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Last Activity:
Jul 2, 2012
Aug 22, 2008


Pygocentrus nattereri, from Germany

Piranha89 was last seen:
Jul 2, 2012
    1. muzzel
    2. Pyritie
      Could you link me to these posts?
    3. Pyritie
      nah, poot just pointed out a post he thought was bad

      I didn't really read the rest of that thread
    4. reason 3
      reason 3
      I edited my last post, have a look at it.
    5. ap0calypse
      Sorry, the only testing team I've got is me and my friend ^^
      Aside from that, I don't review maps anymore (usually).
    6. Mechanical Man
      Mechanical Man
      And what about order functions can be issued in ai script and variables from triggers are visible?

      It's that I'm thinking how to make an AI for a map which is quite altered and regular AI won't work properly and I wonder if I can use AI scripts or I will have to resort even to 100% triggered AI.

      For what kind of map is your AI?
    7. Mechanical Man
      Mechanical Man
      It's possible to use mix jass and ai script commands in the same code? Or ai script commands can be used only in ai scripts and jass commands only in triggers?
    8. MogulKahn
      I try 2 be honest.Because i am big fun of dota and i dont like when some1 tells that dota sucks.
    9. Paladon
      Germany. Blöde Frage.
    10. Paladon
      Yet another German.
    11. Eclipse_10
      nice job on Fall of the Horde... nice job on custom spells 2
      if u wish 2... test my friend's map 4 him w/ ur friends... very fun and hard... but is gettin bttr everyday... i'll tell him 2 include u in da credits whn he's finished...

      Outland Attack v1.6 - The Hive Workshop - A Warcraft III Modding Site
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  • About

    Current Project:
    Fall of the Horde
    Supporting clanmates
    Programming a night elve AI
    WarCraft 3 Account:
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Night Elf
    Favorite Organization/Clan:
    Leader of Clan M4P
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