deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,236
Those blackish human structures just look like laziness to me. There are so many models on this site... At least you could have edited the original skins...
-Night Empire- Formerly one of the sons of the most feared empire ever existed, yet he defected. Thus he raised his own empire, the one that dominates the night and beyond. Night Empire is an altered melee map where you can play as the deceptive, cunning and agile Night Empire, a sub-faction of NullMagic that betrays them in Resistance Against the Cake Crusade RP. FeaturesScreenshotsChangelogCreditsOther VersionsAuthors NotesA whole new arsenal of the human army called Night Empire.
Play with deception, ambushes and manipulates the night to your utmost. Show everyone who's in command of the battlefield. PROS + Can attack and deal some damage before everyone else can react (Earliest rush) + Powerful Heroes + Very Beneficial Upgrades + Has very powerful late game units + Late game dominance + Easy Food Supplying + Easy Expansion + Steal enemy building for your own purposes CONS - Complicated Tech methodology (losing a building costs more than just resources and production, but also tech advance) - Extensive Lumber usage - Weak early units - Long teching time - Only heals at night for most units and heroes - Did I mention they don't have defensive Towers? ![]() [November 28th, 2021 [2.5] [1.31+]]
Increased Night Arrows' max level by 1 Increased Loyalist's base defense by 2 Increased Elite Guard's base defense by 4 Increased Bowman's training time by 5 Increased Assassin's training time by 15 Increased Enhanced Blade's damage distribution factor by 5% Increased War Aura's damage bonus by 2% Increased Emperor's Presence's defense bonus by 1 Increased Grand Slam's Area of Effect for level 1 by 50 Increased Vitality Training's health bonus by 50 Increased Spirit Power's damage bonus by 10% Increased Spirit Power's armor bonus by 2 Increased Support Powers' area of effect by 150 Increased Fortification Support armor bonus by 2 Increased Night Pillar's gold cost by 70 Increased Night Pillar's lumber cost by 20 Increased Infiltrator's cast time by 1 Increased Infiltrator's gold cost by 50 Increased Noctis Knight's health by 25 Increased Infiltrator's health by 50 Increased Bank's Bonus Lumber from 0 to 1+1% Increased Blink (Blink Strike) cooldown from 3/2/1 to 7/6/5 Increased Blink (Blink Strike) mana cost from 30/20/10 to 55/40/25 Decreased Loyalist's training time by 3 Decreased Night Arrow's upgrade damage bonus by 5/10 Decreased Stationary Mode's secondary weapon duration by 1s Decreased Wraith Tank's food cost by1 Decreased Loyalist's armor by 4 Decreased Cold Rain's damage by 30/70/110 Decreased Bank's Quick Deploy soldier by 2 Decreased Loyalist's armor by 4 Decreased Speed Boost's speed bonus by 50 Decreased Tower Speed's boosts by 15% Decreased Noctis Knight's food cost by 1 Decreased Bank's Bonus Gold from 10+1% to 1+1% Added Resistant Skin for Sky Guardian Added Suicidal classification to Infiltrators, preventing sneaky ambushes Changed Sky Guardian overall capabilities, more powerful but very costly Changed Loyalist's tooltip Changed Magus Empowerment upgrade placement Changed Wagon's tinting Changed Loyalist's armor from Small to Large Changed Scout Post's armor from Small to Fortified Changed Imbued Night Arrows' requirement from Tier 2 to Tier 3 Changed Loyalists' Snare to give additional damage as well Changed Grand Slam's icon Changed Battle Spirit effect into more healing-oriented one Changed AI algorithm to allow better efficiency in AI decisions Changed Blink into Blink Strike, dealing damage at destination Reverted Night Elven Hide's icon to default Fixed Stationary Mode has less health than mobile mode Fixed Wraith Tank's food inconsistency Fixed Tiny Great Hall creating Town Hall instead of Manor Fixed Bank gives gold before completion Fixed Imbued Night Arrows upgrade Fixed General's ultimate's icon Fixed a bug with Sky Guardian attack range [January 7th, 2019 [2.4]] Added AI for Night Empire (Human 90% Handicap, Support EASY NORMAL HARD) Changed University to use small size instead Changed Bank gold mechanic Increased Loyalist armor from 1 to 2 Increased Loyalist HP from 400 to 450 Increased Scholar HP from 230 to 285 Increased Bowman HP from 300 to 375 Increased Grand Slam damage from 100/150/200 to 125/175/225 Increased Grand Slam movement speed reduction from 25/38/56% to 25/45/65% Increased Grand Slam attack speed reduction from 30% to 40% Increased Sky Guardian gold cost from 400 to 500 Increased Infiltrator HP from 50 to 100 Decreased Loyalist food cost from 3 to 2 Decreased Scholar food cost from 3 to 2 Decreased Infiltrator food cost from 2 to 1 Fixed Wraith Tank requirements [July 3rd, 2018 [2.2 + 2.3]] [2.2] Fixes Blink cost for third level (1.29 factor) [2.3] By FlameofChange (alias Ghostofpast) ¤ Fixed Selection circle, size, and color of all units and buildings. ¤ Changed the icon of Scholars, Sky guardians, wizards and Noctis Knights. ¤ Changed the model of the University. It has now a proper build animation. ¤ Fixed a leak in the Init. ¤ Compressed some triggers, destroying ~100 lines of code. They do the same but it's cleaner. ¤ Compressed some textures and icons, saving ~40-50 kb Note: I created manually the icons of the Bandit Knight and the fire mage model. [February 20th, 2018 [2.1]] Aesthetic changes Tooltip fixes Changed hotkey of most buildings Noctis Artificium no longer requires Altar of the Night Added effect for Breeze Aura healing Removed Magus Agreement research Increased Quick Deploy (Manor) from 20 seconds to 30 seconds Increased Quick Deploy (Tower) from 10 seconds to 30 seconds Increased Ambusher strength from 5 to 6 Increased Moon Blade damage from 100/150/200 to 250/400/550 Increased War Aura damage bonus from 5/10/15% to 8/16/24% Increased Null Wave duration from 5(2) to 10(4) Decreased Ambusher agility from 25 to 24 Decreased Moon Blade mana cost from 125 to 120 [January 28th, 2018 [2.0]] NEW Night Empire UI Changed Noctis Knight requirement from tier 2 to tier 3 Increased Tower Speed speed bonuses from 20% to 25% Increased Tower Speed effect range from 800 to 1200 Increased Night Arrows damage from 10/20 to 15/30 Increased Night Arrows mana cost from 0 to 5 Increased Bowmen's mana start, mana maximum and mana regen from 0/0/0.0 to 75/150/1.0 respectively Reduced Rejuvenating Light healing from 300/450/600 to 200/400/600 Reduced Emperor's Call damage bonus from 5/8/11 to 4/6/8 Reduced Breeze Aura healing from 10% to 5% [December 1st, 2017 [1.9]] Increased Sabotage's damage from 750 to 800 Increased Spirit Power's mana cost from 125 to 150 Increased Tower Speed's area of effect from 500 to 800 Reduced Moon Blade damage from 250/400/550 to 100/150/200 Reduced Moon Blade cooldown from 30 to 20 Reduced Water Gush damage from 15/30/45 to 10/15/20 Reduced Cold Rain damage from 200/330/560 to 150/250/350 Reduced Emperor's Call damage bonus from 10/15/20 to 5/8/11 Reduced War Aura's percentage bonus from 7/14/21 to 5/10/15 Reduced Night Walk's backstab damage from 50/100/150 to 40/80/120 Reduced Snare's duration from 15 to 10 Reduced Night Arrow's damage bonus from 12/25 to 10/20 Reduced Thunderstrike's damage from 20 to 15 Changed Water Gush mana cost from 75/125/175 to 125 [SKIPPED [1.8]] Added Fortification Support and Willpower Support Added Quick Deploy for Bank Changed All heroes health regeneration from Always to Night Only Changed Wraith Tank tooltip slightly Changed Assassin, Magic Allies icons Changed Noctis Knight model Fixed Manor tooltip Fixed Tier System Fixed Deflecting Shield tooltip Fixed Cold Rain tooltip Fixed Breezing Aura Buff icon Increased Scholar's HP from 130/180 to 230/280 Increased Elite Guard's HP from 1100 to 1250 Increased Airship's HP from 700 to 900 Increased Swordsman's armor upgrade bonus from 1 to 2 Increased Wizard's HP from 200 to 300 Increased Magician's HP Regen from 0.25 to 0.5 Increased Sky Guardian's base damage from 50 to 70 Increased Armored Airship Research HP Bonus from 0 to 100 Increased Support Houses food provided from 0 to 8 Reduced Power Potion's damage bonus from 30 to 20 Reduced Worker's food from 2 to 1 Reduced Grand Slam's mana cost from 110 to 100 Reduced Emperor's Call's HP Regen from 2/3/4/ to 1/2/3 Reduced Rejuvenating Light's mana cost from 100/125/150 to 100/100/100 Reduced Ambusher's Blink's cooldown from 5/4/3 to 3/2/1 Reduced Moon Blade's damage from 300/500/700 to 250/400/550 Reduced Wizard's food cost from 4 to 3 Known Bug : The tier system is partially abusable [October 14th, 2017 [1.7 (Messed Log due to Miss Check)]] [Log Part 2] FIXES : Version number in front screen Feedback now has Night Blade name Special Combat Training now has Defense Training name Invisible Move skill bug BALANCE : Increased Wraith Tank health from 600 to 700 Increased Force upgrade heath bonus from 10% to 25% Increased Bank build time from 60 to 90 Increased Foundry build time from 60 to 90 Increased University build time from 70 to 75 Increased Elite Guard build time from 45 to 60 Increased Sky Guardian build time from 70 to 75 Increased Night Arrows damage from 10/16 to 12/25 Increased all units Food cost by 1 (except Wagon) Increased Ambusher's Night Walk damage from 50/75/100 to 50/100/150 Increased Scholar (Magus Agreement) health by 50 Reduces Ambusher base damage from 10 to 8 Reduces Manor build time from 180 to 45 Reduces Farm build time from 35 to 30 Reduces Lumber Post build time from 60 to 20 Reduces Scout Post build (Worker)/deploy (Wagon) time from 20/20 to 15/5 Wagon now used to build Manor and no longer requires Mobile Deployment Wraith Tank now only requires Weapon Base and no longer auto regenerates (and upgrade no longer provide such bonus) Manor now requires Mobile Deployment Peasant no longer can build Manor Scout Post no longer has deployment requirement (only build requirement) House has a new mode : Morale Support (req. Command) [Log Part 1] AESTHETIC : Changed Ambusher, Swordsmen and Elite Swordsmen voices Changed Noctis Knight model and icon Changed Cold Rain to deal massive damage in 1 wave instead of similar to Blizzard Changed Night Arrows upgrade to Improved Night Arrows FIXES : Fixed Assassin's tooltips Fixed Rejuvenating Light level requirement BALANCE : Increased Cold Rain mana cost from 80 to 100 Increased Cold Rain cooldown from 15 to 45 Increased Wraith Tank gold cost from 215 to 275 Decreased Water Gush damage from 15/35/60 to 15/30/45 Decreased Battle Spirit mana cost from 35 to 25 Decreased Bind mana cost from 80 to 75 Decreased Emperor's Call armor bonus from 2/3/4 to 1/2/3 Decreased Emperor's Call damage bonus from 15/23/30 to 10/15/20 Decreased Grand Storm damage from 50 to 40 Decreased Specialized Gold Harvesting bonus gold from 10 to 5 Decreased Reinforcement unit summoned from 5 to 3 Decreased Wraith Tank stationary building attack range from 1900/2000 to 1400/1500 Removed Spell Immunity from Elite Swordsman [August 2nd, 2017[1.6]] Changed Magus Agreement mechanism slightly (unseen difference) Changed Loyalist model to BETA Footman (by Blizzard Entertainment) Changed Assassin powers : attacks now cause them to appear for a brief moment, health increase by 200 Changed Quick Deploy Swordsman powers : no longer Spell Immune, lasts for 10 (Tower)/20 (Manor) seconds Changed General's Divine Shield with Rejuvenating Light Added Night Shield for Loyalist Added Deflecting Shield for Elite Swordsman (Reinforcement) Increased Null Wave's cooldown by 30 Increased Emperor's Call's mana cost by 25, Area of Effect by 50, life regeneration by 1, and cooldown by 30 Increased Grand Storm's Area of Effect by 50 Reduced Loyalist health by 50 Reduced Wraith Tank's damage side per die by 3, health by 150, secondary weapon (deployed) damage by 15 and armor by 2/4 (normal/deployed) Reduced Scholar's Battle Spirit armor bonus by 1 and mana cost by 15 Reduced Moon Blade's cast range by 28 Fixed Battle Spirit Buff [July 1st, 2017 [1.5]] Changed Tier 2 unlock set requirement Changed Snare requirement Changed Worker hotkey to Q Changed Backpack hotkey to R Changed Assassin requirement to Night Pillar from None Changed General's Night Blade to War General Changed Wraith Tank's requirement and Stationary Mode model and icon Changed Tower Speed ability position Increased Bind duration from 20 (5) to 60 (10) Increased sight range of all buildings (except Scout Post) during night Increased Command's lumber price from 50 to 100 Increased Wraith Tank's food cost from 4 to 5 Increased Ambusher's damage base from 0 to 10 Reduced Improved Wood Cutting lumber increase from 10 to 5 Reduced Specialized Gold Harvesting gold increase from 15 to 10 Reduced Noctis Knight's Invisible Move's requirement from Dark Armor to Night Armor (1 tier down) Reduced Fade Duration of Ambusher's Shadowmeld from 1.5 to 0.5 Reduced Ambusher's starting agility from 32 to 25 Some icon and model changes Tooltip fixes [April 8th, 2017 [1.4.1]] Changed several tooltips Changed some units' sounds Changed Scout Post armor type to Fortified Changed effect of Repair On-Board of Sky Guardians Changed some unit's models Changed Magician's proper names Added one more Thunderstrike to Sky Guardians Added 3 armor to Scout Posts Added 3 additional armor to Elite Swordsmen Added Special Combat Training upgrade for Swordsmen Added Spell Immunity to Sky Guardians Added 1 extra food cost for Sky Guardians Reduced movement speed of Magician by 50 Removed True Sight from Sky Guardians Removed Defend from Elite Guards Fixed a bug with Repair On-Board for Sky Guardians [Feb 28th, 2017 [1.4]] Added Stationery Mode for Wraith Tanks (requires Force) Added Wizards into list of units affected by Magic Shield Increased Noctis Knights' Base Damage by 2 Increased Elite Guards' Sides per Die by 2 Increased Magician's Strength by 3 Increased General's Night Blade's Bonus Damage by 20 Increased General's Grand Slam Damage by decent amount Increased Sky Guardian's Sides per Die by 3 Increased Sky Guardian's Thunderstrikes by 1 Increased Wraith Tanks' food cost and level by 1 Reduced [Mobile] Wraith Tanks' Sides per Die by 1 Reduced Noctis Knights' Sides per Die by 1 Reduced Wizards' HP by 100 Reduced Loyalists and Swordsmen's Deflecting Shield deflect chance by 15% Reduced Scout Posts' Quick Deploy amount by 2 and duration by 45 seconds Reduced Ambusher's Agility by 3 Reduced Sky Guardian's Food Cost by 3 Reduced Wraith Tanks' Turbo Engine gold cost by 50 and lumber cost by 75 Changed Wizard spellset Changed some units models and icons Changed Infiltrator training building to Night Pillar Changed Snare requirement Changed Night Empire's Orb Changed Bowmen's research ability Changed Lumber Base into Weapon Base with new uses Changed Moon Blade's effects Fixed Infiltrator's Capture ability Fixed Noctis Artificium Tier 3 Items Setting Removed House requirement from Military Command Others unmentioned upgrades [Feb 13th, 2017 [1.3]] Rename Dispel Magic into Nullify Magic Added Repair On-Board to Phantom Cannons and Wagons Added Quick Deploy to Scout Post Added Lesser Clarity Potion to Noctis Artificium Added Night Pillar as Tier 2 requirement Added Backpack requirement which is Noctis Artificium Added Wood Cutting upgrade to Workers Increase Noctis Knight transport size by 1 Increase Thunderstorm damage by 5 Increase Invisible Move backstab damage by 15 Increase Nullify Magic dispel damage by 275 Increase Wizard food cost by 1 Decreased Power Potion damage bonus by 20 Decrease Sky Guardian movement speed by 30 Decrease Invisible Move (Elite) cooldown by 10 seconds Decrease Water Gush mana cost by 5 Decrease Vitality Training health bonus by 50 Changed Elite Guard requirement into Command only Changed Command requirement into Tier 3 Set Changed tooltip of modified stats Changed some icons and models Changed Blade of the Moon, Strength of the Night and Night Armor upgrades' requirements into None/Tier 2 Set/Tier 3 Set Changed some models and effects Changed Web ability of Loyalists Changed Heal ability of Scholars Changed Inner Fire ability of Wizards Changed Wizards' movement type and regeneration time of day Changed Scout Post requirements Fixed Scout Post tooltip Fixed Wagon's hotkey Fixed Emperor's Call buff model [Jan 29th, 2017 [1.2.1]] Rename Night Knight into Noctis Knight Rename Warehouse into Bank Changed Wraith Tank icon Changed map description Corrected Wraith Tank description Corrected General model scale Corrected some requirements affected by name changes Fixed a major bug that caused Tier 2 and Tier 3 to unlock before all requirement met properly Added New Music for Night Empire [January 25th, 2017 [1.2]] Minor Hotkey, Icon Placement and Icon changes Some name changes Some aesthetic changes Strength of the Night now affects Sky Guardians and Wizards. Increase gold price of Elite Guard by 40 Increase lumber price of Magic Shield by 100 Increase research time of Magic Shield by 30 seconds Increase research time of Magus Empowerment by 60 seconds Increase health of Night Vault and Slayer Agent by 25 Increase research time of Force by 15 seconds Increase health regeneration of Phantom Cannon by 0.5 Increase gold price of Orb of Soulless by 175 Increase damage of Sky Guardian by 1 Increase movement speed of Phantom Cannon by 25 Increase dispel damage of Dispel Magic by 25 Increase effect radius of Dispel Magic by 50 Increase cooldown of Dispel Magic by 5 seconds Decrease Sky Guardian health by 100 Decrease Repair On-Board health bonus by 150 Decrease Sky Guardian armor by 4 Decrease Scholar's health by 50 Decrease Slayer Agent's attack cooldown by 0.5 seconds Decrease Magic Shield health bonus by 50% Decrease Magic Shield lumber cost by 300 Decrease Magic Shield gold cost by 250 Decrease tier requirement of Hall of Shadows by 1 tier Decrease Ambusher's Strength by 5 Decrease Night Blade's bonus damage by 11 Decrease Emperor's Call bonus damage from 20/30/40 to 15/23/30 Decrease Emperor's Call bonus armor from 2/4/6 to 2/3/4 Decrease Emperor's Presence armor bonus from 2/4/6 to 2/3.5/5 Decrease Sky Guardian's movement speed by 30 Decrease Slayer Agent's movement speed by 72 and damage by 25 Decrease Thunderstorm damage by 25 Added Feedback for Night Knights Added Armored Airship upgrade for Sky Guardians Added Mobile Deployment upgrade, now required to create Wagons Added Magic Sense for Wizards, which requires the new Anomaly Detection upgrade Added Surveillance Tower into Worker's building arsenal Added Turbo Engine upgrade for Phantom Cannons Remove gold and lumber cost from Wagon (Note, names in the list are Version 1.1 name of the unit) [January 13th, 2017 [1.1]] Aesthetic modifications for the entire Night Empire Increase Emperor's Null Wave cooldown from 90 to 120 seconds Increase Emperor's Emperor's Call mana cost by 25 Increase Ambusher's Night Walk duration by 10 and cooldown by 15 Reduces General's Grand Slam damage for level 3 by 0.75 Reduces Ambusher's starting Intelligence by 5 Increase Ambusher's starting Agility by 5 Increase Magician's Water Gush damage for level 1 by 5 Increase Deflective Shield research time by 10, lumber cost by 50 Deflective Shield now gives additional armor and health to affected units Reduces Vitality Training health bonus by 25 Force upgrade now increases Phantom Cannon range by 100 Reduces Worker, Lancer and Elite Guard max health by 25 Reduces Sky Guardian's Thunderstrikes damage by 10 Added Magic Allies upgrade Magus Empowerment and Magic Shield now requires Magic Allies Sky Guardians now deal Magic damage instead of Siege damage Vitality Training now requires Dark Armor Reduced Emperor's Emperor's Call damage from 30/45/60 to 20/30/40 Increase Dispel Magic mana cost by 5 Increase Vitality Training research time by 60 seconds [December 31st, 2016 [1.0]] First Upload REPORT ME IF YOUR RESOURCES IS MISSING FROM THE LIST!
Terrain by Blizzard Entertainment Coherence Improvements by GhostOfPast Reviews : Version 1.1 by Supernickman 32 Version 1.2 by Supernickman 32 Version 1.2.1 by Rufus Version 1.2.1 by Alxen345 Version 1.3 by deepstrasz Version 1.4 by deepstrasz Version 1.9 by Unregret Version 2.0 by Scias Version 2.0 by twojstaryjakcie Systems : Customized Victory/Defeat Condition by Retera Models : Bank by Mike BEDragonHawkLancer by Wandering Soul FootArcher by Wandering Soul Human Airship by Shiv Assasin by soulreaver6 Sapper Academy by The_Silent Fire Mage by Kitabatake Swordsman by Elenai & General Frank Barrack by Mike Town Hall by Mike Tower by Mike House by Mike Human Captain General by Direfury Wc1Mage by Mc ! HeroGlow by assasin_lord BETA Footman by Blizzard Entertainment HD Peasant by KAIL333XZ Bandit Knight by Direfury Arcane Observatory by Ujimasa Hojo Coup de Grace by Mythic/Vinz Icons : BTNBank by Eagle XI BTNWardenCriticalStrike by -Berz- BTNWardenEvasion by BETABABY BTNWardenDoppelWalk by hieu2525 BTNFootman2 by RedCrusader BTNRoyalCaptain by HappyTauren BTNNWNSword by Apheraz Lucent BTNBanditKnight by GhostOfPast BTNFireMage by GhostOfPast Music : Sad Angel by Kupers Others : Recommended Name Changes by Leo Akastenix UI by Renna!ssance team Improvements by GhostOfPast 1.31 AI Fix by The3X I was hoping that I could try sticking to the original package of the Night Empire, but since they're too similar with Humans in Warcraft 3 in many ways, I have to make changes here and there. In addition, their lack of useful technologies and unique heroes in the story has led me to lend them some of other RP factions' technologies (most notably Sky Guardians). And to worsen things up, I don't have the complete original unit list of this subfaction.
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