Moderator
M
Moderator
22:01, 9th Jul 2014
Hell_Master: Fix descriptions and also map rejected with a rating of 1/5 quoting SCN's review here:
Hell_Master: Fix descriptions and also map rejected with a rating of 1/5 quoting SCN's review here:
StoPCampinGn00b;2552719 said:Official THW Review
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PART 1RATINGSCustom Deadlock (no version displayed)
Gameplay: 5/20
Terrain: -/10 (Blizzard created)
Scenery: -/10 (Blizzard created)
Consistency: 2/5
Presentation: 1/5
Total Score: 9/30
NOTE: I usually base my reviews out of 50, but terrain and doodads are by Blizzard and they set the standard.
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Gameplay: I'm really sorry, but the gameplay is really low quality.PART 2FEEDBACK
Alright, to start, melee like games should have appropriate collision size. The reason most map creators decrease the collision size is if the map uses masses of units and so melee units can attack during crowded battles. In melee, you would usually micro around the melee battle with other melee units.
The size of the units differs to much, it's really annoying to move around when many single units will fill up a tenth of the screen. Size doesn't determine power, but the Healer, Sorcerer, and Siege Golem are more than five times bigger than the spirit soldiers, but the spirit soldiers have more HP. The arcane forge is also too huge.
Most of your golems have targeting spells, it's to much to handle. The dragons are really strong, and I understand that the reptilian unit is supposed to counter it. But the dragon can handle a few of those on it's own.
Imbalanced and has unit issues 5/20
Consistency: No bugs found. But siege and sorcerer golem have bad attack animations. The projectiles aren't in sync with the attack animation. For the reptilian predator, the movement animation doesn't sync with it's speed at all also. Other than those two specifics, you have buildings sharing a model, and a hero sharing a model with a unit. The units don't match either with the golems.
I do appreciate how you actually made every ability description match/not show a different unit. The only one I found was the militia ability.
2/5
Presentation: The description is very lacking. You included credits (should be a list, not sentences) and how you came up with the map. We need specifications, such as the how the race works compared to others. For example, I would say the orc race is great for raiding while human is great for defenses as militia and building armor. Screenshots are also mandatory.
1/5
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For the map to be put out for public, it must follow the http://www.hiveworkshop.com/forums/rules-information-710/map-submission-rules-228244/, I can't vote for approval because:PART 3VERDICT
-You have no quest log
-Does not state if map is protected, unprotected, or open source
-Quality is lacking
-Description is lacking
SCORE: 0.9/3.0 converts to 1.5/5.0 I have to vote for rejection. I suggest you work on a new map, and not use the human race and not just edit the human race by putting different models on them and different damage and HP.
-SCN