I'll be honest here - I have a hard time reviewing this campaign, because... Well, I suck at praising things
Anyway... Chapeau bas, obviously a 5/5 rating from me.
I highly recommend this project to anyone who enjoyed the original Warcraft 3 campaigns.
And to anyone who looks for an amazing custom campaign, really.
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1. Terraining.
One could say that the terrain in this campaign is not as amazing as some of the stuff that Hive's top terrainers can create, but pushing the boundaries of Warcraft 3 terraining is not the goal of this project. What is though is taking the beloved, established style of classic Warcraft 3 and pushing it to a new level. And in this regard, the terraining of Curse of the Forsaken is most definetely a resounding success.
All maps utilize a nice selection of textures and doodads that are well placed and blend nicely together to create a very aesthetically pleasing gameplay environment. To top it all off, all chapters are very well designed - you can clearly see that much thought and effort was put into each map to make sure that it not only looks, but also plays very well.
One minor complaint that I have is that some maps are clearly better than others, for example - I was absolutely blow away by the Azjol'Nerub chapter. Seriously, the design of this place was something else. Narrow corridors and tight spaces, blocked pathways, dark filter, Nerubians popping out of nowhere... It felt dangerous, mysterious, claustrophobic and... I have to admit, the design of this place was so amazing that I can safely say that it was definetely the most immersive map that I have ever played. Well done. On the other hand, we have a map like the one in Dragonblight/Wyrmrest Temple, which - while absolutely fine - was a bbit worse than some of the others.
But that's just me being the usual overly critical self

Overall, I've enjoyed the terraining and the design of the maps a lot, so obviously:
Rating: 9,5/10
2. Triggering.
You can tell that the triggering is good when after playing a map you don't have much to say about it. That's exactly the case here. Everything just works, there's little to no bugs, the triggers run seemlessly to the user, the cinematics are amazing, the variety and quantity of used triggers was also great from what I can tell... So yeah, overall a really nice job, so to no suprise:
Rating: 10/10
3. Gameplay.
The difficulty was a bit inconsistent, with some chapters being a bit harder than the others (looking at you Chapter 11) and the AI sometimes having some serious issues (once again, looking at you Chapter 11), but... Overall, I've ended up having a ton of fun. The variety of objectives was nice, with some missions feeling really unique. Personally, the defense of Durotar has to be my personal favourite. One more thing that I've really liked was that the gameplay wasn't linear, for example - in the mission where you land on the shores of Northrend, I've relocated the Blood Elves to the Sylvanas' landing site. Some might say it was cheesy, but to me it felt amazing that you could do something like that instead of playing the mission in the intended way
Rating: 9/10
4. Custom assets & objects.
Now, I'm generally not a fan of replacing original icons with new ones for no apparent reason, so that's a minus for me... though, I have to admit that in the case of this campaign, it didn't really bother me that much. Other than that, Curse of the Forsaken has an astounding variety and quality of custom assets, lots of new abilities, amazing new tech trees... And the best part is - that even with all these new things, everything feels like it belongs in Warcraft 3. Amazing.
Rating: 9,5/10
5. Story, writing, storytelling:
Amazing cinematics, lots of interesting dialogues, imported cinematics, voice lines from the original game, many in-game events and side quests... It's hard not to praise the storytelling of this campaign. It's interesting, immersive, enjoyable. To top it all off, we have a really decent, polished writing in proper English. Bar a couple of rare cases where some things felt a bit off, I have to say that this has to be one of the best written campaigns I've ever played.
As for the story... First of all, it was a really nice and fairly faithful adaptation of Wrath of the Lich King. In that sense, the story felt really nice. Sadly, there were also some weird moments. For example, I'm generally not a fan of Sylvanas being so open about her doubts - I don't feel like it fits her character too well. In WoW, pre-Cata Sylvanas was a very driven and ruthless character that cared little for anything else than getting her vengeance on Arthas. To get it, she was willing to sacrifice everyone and everything, especially the Forsaken. Here, she kinda cares a bit too much for them. And her doubts... Until this day, Sylvanas in WoW is a very closed off character. Having her open up to Vareesa was fine, but to Putress... Ekhm, nope.
While on the topic of Vareesa... I get that she was intended to be the connective tissue between the Forsaken and the Alliance, but she kinda felt a bit bland - like she had nothing going for her except being that link between the two forces. Also, like most other characters she suffered a bit from constantly changing her thoughts about whether to trust Sylvanas or not. I like that you tried to show that Sylvanas was mistrusted, but I feel like you've overdid it a bit, making some moments and characters suffer from minor consistency issues.
But then again... I'm a massive lore nerd, so yeah, there's that

I'm not going to go into much detail here, but I'd be happy to discuss my issues in more detail in private if
@tomoraider ever gets around to revisiting story again
Other than that, I've obviously enjoyed the story a lot, so I think this rating is appropriate:
Rating: 8/10
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Summary:
An extremely well made, polished and insanely fun campaign that's definetely one of the top campaigns on the Hive.
As mentioned before, I highly recommend this project to anyone who loves custom campaigns
Rating: 46/50 = 4,6/5 = 5 stars / 5 stars