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@
MrStormyZ
I am glad you liked it as well, it means much to me. Thank you for your ideas and rating too.
-The Terrain despite of being dreadful seems to lack something I would say it can be better.
Hm, I though I did everything what's in my power to make environment and terrain development great. Would be nice of you could share your thoughts about it, tell me what is it lacking in your opinion?
-Units have same Sound Response, I believe a player would prefer something a little different to hear from each unit even if the standard skeleton is sutiing for all.
I was subjective on this. Personally, I don't like hearing sounds from units all the time, because it annoys me when I am 100% focused on the gameplay. That is why even hero has no sound track and units got just a silent bone cracking sound which really fits to skeletons, since your troops are based on skeletons. Playing this map you basically use hero most of the time, repeating sound track would drive player crazy! At least it would do so to me, hehe. Same neutral bone cracking sountrack doesn't make units exceptional, I think it doesn't bother player while playing. By the way, basically there are very few sound tracks fitting skeletons, so a decent variaty is nearly impossible.
-The levels in Easy Mode were pretty easy until the final boss which seemed almost unbeatable.
Hehe, it is because units never ends! Last stage of each difficulty is nonstop enemy rush. Your mission is to kill boss, if you kill boss, rush stops, enemies dies in a spot they are standing and you are victorious, so the best solution would be to focus all your forces on the boss, sooner he dies, sooner it will end. And if you meant the exact boss was unbeatable, then you had low forces, it is best to order all your forces to attack the boss at once.
-The Waves were coming in a sort of a Que, almost like 1 unit at a time I believe it's kind of making it easier to kill them, mobs of 2-4 units in one line at one time would be better on this part.
It may occur, because in a very beginning of a wave there are some units that are faster than other ones, so they come first. Sooner or later enemies gathers in large number.
Almost no custom models for the Human, as it is a Single player Map I don't think having some more custom models for the enemy army would matter as they do look much better than Standard Blizzard ones
There are models, you cannot say that. Especially in normal and hard modes there is quite not bad variaty of models. Another thing, I was bashed by other hivers really hard long time ago due to big map's size. This map is only 1.6 MB and I am very satisfied about it. Making it 10 MBs would make some people cry out loud about their poor connectivity, even though it would look more beautiful.
-Lacks the all time Multi board like the other DN which constantly was in front of the player, in this one only a timer appears each time before wave
I believe you recently play really old version of Decisive Night, 30 minutes timer was removed long time ago, if you meant it. This map has same bones as first part does, wait, this is third part of Decisive Night, second one was a failure.
@
Vengeancekael
I truly appreciate your time spent and thoughts, thanks, positive feedback makes me keep it up. Thank you for the rating as well.
A fountain or something which heals allied units would be nice, for after a wave you could go and heal yourself and get ready for the next wave.
Quite nice idea. I might think about it, maybe an upgrade which would heal forces while preparation time runs?
What would have made the map better would be a custom soundtrack maybe, a dark one, which would fit to the dark atmosphere.
I had my thoughts about it, since map is only 1.6 MB, this might work out, but since I really don't want to pass 4 MBs, the track might be short and repeatitive, which might annoy some players. While I play, I turn on the radio listening some fresh drum and bass, hehe.
Although the only thing that bothered me was the really hard difficulty, even on normal, I was defeated after the third wave, maybe try adjusting the enemy units' amount and adding tips would also be nice.
The only thing that needs adjustments would be the difficulty, it's way too hard.
This one was interesting. Personally, from my point of view, easy and normal modes are REALLY easy to me. I basically yawn playing it, only hard mode's 7+ waves gives me really hard times. This is probably because I am the creator of the map, I know everything about it and new guys know nothing, I think this is why you get crushed in normal mode, my bad. I was subjective again.
There is really nothing to tell about it, tips are very easy: use the logic. Tips would be pretty much the same as
first Decisive Night has written in its description. Set units in one bunch, don't let them die, pick right items, upgrades, use hero as much as possible. Just in this one, I don't suggest to keep ranged enemy units on higher platforms like they are set in a very beginning. It not only might not have enough range to hit, but seting them close to other bunch would work as an additional wall to protect tower, so enemies would not run straight towards tower, it is quite visible in the screenshots. This is quite tricky, because there is one useless item, upgrade and useless platforms, I want to make players think, to use their heads, not falling for everything, like placing forces in some spots and observing the battle til field is cleared. Do not accept it offensive, that was just a purpose of mine to set map this way, even though people play it once and throws it away to garbage bin, not pouring effort to improve.
Thank you for your thoughts again.
Edit: Updated to v1.2