.

    1.
    Code (vJASS):
    local location loc=GetUnitLoc(target)

    Locations shouldn't be used. As I can see correnctly, you don't even use it. So better delete it ^^
    2.
    Get rid of the TriggerSleepActions.
    3.
    Code (vJASS):

        local unit dum1
        local unit dum2
        local unit dum3
     

    A unit array would save lines and make it look better. So you can also use a loop.

    It is balanced well, though I recommend to define the damage in a seperate function to make it easier configurable. Documentation is well made except of telling about rawcodes.
    No need to tell much about the ability tooltip, it is just perfect.
    MUI and Jass -> extra score.

    All in all neat (good old Jass) Spells, recommendable. Fix the things I mentioned and it would be even better. :thumbs_up:
     
  6. tuantai120

    tuantai120

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    srr i don't see about that spell
    can u help me? scorpion182
    plzzzz i beg u
    i need spell Black Tornado and Gaia Force of Mega Digimon in Grand Battle AI.v1
     
  7. scorpion182

    scorpion182

    Joined:
    Jun 9, 2008
    Messages:
    575
    Resources:
    21
    Maps:
    5
    Spells:
    16
    Resources:
    21
    @xxdingo93xx
    thanks for the suggestion, i'll update this spellpack soon. but i can't get rid of the TriggerSleepActions, cause i need it to hold the trigger before the missile hit the target :grin:

    @tuantai120
    i'll upload those spells someday but not now, please understand :smile:

    UPDATED
    v1.1
    - Deleted Unneeded Variabel
    - Added Preload Ability Trigger to Avoid First Time Casting Lag
    - Fixed Code Follow xxdingo93xx Suggestion :D
    - Fixed Mamaragan Damage Configuration
     
  8. tuantai120

    tuantai120

    Joined:
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    thanks very much :D
     
  9. pkw

    pkw

    Joined:
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    ah, you have it in here too ^^ . Nice Mamaragan spell you have there. 4/5 for you. (another 1 I wan more spells :D )
     
  10. scorpion182

    scorpion182

    Joined:
    Jun 9, 2008
    Messages:
    575
    Resources:
    21
    Maps:
    5
    Spells:
    16
    Resources:
    21
    thanks pkw :)
     
  11. xxdingo93xx

    xxdingo93xx

    Joined:
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    You can. Actually you wil have to use vJass then ^^ Avoid those TSA's with TimerUtils or Hanky's MainScript.
     
  12. tuantai120

    tuantai120

    Joined:
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    where is request about my spell?
    Agains: Gaia Force and Black Tornado
     
  13. Need_O2

    Need_O2

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    meh...
     
  14. scorpion182

    scorpion182

    Joined:
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    Messages:
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    Maps:
    5
    Spells:
    16
    Resources:
    21
    @tuantai120
    be patient, if i've finished, i'll send it to you
    @xxdingo93xx
    ok i'll try it later
    @Hanky
    thanks, i'll learn more about vJass
     
  15. tuantai120

    tuantai120

    Joined:
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