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Darkening of Tirisfal 5.2 Beta

Submitted by Cyclotrutan
This bundle is marked as approved. It works and satisfies the submission rules.
Host map Arrange game
5.2 Changes

General
  • The following heroes have received a new custom model: Shadow Hunter, Daughter of the Ancients, Lord of the Wild, Earthcaller, Shellcaster, Immortal Horror, Plaguecaster, Deathknight, Hand of the Lich King
  • Jungle creeps now respawn properly again.
  • Tier 1 items that cost more than the starting gold are now available after 5 minutes. This shouldn't have an effect on the gameplay, but makes it easier to see which items can be bought with the starting gold.
  • Removed memory leaks.
Heroes

Skeletal Grunt
  • Renamed to Hand of the Lich King.
  • Raise Dead renamed to Skeletal Horror. Model and icon changed.

5.1 Changes

General
  • Removed the Ready! item and introduced the Gatekeepers. Speak to the Gatekeeper to notify that you're ready.
  • Added the option to change the camera height. Type -camera X to change the camera height to X times the default value.
  • Removed the Light and Shadow Towers. The statues now defend themselves.
  • Attack speed on items renamed from haste to attack speed.
  • Fixed a bug where the Beer barrels and Tomes of Necromancy would respawn incorrectly.
  • The heroes of players who leave the game will now be removed from the game.
  • Potions are now affected by healing reduction.
  • The relevant vendors now have exlamation marks over the head at the start of the game.
Heroes

Draenei Avenger
  • Fixed several bugs.
  • Avenger's Mark cooldown reduced from 60 to 50 seconds. Duration increased from 8 to 10 seconds.
Blood Lich
  • Spells can no longer be cast to commit suicide.

5.0 Changes

General
  • Revamped the team bases. The terrain has been changed to fit better with the style of the rest of the map. The buildings spawning the units have been replaced by three Taverns for the Alliance, and three Crypts for the Scourge. These buildings cannot be targeted or destroyed, but instead a Beer Barrel (Alliance) and Tomes of Necromancy (Scourge) spawn in front of those buildings. If they are destroyed, units spawning from those buildings are severly weakened for 6 minutes.
  • Replaced all towers with new models. The Castle and the Citadel, the main objectives of the game, have been replaced by Statues.
  • Replaced lane minions with minions that fit better with the Tirisfal theme.
  • Repair workers are no longer found at the Castle or Citadel. A new vendor is located at the fountain.
  • Game start has been revamped. Now, players can select each hero individually, view the hero descriptions, as well as read all its abilities. After a player has chosen a hero, that hero is teleported to the fountain and given a "Ready!" item. By using that item, the player notifies that he or she is ready. The game won't start until all players are ready. Players cannot leave the base until the game has started.
  • Before hero selection, the game mode is voted upon: All Pick (default), Single Draft (choose one of three), All Random, and Sequenced Pick ("Captain's Mode).
  • Added a new vendor to the fountains. Kelaris the Slayer (Alliance) and Wyrmcaller Indigosa (Scourge) can deploy a powerful flying unit and order it to fight on one of the three lines. They have an AoE spell that makes them very effective in cleaning up large waves of minions. Each faction can deploy their flying supporter only once.
  • New Alliance of Tirisfal Hero: Draenei Avenger - The Draenei Avenger is a complex, agility-based melee hero that walks the path between light and shadow. Each hero skill has a light and a shadow variant. Light abilities are self-sacrificing, while shadow abilities are vampiric in nature. By utilizing the strengths of both schools, the Draenei Avenger becomes a formidable warrior and supporter.
  • New Gathering of Evil Hero: Nightborne Buccaneer - The Nightborne Buccaneer is a complex, agility-based melee hero, excellent at applying pressure to enemy towers. She can loot gems from slain minions, heroes, and towers to craft more powerful items for herself and her team. Due to her fragility, the Nightborne Buccaneer attempts to avoid direct hero engagements, making use of her high mobility instead.
  • Simplified all level 5 spell tome tooltips.
  • The fountains now attack players of the opposing team.
  • Creeps in jungles now award 25% more experience.
  • Denied npc kills now still award experience to the opposing team.
  • Killed npcs award more experience if multiple heroes are nearby - 100/75/50/37.5%, up from 100/50/33/25%.
  • Killing summonings no longer awards experience.
  • Experience required to reach all levels up to level 10 reduced by 10%. Experience required to reach all subsequent levels increased by 10%.
  • Passive gold gain increased by 10%.
  • Increased the camera height.
  • It is now always midnight throughout the game. Night view distance increased.
  • Added a sky, and fog and lighting effects.
  • Gold and items can no longer be traded.
  • All heroes now have only one proper name.
  • Cleaned up all ability tooltops and reworked the hotkey layouts. The two main skills are now always set to E and T. Secondary skills are set to D, F, V, and R.
Heroes

Avatar of the Elements
  • Tidal Barrage mana cost reduced from 95 to 45. Damage reduced from 25/33/41/50 to 18/24/30/36 per wave. Cooldown increased from 10 to 20 seconds.
  • Gift of the Spirits (Earth) bonus damage against structures reduced from 40/50/60/70% to 30/37/43/50%.
  • Gift of the Spirits (Air) no longer increases attack speed, but movement speed by 2/3/4/5%.
  • Crushing Boulders mana cost increased from 65 to 70.
Wolf Lord
  • Renamed to Lord of the Wild.
  • Owl companion's Circle of Runes magic damage reduction effect increased.
  • Bear companion's Spirit Link duration increased.
Arch Druid
  • Renamed to Emissary of Moonglade.
Pandaladin
  • Inner Fire removed. New ability - Divine Beer. Spawns a barrel of divine beer at a location. Units can move near the beer barrel to gain an armor and attack damage buff.
Shapeshifter
  • Renamed to Spirit of Tirisfal.
The Ultimate Beast
  • Shamanistic Infusion renamed to Uncivilize. Icon changed.
Revenant of Mayhem
  • Renamed to Stormbound Revenant.
Reptile of Death
  • Become Tall and Strong renamed to Felamin Infusion. Now heals 20% more, but over 30 seconds, up from 5 seconds. The healing over time effect is stronger shortly after the spell is cast, but decreases over its duration. Cooldown removed.
Diabolist
  • Renamed to Eredar Diabolist.


"The shadow has fallen over the glades of Tirisfal. The Scourge has desecrated the Scarlet Monastery and is now spreading corruption over the land, reaching ever closer to Capital city. Adventurers from all over Azeroth have gathered on both sides to assist in the battle."

Darkening of Tirisfal is a classic, slow-paced aeon of strife map with a strong focus on hero design. Choose between a variety of unique heroes, ranging from simple heroes with very basic abilities, to heroes with complex and challenging ability systems.

5.0 is a large update on the 4.X versions from 2010. The version features significant improvements to the terrain, the hero selection, and the base layouts. It also features two new complex heroes. None of the new features have been tested extensively; this is a beta version and bugs are likely. With the release version of 5.0, the map will be finally considered a finished product.

Fellow AoS-enthusiast Softmints over at lanepushinggames.com did an interview with me about the map. Check it out!

Features:
  • Slow-paced, teamwork-based gameplay.
  • Beautiful, atmospheric environment.
  • 32 heroes, including simple and very complex heroes, many with unique mechanics and a vast repertoire of abilities.
  • All Pick, Single Draft, All Random, and Sequenced Pick ("Captain's Mode") game modes.
  • Many items and item recipes for tier 2 and tier 3 items.
  • Tomes to upgrade the spells of your heroes. These tomes provide scaling possibilities for caster heroes.
  • Runes: When having reached max level, the experience gain does not stop. But now, rather then reaching higher levels, you now unlock rune slots by gaining experience. Runes provide an additional passive bonus to your hero.
  • Neutral creeps hide in the forests. The most powerful creep camp drops an additional rune slot, but can barely be killed by a single hero.
  • Most likely free of any major balance issues. The map has undergone years of balance testing.

Darkening of Tirisfal is made for up to 8 players, 4 on each side. It is most enjoyable when played with 6 players, as a 3v3.

Author:
Cyclotrutan

Credits to:
Fa]n[atic, Khaddy, legobomberpilot
for feedback and testing.

Imbapiranha
for help with triggering and bug fixes.

Resource Credits

  • Icons:
    kola, CRAZYRUSSIAN, Infinitynexus, Destructor[DoR], GooS, mortal, Paladon, KelThuzad, ~Void~, |X.e.r.e.X, alfredx_sotn, Lockheart, UgoUgo, Mr.Goblin, BLazeKraze, D. O. G., Murlocologist, Darkfang, PeeKay, Sin'dorei300, SkriK, -Berz, Static-, Crabby_Spider, OgeRfaCes, 4eNNightmare, Praytic
  • Models and Skins:
    ACdestinydream, JetFangInferno, dickxunder, Hawkwing, Champara Bros, CloudWolf, alfredx_sotn, A.R. & FreddyK, Herr Dave, Mike, Daelin
  • Environmental models:
    Olofmoleman, Chriz. , xXm0rph3usXx, Nasrudin, Mc !, HappyTauren, Born²Modificate, Buster


Tips and Comments

  • Feel free to post suggestions, bug reports etc.
    If you wish to comment on a balance issue, please send me a replay.
  • The two new heroes, the Draenei Avenger and the Nightborne Buccaneer have not been playtested thoroughly. Please send your feedback my way!
  • Should the game desync, please report to me when it happened.
  • When you choose your hero, notice the complexity rating at the bottom of the hero description. High complexity heroes require a large amount of micro management or a ton of different spells to learn, but low complexity heroes might not be as interesting for experienced players.
  • Hero descriptions include a rating for various of the hero's capabilities.
    Green is good, Yellow is average, Red is bad, and Gray stands for non-existant.
  • You can type -command to get a list of available commands.


Keywords:
Crimson Coast, CC, Darkening of Tirisfal, Tirisfal, DoT, Aeon of Strife, AoS, Warcraft 3, Dota, PvP
Contents

Darkening of Tirisfal 5.2 Beta (Map)

Reviews
Moderator
22:54, 18th Feb 2010 Ralle: Looks fine to me
  1. 22:54, 18th Feb 2010
    Ralle: Looks fine to me
     
  2. bhusta

    bhusta

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    Yeah, I loved playing your map.

    The Heroes are awesome, I did not find any bugs ( until now ) .

    5/5
     
  3. MogulKahn

    MogulKahn

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    This map is good,but DARK NARRU is HORRIBLE man.I hate him and i dont like that a lot of spell is summoning spells.Thats bad in AOS maps.
     
  4. Piranha89

    Piranha89

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    This is a slow and skill requiring map, is sort of oldschool and has a lot of unique heros, each one possessing well done spells.
    I highly recommend to play this map, my vote will also be a 5/5 and a vote for approval.
     
  5. Cyclotrutan

    Cyclotrutan

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    Why do you think summonings are a bad thing?
     
  6. MogulKahn

    MogulKahn

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    U see Icefrog in his map swap summoning spells with some Other spells.U can have summoning spells but i tested 3 hereos and all of them have summoning(thrall,skeletal orc and dark naar).CHANGE NARRU MODEL OR DELETE HIM!!!
     
  7. Piranha89

    Piranha89

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    "Icefrog's map" is DotA. DotA is well known for insane nuking and imbalance, a very unfriendly community and imho has a very poor gameplay.
    Summoning may be slower than permanent, stupid nuking, but it really seperates the DotA kids from skilled players. If you can handle more than one single unit/hero, you will love those summons and use them to serve your will.
    Naaru may be an issue, but I'm sure there will be some players that like that high complexity.:wink:
     
  8. Cyclotrutan

    Cyclotrutan

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    Not every hero has summoning spells, you just happened to play 3 with summonings.
    I think summoning spells dont fit DotA's gameplay, thats why icefrog deleted them. But the gameplay of crimson coast has much more room for summonings. they are very important, if you try to push a tower, as they can tank the tower for a short period of time.

    out of all things you could hate about the naaru, i didnt think you would complain about the model. i think the model fits a naaru quiet nice, given the resources i had available.
     
  9. Cyclotrutan

    Cyclotrutan

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    The next hero I'm doing has a custom model.
    And now stop the dota talk already, this is about Crimson Coast.

    edit: response to a deleted post.
     
    Last edited: Jan 29, 2010
  10. dead-man-walking

    dead-man-walking

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    From other people's reviews, this seems to be a nice map. Gonna try it.
    EDIT: Some heroes are too complex. The Dark Naaru, for example, cannot attack AND move. Some players can tolerate a hero without an attack. However, most cannot tolerate those without a movement ability. Even in WoW, a Naaru can move. However, other heroes are okay for me. 4/5 and Approval for now (If you change the Naaru's model, enable him to move and reducing the number of summoning skills, 5/5).

    @MogulKahn: Stop typing with chatspeak english and caps. DotA is a good map, but not every Warcraft player likes AoS. DotA's greatest flaw is the "freak" part of the community. The "freak"s are usually unfriendly addicted. I hope you are not one of them.
     
    Last edited: Dec 23, 2009
  11. Cyclotrutan

    Cyclotrutan

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    Thx for your review!
    I regret that most people dislike the Naaru so much, however some people still like to play him. Making the Naaru able to move would require a complete revamp. I rather add new heroes to the game instead of doing that, so that people who like to play the Naaru still can. All I can do is warn players, that this hero is not for the faint of heart.
    The model: Is there a custom model of a Naaru out there? I would love to add it to replace the current one, then.
    As for the summonings, I acknowledged that summonings spells are not wanted, and new heroes I will make won't have such spells.
     
  12. dead-man-walking

    dead-man-walking

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    Ask someone to made it. If nobody could, the last option is to use a WoW model of the Naaru (Yeah, the last resort if nobody could make that).

    The summoning spell for the Naaru isn't that bad. However, instead of having 2 weak, short timed summons, it's better to have 1 strong summon with a long expiration timer.

    Summoning spells is okay, however, having 2 of them in one hero, or having 1 of them in 2/5 number of heroes in each sides wasn't that okay. You can still add some heroes with summoning spells, however, have some time to create heroes without summoning spells before you ever think of creating a hero with summoning spell.

    @MogulKahn:
    STOP.
    TYPING.
    IN.
    F-ING.
    CHATSPEAK.
    Please. For the sake of most people's brain.

    Also, it's spelled Naaru, not Narru
     
    Last edited: Dec 25, 2009
  13. vilation

    vilation

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    In my opinion the Naaru is good as he is now.
    It´s better to have two summons than one. You can always flee in two different directions or you choose to sacrifice one for a shield and to flee with the other.
    The Naaru is maybe not the easiest hero to play(indeed one of the strongest if you can), but you dont have to play him if you dont like him it is as easy as that.

    The good part of this map is that it is no so nuke-alike like dota. You dont die so fast here. There are many regeneration items which allows interesting line fights. The heros are well customized and the itemization is great too.

    It´s a 5/5 for a great map. Sure better than dota. Dota is maybe the most played map but surely not the best out there. Most played does NOT mean that it is automatically the best available.

    @MogulKahn: Stop trolling and using this i-am-11-year-old chatspeak
     
  14. Bladev1

    Bladev1

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    On the new version try making it a 6v6 instead of 4v4.
     
  15. Cyclotrutan

    Cyclotrutan

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    in my opinion, in this map everything above 3vs3 is a zerg, with 4vs4 being acceptable. in addition, the effort to change it to 6vs6 would be immense. every game mechanic is geared to 4vs4 maximum. the buff assignment system for example wont work anymore, leading to stacking issues with buffs.

    the next version will include new models and skins, among others a nice Naaru model by ACdestinydream, bug fixes and an improvement to the hotkeys (was requested by some people).

    the next version is finished when i get the fixed naaru model.
     
  16. vilation

    vilation

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    In our last game the NagaHero seemed to be a little unstoppable. With a good amount of Manareg he could spam his spells and push lines with almost no effort.
    I would increase the manacost of his "siegespell" (~ 35-50), reduce the life of his waterelemental (~ 100-200) its almost like a tank! and increase the cooldown of it (~ 5-10sec). The rest seemed fine.
    And what about a glyhe for save port? like 50%-70% reduced dmg during porting (~ 2-4sec longer port?) uninterruptable but the player cannot cancel it anymore.
    Or a glyphe which reduce the porting time by 30%-50% or the cooldown of it by 30%-50% ?
    And plz make heroes not targetable for the port :D
     
    Last edited by a moderator: Jan 21, 2010
  17. ap0calypse

    ap0calypse

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    @MogulKhan: stop it right now, going off-topic is also against the rules (well, you're quite familiar with the rules, judging from your reputation).
    Also, stop being a Dotard and do not compare a map to the most popular map in it's genre, rate it for what it is worth... (and DotA would be worth a 6.5 to 7/10).


    @Vilation: thank you, each one of your 2 posts contained more (valuable) information than all of MogulKhan's posts combined (which isn't really much either, but still a lot more than you).


    I've deleted all off-topic messages.
     
  18. Cyclotrutan

    Cyclotrutan

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    thanks, ap0calypse, it has gotten out of control.

    ----Version 3.20 has been released.----

    I agree that the Naga is rather on the strong side, but your proposed nerfs are completely over-the-top. Reducing the elementals health sounds fine, though.

    such a rune already exists, its the "Rune of the Explorer".

    while it is maddening to be killed with a teleport on yourself by a noob, there are situations where teleporting on a hero is useful. I will change it so that the "victim" of the teleport has the option to forcefully cancel it.
     
  19. dead-man-walking

    dead-man-walking

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    Where's the Changelog? Also, i really want to see an allpick and an AI function. Well, both aren't really necessary (Especially Allpick) but would help.