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20:20, 3rd Jul 2009
Linaze: You need to give proper credits (list the authors) and fix the memory leaks.
Linaze: You need to give proper credits (list the authors) and fix the memory leaks.
(4 ratings)
Spacial thanks to hiveworkshop community for supporting custom models and icons.
This map was made on 1.07 Warctaft 3 Frozen Throne game version.
they'll move to other til they reach the crystal
I added massive amount of models. Also I was planning to add music, but then size of it might shock everyone, lol. So I didn't. And sorry about misspellings, I was writing the description on rush though. However, don't expect anything special, this map is not that good as it supposed to be..
Anyway, it's hard to believe that there still are people with lower connection speed than 100kb these days.
Not once beated Sajkats by Sijn forces are fillt with anger and rage. They has gathered nearly the heart of Dalaran protection Kingdom desiring for revenge. Strong and courage Sijn warriors - Sijn'ara Sunchaser and Gilaras Starfury, are going to ruin all Sajkats' plans to destroy Dalaran. The only way to damage Dalaran's protection is the destruction of Crystal of Eternity and Sajkats knows that well. But this time, Sajkats are not alone. From the deepest seas and depths lizards has joined them in return of Sijn lands.
May the beggest desire to survive helps Sijn people.
For 1, I cannot help but notice this trigger was poorly set.
Also, having a wait xxx second after the structure destroy was a bad idea cause you do not have trigger - turn off. What happen if another structure destroy at same time?
This trigger below wasn't necessary, all you need to do was to use the action play music Tragic confrontation at map initilization trigger and it would repeat it all the way since you do not order it to play once only.
This trigger below wasn't a good setup for weather effect.
Also, why do you want to have 2 trigger of this? You could have go to Advance > Gameplay Constants > Decay time to set the time from 30 seconds to 19.50 seconds.
This trigger was the most pointless of all, what for you make this trigger when you could have set the bounty value at object editor and enable bounty on?
If you want to use the same region all over again. I suggest you to make another trigger as variable or use the map initilization in which your map have it earlier like this.
Also, why do you want to create 3 trigger that use same action?
And a upgrade, what is the point of the trigger need for? You could have use object editor to create the upgrade and then set a requirement of a research.
Your waves attack trigger could be optimize as well. I suggest you to view Azure TD trigger to get to know on how to make a good waves attacking trigger.
You should go and read tutorial about Memory Leak.
This is the typo error I found in your description.
Also, why it doesn't have a custom loading screen? A single player map with huge file size due to import material, but using the wc3 campaign loading screen?
For the cinematic, it seems like you do not destroy the floating text. Just take a look at this screenshot.
Simple, it was full of conversation which already could give a big yawn to the audience and it failed to give a suspense. To make it worst, the camera hardly move when they are talking. It stay lock and just show them talking to one another, try make the camera moving around while they are having a conversation so the audience would not fall asleep.
As for hotkey error. There is. Holy Assence have hotkey of "O" and it clash with Hero Attribute hotkey.
There is other hotkey error as well, but I do not want to mention it because it might take a long time to do the inspection.
For the specialty of this map, I would said nothing special about it. It was generally a hero defense style genre with lot's of custom model and icon on it. It have nothing special, no custom spell, no unique system and so on. It look just like another brand of hero defense map but with optional quest to be done.
You use a lot of import material, but I do not see the list of credit to the author of the resources you use. Can you tell me where is the credit list?
For the balance, it might be ok. But I could be wrong since I test this resources about 8 minutes only. I quit due to the boredom of waiting for attacking waves, long training unit time, long research time and so on. With the little amount of resources I had, it make the game a big yawn when you have no upgrade or purchase to be done.
Shall a exception been done, then the rating was 2/5 and resources approve.
Why was it poorly set? I think it's quite okay, if one of your hero dies, or the crystal, you get defeated, and as for event response, a unit dies, so if dying unit is not one of these three, trigger actions do nothing. I don't undestand what excatly bad you noticed there, lol.
I just wanted to make it as one trigger instead three that has actual dying unit, this trigger has three though.
But I think I'll take your advice and use your fixed trigger.
I know that well, you see, there will be no other building that will be destroyed, rest of your buildings are invulnerable, only one structure is vulnarable. So why would I add Trigger - Turn Off? Anyway, I will add.
Well, after 50 seconds, music loses it's charm, start of this music sounded good for me and I didn't want to listen to it's end cause it seemed weird. So I made a trigger that repeats it every 50 seconds and makes you hear the better part of this music, I don't know if you liked the ending of it, but I didn't.
I've noticed a problem, when a unit dies, it's body do not disappears and it's body stays at the grounds for entire game. This looks weird too. So this trigger hides it's bodies losing 'trash' out of the path. I guess their bodies stays (Not all) because of cheaply done unit models.
I do not think that Player units can give you bounty. As far I know, only hostiles can, right?
It doesn't works. I had to make such trigger. You see, when I add an ability with attachment even with a requirament, the attachment is visable, it's Data effects do not response, but attachments, as you see, visable. I wanted to make it not visable till you upgrade it.
I've tried adding custom loading screen not once, but I never manage to do it. I've readed many tutorials about it, but I still cannot figure it out. Other reason - every program I download in order to change file extension to BLP or other stuff - not working.
I was expecting people to read, not look at cameras, etc. Oh well, I'll try to improve this.
Damn, I thought all hotkeys works perfect. You see, I never use them. Oh well, I'll fix this.
It has SO MANY imported files. I do not think I will be able to search up every file's creator. >.< It might take weeks or more. Well as you seen at the description. I thanked to all hiveworkshop community for the models. I thought it might be enough.
You mean a structure is dead and the rest become invulnerable right away?
Having the same music over and over again not only annoying, but boring as well. You should have the music change. For example, waves 1 play music 1 and once waves 1 end, the music 1 would end and play a relaxing music till a waves 2 arrive.
Hmm, if I remember correctly I do not encounter such a problem.
WRONG, player unit can give bounty. You need to use the action - turn bounty on. Don't believe it? Try have a look at my map Invasion Of MasterHaosis.
First of all, you need to make it into 800 * 600. Then set it to 512 * 512 and convert it to Tga files and then change it to blp files.
Once you did that, import it and change it's path to FullScreen.blp. But, you need another material as well which is LoadingScreen.mdx and can be found right here.
Every time you use their model, remember to write down their name so you could enlisted them in the credit like how I does.
It doesn't necessary to said model xx, aa, gg belong to author xx. Just said thanks to author xx for his model. When you wrote thanks to hive community for the model, you actually just thanks this site. How do people know who was from this community especially outsider?
No, every structure is invulnarable except the building that mustn't be let destroyed. (Crystal)
My Trigger Editor has no such action as Bounty On. Must be fault of 1.07. Also I cannot see his map with this version..
Well I'm not going to tell what kind of model belongs to who, I mean, it's hard to find every model's creator and name him into the description. As I understand this, I must search up the model and when I find it - take a look at the creator and add his name to credit paragraph. But as I was saying, there are too much of models and this work might takes ages.. Maybe someday I'll bring myself to do it.
Then what the hell you make a trigger that defeat the player when the other structure destroy? it doesn't make any sense.
I see your back with another Decisive Night! Shame, couldn't download due to my slow and ever-disconnection internet connection. And the map size is huge for a single single player map.
[EDIT]
Played it. I have no idea why, but I prefer your first Decisive Night rather than this one. A few points I must say about the map:
Cinematic is alright, but it has a lot of incorrect spellings and bad grammar. Would've enjoyed it more if those things are fixed.
I find the buildings for training units a bit too far.
You downsized the damage?
The names I find a bit boring or lame. Hehe, Cheap Slash.
I think you would like to play the first decisive night because it's quite midest and not big sized (I mean gameplay). This decisive night is too expanded, if it's the right word to describe it.
Umm, grammar and spellings.. I am still learning this language, so it just cannot be perfect. I think I'll try to improve it.
How these buildings are too far? I think it's okay. I wouldn't say that it's close to the actions parts of map, but I also wouldn't say that it's too far though.
And yes, I've downsized them. If not Rifle-Man's suggestion, the damages and stats might still contain 300-1000 damage points and thousands of hit points to simple footmans without any exceptionals.
Names was boring and lame? What kind of names?
However, thanks for your opinion here.
Some names, like Cheap Slash and stuff. It just felt weird. But then one of Blizzard's icon is called Cheap Shot. I don't know. Was just saying my opinion.
Haha, why would I copy the name of it? And another reason why it's not a Shot, because hero is not shooting, it is slashing. Of course word shot can be used as slash, but I liked slash more.
I wasn't saying you copied the name. I was just saying Cheap Slash is a horrible name for a skill. It makes the hero rather... cheap?