- Joined
- Jul 25, 2009
- Messages
- 3,091
So I was thinking, warcraft 3 has so few tags that can be detected, i.e., mechanical, ancient, suicidal, undead, organic, etc.
I was wondering if through a DDS we could expand on this by using dummy abilites, like an invisible ability called "Light" which would classify a unit as light, and be detectable upon the damage, whether or not add bonus damage based on this.
I figure with roughly 50 units fielded per player, with 6 players this would cause lag, any thoughts?
And are there other ways to expand upon the tags, that I'm not aware of?
(I was aiming for more of an SC2 style system of counters, with customizable tags.)
I was wondering if through a DDS we could expand on this by using dummy abilites, like an invisible ability called "Light" which would classify a unit as light, and be detectable upon the damage, whether or not add bonus damage based on this.
I figure with roughly 50 units fielded per player, with 6 players this would cause lag, any thoughts?
And are there other ways to expand upon the tags, that I'm not aware of?
(I was aiming for more of an SC2 style system of counters, with customizable tags.)