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(2)Tirisfal Glade

Submitted by ~DARK~
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
~DARK~ Presnets


Tirisfal Glade

Created by ~DARK~

Map Info:

4 Gold Mines

2 goblin merchant

2 goblin labotory

2 mercany camp

1 Traven

I Also used mixing titles if it didn't bother you and also i scared about using caves but i use it hope it is ok
Contents

(2)Tirisfal Glade (Map)

Reviews
Moderator
00:16, 11th Aug 2013 Orcnet: lacking map description and sonofjay's review
  1. 00:16, 11th Aug 2013
    Orcnet: lacking map description and sonofjay's review
     
  2. CroMoX

    CroMoX

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    Btw this is actually a melee, as long as you havent changed units. If you have imported or changed doodads its still a melee map.

    I know WE says different but thats how it's classified. Also screenies are always nice. I would check but im on my phone. So I will check tomorrow morning (for me)
     
  3. Twilight

    Twilight

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    Some Screenshots will be nice, description needs some work, but good template/terrain can be Improved
    ____________________________
    Rating
    -3/5
    Stuff to fix
    -Description
    Stuff to use
    -Map Description Generator
     
  4. ~DARK~

    ~DARK~

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  5. Twilight

    Twilight

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    Good but use code on image to put them on description
     
  6. Theoden of KoMe

    Theoden of KoMe

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    let me tell you something about this map


    it is ok :p
     
  7. ~DARK~

    ~DARK~

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    Thanks All of you i waiting for approving
     
  8. Twilight

    Twilight

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    Map is good, but the description needs the screenshot, anyway I am changing my rate to 4/5
     
  9. sonofjay

    sonofjay

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    Well let me review this one for you.

    The map layout is symmetric and also look nice with lots of routes to go around though I will prefer if there are cliffs blocking behind the trees on the routes since trees can be cut down and (If someone clever enough) cut down the trees then that will leave the whole center field wide open.

    Terrain design.. well I do not approve of your weird use of the man-cliff with ground tiles since they don't blend each and just not realistic looking and they're just together. I give you credit for trying to blend different trees together, might have work for other trees but to see trees, that usually can be seen on different season, together is just ridiculous. Also your designing is kinda inconsistent, there are places which looks good(those small ponds with ruined tower) I even like that you put some efforts on decorating the creep camps but some places is just empty like the player's base and some paths. Also you kinda spammed some rocks, flowers and other organic doodad on weird places(like on bricked tiles that is just unnatural).

    Lastly, you might want to improve the creep drops, currently the creep drops is just ridiculously weak. Also add fog.

    Anyway, this might be good to anyone but it just get 2/5 from me. I like that you tried to make something unique but the execution is really lacking.
     
  10. ~DARK~

    ~DARK~

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    Thanks for you review i will do my best sir ,
     
  11. Orcnet

    Orcnet

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    I'd go with sonofjay's review also the map is not Altered Melee, its still a melee.
     
  12. ~DARK~

    ~DARK~

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    why it's become rejected , i also done anything in my Level , im not Sonofjay :| i can do my best like this
     
  13. Mythic

    Mythic

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    Approval does not depend on the maker's skill. It depends if it is acceptable to the Hive's standards as a resource.