• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

Curse of the Forsaken v3.0.1

This bundle is marked as high quality. It exceeds standards and is highly desirable.
w0JzsoD.png

sSdv9zu.png

1) This campaign was made on Warcraft III patch 1.30.2. Make sure your Warcraft III is
patched as well. The campaign WILL NOT WORK properly without the most recent patch.
2) Download the campaign and place into your My Documents/Warcraft 3/Campaigns folder.
3) Play the campaign!

hI6vA35.jpg
n2chx99.png
N1XDU2c.png
JqlIlHP.png
N6Pxfw5.png
kMvRfbQ.png
ONwxmGW.png
9QaTCVV.png
Z0Ea101.png
eAUlaGv.png
Cs1B7rL.png
SkIWKD7.png
rl80zuO.jpg
A6tKHQs.jpg
mJZL6qv.jpg
oUzQDym.jpg
lDSMc9g.jpg
p00W5Oh.jpg
M7GLJMu.jpg
ioGwqNS.jpg
CvA7j3O.jpg
cR5Ydmw.jpg
LtPWRrQ.jpg
QExIWac.jpg
9qRhm4S.jpg
exMkMSl.jpg
FYMnkIm.jpg

Models Credits
Skins Credits
Icons Credits
Miscellanous Credits
Campaign menu by Sellenisko
Undead buildings with human birth animation by Mister_Hadrauf
Vrykul models by Sellenisko
Forsaken buildings and worker by Ujimasa Hoso
Wretched units by Ujimasa Hoso
Blood elf Buildings by SinisterX
Alexstrazsa by 67chrome, Sellenisko
Arthas by Kwaliti
Lich King by Kwaliti
Inferno Knight by Tarrasque
Baron Dark/Iceclaw by Fan & xXm0RpH3usXx
Val'kyr models by Sellenisko
Campaign menu by Sellenisko
Dullahan Omega by -Grendel
Fir by Fingolfin
Hero Drider by Garfield
OrbOfFire by UgoUgo
Garrosh by takakenji
HeroGlow by assasin_lord
The Grim Reaper by The Grim Reaper
Banisher by -Grendel
Demoness by Gottfrei
Castle Tower by Tranquil
Hero Dark Kael by Sephiroth_VII
Nathrezim Sage by Vermillion Edict
Mortis by Gottfrei
ObsidianRuneblade by Blood Raven & Revilo
Queensland Shield by I3lackDeath
UndeadBloodElf by ironmaiden
Blizzard Eruption by JetFangInferno
Frost Nova by Daelin
Frozen Shell by Daelin
Imp5 by Ramza
HarvestLife by Power
InquisitorMalendis by Sellenisko
UndeadMissleGreen by Power
PeeKay's PunishMissle Model by PeeKay
Sir Valiant by CloudWolf
SnowPine by Gottfrei
Projectiles by sPy
SwordOfKingVarianWrynn by paladinjst
WaterElemental by alfredx_sotn
Shadow Bolt by Champara Bros
SoulArmor by JesusHipster
Mist Aura by Pyritie
SC2ForceField_ByEpsilon by epsilon
AbyssShade by EvilCryptLord
Ancient Ziggurat and Derivates by Ujimasa Hojo
AnimateDeadTarget by JetFangInferno
Arcane Nova by dhguardianes
Arrow of Pestilence by 00110000
Battle for Azeroth Sylvanas by kangyun
Beastmaster by frostwolf
Beastmaster and Derivates by Ujimasa Hojo
Blizzard Missile by s4nji
Blizzard Target by Freezer
Blood Mage and Derivates by Ujimasa Hojo
Green Slime by Hayate
Blood Elf Champion by General Frank
Blood Elf Wizard by General Frank
Bottle of Poison Missile by JesusHipster
GrudgeAura by JetFangInferno
Chaos Bestiary by MasterHaosis
CloudOfFog by JetFangInferno
Cold Buff by dhguardianes
Corpse Blood Missile by Frotty
Darkness by Pyritie
Demolisher Fire Missile by JetFangInferno
Demonic Crystal Generator by MasterHaosis
Draenei Huntress by Sellenisko
Dragonmaw Rider by Sellenisko
Dreadlord Jaina by Stefan.K
Fatal Wound by cotd333
Fel Fire models by Lothar1994
Fel Fire Ball by Zephyrius2412
Fel Incinerate by Zephyrius2412
Frost Missile by bisnar13
Frost Nova by Daelin, Frost Name
Frosty Shield by marcus158
Gan'arg Engineer by Mephestrial
GarithosPaladin by Stefan.K
Garrosh by Tauer
Grey Smoke by Ergius
Ancient Explosion by WILLTHEALMIGHTY
OrcSpearThrower by Radagast
Heart by republicola
Holy Fire Slam by ratamahatta
HumanLargeDeathExplode by destroza
IceBolt by Weep
IceSlam by valkemiere
Inquisitor by FerSZ
Jailer by FerSZ
Legion Teleporter by Mephestrial
Lich and Derivates by Ujimasa Hojo
Lor'themar by kangyun
Lady Liadrin by kangyun
Blood Elemental Missile by Devine
Orb of Blood by General Frank
Orb of Darkness by General Frank
Orb of Ice by General Frank
Orb of Corruption by UgoUgo
Orc Witch Doctor by -Grendel
Orcish Wall by takakenji
Purple Arrow by DCrimson
Pursuer by Vortigon
Saidan Dathrohan by kangyun
Scourge Banner by Cuore
Shadow Assault by UgoUgo
Shrapnel Shards Explosion by WILL THE ALMIGHTY
Skyfire Gunship by HerrDave
Snipe Target by Tranquil
Spirit Bolt by WhiteDeath
Spirit Arrow by epsilon
Temple of the Damned and Derivates by Ujimasa Hojo
Tyrande Whisperwind by kangyun
Ultimate Explosion - Air Based Explosion by WILL THE ALMIGHTY
Undead Apothecary by AnemicRoyalty
VenomousGale by JesusHipster
Vereesa Windrunner by kangyun
Warp Dark by Thrikodius
Wings of Nightmare by Usedwell
TheHolyBomb by JetFangInferno
Ziggurat and Derivates by Ujimasa Hojo
ProteaSapiens by Daenar7
Betrayed by Daenar7
Sorceress by chr2
BloodElfSentry by 67Chrome
BloodElfAssassin by 67chrome
BloodElfSpellThief by shockwave
BloodElfRanger by 67 Chrome
Gilneas Buildings by CloudWolf
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
Daemoness Mage by b17rider
Dalaran buildings sin'dorei textures by Spinel
HumanMage by 67chrome
Jaina by 67chrome
Scarlet Crusader by CloudWolf
GilneasFarm.BLP by Raelith
Turalyon by CloudWolf
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
ScarletCrusader by 67chrome
ScarletKnight by Heinvers
ScarletOracle by Heinvers
Icons from World of Warcraft
Icons from Heroes of the Storm
BTNAcid2 by bigapple90
BTNAdept by PeeKay
BTNUnguentv2 by 4eNNightmare
BTNRubyAmulet by PeeKay
BTNSkullSpirits by -BerZeKeR-
BTNSapphireAmulet by PeeKay
BTNGarroshHellscream by FrIkY
BTNBlackWidow by Dan van Ohllus
BTNDarkElfWitch by chr2
BTNOrbPain by Big Dub
BTNFerealInstinct by PeeKay
BTNAlexstraszaIcon by 67chrome
BTNANTIDOTEVIAL by blahson256
BTNArcaneBlast by Darkfang
BTNBatby67chrome by 67chrome
BTNCRBlood by CRAZYRUSSIAN
BTNCRHeartstrike by CRAZYRUSSIAN
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRHolylight by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNCWScarletCrusader by CloudWolf
BTNCWValiant by CloudWolf
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNDraeneiHuntress by Sin'dorei300
BTNDKPotM2 by zadelim
BTNHeroDullahanOmega by -Grendel
BTNGoreShield by PeeKay
BTNLevelQQDSJaina by 67chrome
BTNLichKing by kwaliti
BTNLifeIntoMana by PeeKay
BTNMiasma by San
BTNNoxiousFumes by Lelling
BTNOrbOfChill by JollyD
BTNPCosmicBolt by Svenski
BTNPoison by PeeKay
BTNPoisonBlast by Elainiel
BTNPoisonBow by Army-of-Pandas
BTNPoisonElemental by Marcos DAB
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNScarletCrusader by 67chrome
BTNSoulRune by PeeKay
BTNSpikedRing by -Berz-
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNWeb2Spiderless by Golden-Drake
BTNWorgenHero by NFWar
BTNANANatureReviveExplosion by Anachron
BTNCRAnimate by CRAZYRUSSIAN
BTNcrSANDR by CRAZYRUSSIAN
BTNCWTuralyon by CloudWolf
BTNDeadCoil by Mr.Goblin
BTNDeathCoil by -BerZeKeR-
BTNDeathPulse by -BerZeKeR-
BTNFireSwordRed by 67chrome
BTNLifeEssenceDAB by Marcos DAB
BTNReanimate66 by Marcos DAB
BTNSoulBurn by Infinitynexus
BTNTorch by FhelZone
BTNFireTornado by Army-of-Pandas
BTNPyroblast by aki15
BTNRiseUndead by zbc
BTNSearingArrow by Darkfang
Blood Elven Upgrades by Zephyrius2412
Cinematics:
Curse of the Forsaken: Combination of Warcraft 3 cinematics, WoW cinematics (Wrathgate, Battle for
Azeroth CGI, Stormheim Cinematic, Lament of the Highborne) and Warcraft 3 ingame cutscenes from the
campaign
Wrath of the Lich King: WoW WotLK CGI
Invasion of Northrend: Combination of WoW cinematics (5.1 Alliance and Horde Landfall, Broken Shore
Cinematic, Lament of the Highborne)
The Wrathgate: The Wrathgate cinematic

Music:
WoW: Anduin
WoW: Arthas, My Son
WoW: Azjol-Nerub
WoW: Broken Shore
WoW: Dalaran
WoW: Darnassus
WoW: Demon Invasion
WoW: Ebon Hold
WoW: Evil Forest music
WoW: Fate of the Horde
WoW: Icecrown
WoW: Icecrown Citadel
WoW: Invincible
WoW: Lament of the Highborne
WoW: Orgrimmar
WoW: The Wrathgate
WoW: Tirisfal Glades
WoW: Silverpine Forest (Cataclysm)
WoW: Undercity
WoW: Xaxas
Diablo 3 Reaper of Souls: Abattoir
Diablo 3 Reaper of Souls: Ancient Ruins of Dholmour
Diablo 3 Reaper of Souls: Battlegrounds of Eternity
Diablo 3 Reaper of Souls: Blood for Blood
Diablo 3 Reaper of Souls: Crusader
Diablo 3 Reaper of Souls: Full Circle
Diablo 3 Reaper of Souls: Paths of the Drowned
Diablo 3 Reaper of Souls: Runes
Diablo 3 Reaper of Souls: Sartor, Grodoloth, Kordoroth
Diablo 3 Reaper of Souls: The Guise of Man
Diablo 3 Reaper of Souls: Urzael
Dragon Age Inquisition: Adamant Fortress
Dragon Age Inquisition: Calling the Inquisition
Dragon Age Inquisition: Dark Solas
Dragon Age Inquisition: Death on the Bridge
Dragon Age Inquisition: Lost Elf
Dragon Age Inquisition: Siege of Adamant
Dragon Age Inquisition: The Fall
Dragon Age Inquisition: The Inquisition Marches
Dragon Age Inquisition: The Well of Sorrows
Two Steps From Hell: Black Blade
Two Steps From Hell: Dark Ages
Two Steps From Hell: Master of Shadows
Two Steps From Hell: Power of Darkness
Adrian von Ziegler: Angel of Death
Mass Effect 3: An End Once and For All
Resident Evil Remake: Macabre Hallway
Within Temptation: The Silent Force Intro

Sound effects from Heroes of the Storm, World of Warcraft
Voice lines from Heroes of the Storm, World of Warcraft
Tracer voice line from Overwatch

Some lines written by ericwu102

Changelog
- Released.

- Fixed the gold mine bug in chapter one.
- The fountain of health in chapter two is no longer flying.
- Changed the side quest name in chapter two to ''The Cleansing''.
- Renamed mur'guls to murlocs in chapter two.
- Ghosts of Dark Rangers no longer cost food.
- Orc Warlocks have unarmored armor now.
- Darkclaw is dead in chapter four, he won't stay alive.
- Selection on units is removed in all cinematics.

- Side quest in Chapter Three is available almost immediately.
- Difficulty of Chapter Seven has been reduced. The gold mines also have more gold.
- Alexstrasza's line won't trigger before the quest.
- Sindragosa drops a different item.
- Marrowgar will no longer spam his line after his death.

- If you skip the intro cinematic in Chapter Four, Darkclaw's items won't teleport to Sylvanas.
- Phaelynne doesn't teleport with Varimathras in chapter four.
- If a hero dies during the Frostmourne part of the Lich King fight, they won't stay transparent later.

- Overall difficulty of some maps reduced a little.
- The ''bug'' in chapter eleven where all units freeze is no longer present.
- It is now more clear where to go in chapter nine as the blood elven base is visible from the start.
- Some other minor bugs fixed.

- Some small changes happened in Chapter One and Two.
- Most of the quests now get pinged on the minimap so that it's more clear where to go.

- Vereesa now has her voice from WoW: Mists of Pandaria
- The Lich King fight intro cinematic has been changed a little,
now both Sylvanas and Jaina have their lines voiced from WoW.

- Revamp of the Forsaken race and tecthree.
- New building - Royal Laboratory - 10 new upgrades within it.
- Apothecary has a new spell, replaced Alchemic Decay.
- New maps added - Chapter Eight, Part One, all new interludes.
- Chapter Five and Six changed places.
- Chapter Six and Nine revamped.
- All other chapters improved and tweaked.
- All AIs improved.
- Lots of new cinematics that replace the old ones.
- Improved, expanded storyline - most of dialogues changed and improved.
- Some heroes' story has been expanded. There are also new heroes present in the story.
- Most heroes have new spells.
- All hero spells now hotkeyed to QWER.
- New characters added.
- New ''exotic'' items added.
- Cliff slopes fixed in all maps.
- Skip level cheat now works in all maps.
- LOTS of other minor stuff that are not noted here.

- Garrosh collision size reduced to same like all heroes.
- Choosing Lor'themar no longer grants 12 extra food in Chapter Eleven. (The Forsaken farms get killed
if you choose him, making you lose 12 food while his building still gives 12)
- Garrosh is no longer called Jaina in Chapter Eight.
- There should now be enough space at the gold mine in Chapter Seven to expand.
- Dalaran units should now stay neutral in Chapter Four.
- Cinematics in Chapter Five and Nine should no longer run at the same time.
- Chapter Five should now be a little easier.
- Gargoyles should no longer be able to leave the playable area in Chapter Six.
- Shaman can now use Bloodlust again in Chapter Eleven.
- Varimathras now drops his item in Chapter Eleven upon death.
- You can't build any orc buildings anymore in Chapter Three.
- There is now more gold in the gold mine in Chapter Six.

- A cinematic in Chapter One now skips properly.
- Malefaction fixed, it no longer works on heroes and Phaelynne won't bug herself.
- Two Raymonds bug fixed in Epilogue.

- Chapter Ten ending cinematic can now be properly skipped
and you can now choose heroes properly if you skip it.
- Vereesa will no longer say her line in Chapter Nine before
she actually appears.
- Finale has been renamed to Edge of Night from Edge of the Night.

- Removed mention of Shadow of Blood in the Epilogue.
- Couple of dialogues rewritten, most notably in Chapter Two.

- Some dialogues in most of the chapters have been updated.
- Sylvanas' voice has been changed to her WoW/Heroes of the Storm voice.
- Cold damage area in Chapter Ten removed,
- Undead in Chapter Five now has less upgrades.
- Few other minor fixes/changes.

- The campaign now contains four optional CGI cinematics. You can choose in the first map to instead view ingame versions of them.
- The campaign now has three difficulties: easy, normal and hard.
- New chapter: Chapter Four – Devil’s Deal.
- Four completely revamped chapters, while all others have received updates of varying sizes.
- Two new interludes.
- Massively updated storyline and almost all dialogues rewritten.
- New background music, taken from World of Warcraft.
- Lots of new soundtracks throughout the campaign in cinematics and boss fights.
- New major characters: Bolvar Fordragon, Grand Apothecary Putress.
- Several characters have reduced roles in the storyline, while few have increased roles.
- Apothecary Phaelynne’s role in the story has been taken over by Grand Apothecary Putress.

Major Chapter Changes

- All chapters have received storyline and dialogue updates. Most of the dialogues have been completely rewritten, all cinematics have been improved in some way.
- Revamped maps have the same or similar storyline as their old versions, but have completely new terrain, cinematics and gameplay.
- Chapter Two: Aiding the Cursed has been removed.
- Lots of other minor updates; only bigger updates are listed here.

NEW: Cinematic: Curse of the Forsaken

Introductory cinematic for the campaign, detailing the Forsaken’s past and their current goal. You will also choose whether you want CGI or ingame cinematics in this map as well as the campaign difficulty (easy, normal or hard).

Chapter One: A Necessary Intervention

- Renamed from Unnecessary Intervention to A Necessary Intervention.
- New intro cinematic.
- Second cinematic (in the Scarlet Crusade base) removed.

Chapter Two: Icy Menace

- All non-orc units have been replaced with orc units.
- Terrain changes, more pathways to the final orc base.

NEW: Interlude: Purpose

While Varimathras advanced through the Alterac Mountains, Sylvanas and her forces travel through the Silverpine Forest.

Chapter Three: Disdain

- Renamed from Forsaken Incursion to Disdain
- New intro cinematic, other cinematics vastly changed.
- Two new side quests.
- Apothecaries can now be trained from the beginning of the map.
- Significant terrain changes to the map.

NEW: Chapter Four: Devil’s Deal

Lead the assault on the Scarlet Monastery, the final battle with the Scarlet Crusade, while commanding a new Forsaken ally, the vampire bats.

Cinematic: Wrath of the Lich King

- Renamed from The Awakening to Wrath of the Lich King.
- World of Warcraft: Wrath of the Lich King opening cinematic available instead of the ingame cinematic.

Interlude: A Royal Coup

- Renamed from The Demon Within to A Royal Coup.
- First part of the cinematic altered.

REVAMPED: Chapter Five: A Rallying Point

Chapter Six: Battle for the Undercity

- Intro part altered, a demon inside the first base must now be killed in order to gain control of it.
- Three enemy Forsaken bases replaced with demon bases.

Interlude: Memories

- New intro part.
- References to Malygos removed.

NEW: Cinematic: Invasion of Northrend

After gathering their forces, the Horde and the Alliance set sail for Northrend.

Chapter Seven: Into the Frozen Heart of Northrend

- Map expanded, whole new part added to the left side of the map.
- The blood elves and Lor’themar are now playable in this map, separately from the Forsaken. The blood elves must destroy Scourge Spires in order to allow the Forsaken forces to advance further.
- The enemy AI will now attack by loading their units into zeppelins and landing outside the Forsaken base, instead of teleporting.
- Enemy vrykul AI added.
- Darkfallen units added to the Undead Scourge AIs.
- New cinematics.
- Second cinematic removed.

NEW: Interlude: Crossroads

While the Forsaken battle against the Scourge at the east of Northrend, the Horde and the Alliance find themselves before an unavoidable hurdle, the nerubian kingdom of Azjol-Nerub.

REVAMPED: Chapter Eight: Azjol-Nerub

Chapter Nine: Hearts in Ice

- Renamed from Echoes of the Past to Hearts in Ice.
- Lor’themar is no longer playable in this map.
- Blue dragons and references to Malygos removed.
- New intro cinematic and an Alexstrasza cinematic added.

Bonus Interlude: Journey to the Sunwell

- Jaina and Lor’themar no longer appear in the cinematic. Aethas now appears in the cinematic.
- Lady Liadrin has a new model.
- More dialogue added.

Chapter Ten: Hour of the Forsaken

- Altered terrain at the part where the Alliance and the Horde fight against the undead.
- The Alliance and Horde bases can no longer be destroyed. Likewise, the undead base they are fighting against cannot be destroyed.
- First part of the intro cinematic changed.
- New side quest.

NEW: Cinematic: The Wrathgate

Bolvar Fordragon and a Horde general finally lead a successful assault against the undead forces at Angrathar the Wrathgate.

REVAMPED: Chapter Eleven: Trial of Monsters

Interlude: Deliverance

- Renamed from Lost to Deliverance.
- Sound from the World of Warcraft Patch 3.3.0: Fall of the Lich King Trailer added.

REVAMPED: Chapter Twelve: Fall of the Lich King

Finale: In Damnation

- Renamed from Edge of Night to In Damnation.
- Split into this new finale and the new epilogue. The old epilogue has been removed. The new finale only contains the beginning part with Sylvanas.
- The part with Jaina, Vereesa and Varian has been removed.

Epilogue: Edge of Night

- The third part of the old finale.
- New ending part added.


Techtree Changes

- Structures that previously used the undead birth animation now use a more human looking one: Graveyard, Temple of the Damned, Slaughterhouse, Boneyard and Tomb of Relics.
- Creature Attack Upgrade and Unholy Attack Upgrade have been consolidated into a single upgrade.
- Royal Laboratory no longer requires Dark Castle to be built. Instead, some upgrades now have certain building requirements.

NEW UNIT: Vampire Bat

- Replaces the Gargoyle unit.
- Can use Blood Plague: Infects a target ground enemy unit's blood which deals 5 damage per second for 15 seconds. If the infected unit dies while under the effect of Blood Plague and if there are any enemies nearby, the Vampire Bat will cause its corpse to explode, causing additional 50 damage to nearby enemy units.
- Can use Vampiric Bite: Converts 50% of attack damage done back to life.
- Can use the upgrade Blood Circulation: Increases Vampire Bats' health by 150 and allows them to use the Blood Plague ability, which deals damage over time to enemy units and causes their corpses to explode.

Worker

- Has a new voice.
- Multiple Workers can now construct a single building at the same time (like human Peasants).

Ghoul

- Shadow Claw has a new sound effect. It also no longer makes Ghouls have a visual effect when researched.

Dark Ranger

- Poison Arrow has a new special effect.

Dreadguard

- Has a new voice.
- Attack has been lowered.
- Dreadguards now begin with Drain Life, but must research Spell Runes to use Spell Immunity.
- Dark Arts has been removed.
- New ability: Siphon Life: replaces Drain Life and causes Dreadguards to heal for 50% of attack damage done.

Apothecary

- Now plays a voice line when trained.
- Noxious Cloud has been removed.
- New ability: Cleansing Toxin: Consumes all magical buffs from units in an area. Each unit that is cleansed costs 15 mana.
- Healing Flasks no longer heals enemy units as well.

Banshee

- Vengeance has a new sound effect.

Meat Wagon

- Exhume Corpses has been removed.
- New ability: Defile: creates an area of Blight around the Meat Wagon.

Abomination

- Disease Cloud has been removed.
- New ability: Gorge: Consumes an enemy land unit, slowly digesting it and dealing 5 damage per second to it.

Val’kyr Battlemaiden

- Has a new voice.
- Named changed from Val’kyr to Val’kyr Battlemaiden.
- Increased health and attack.
- Increased gold and lumber cost.
- Raise Dead, Animate Dead and Spirit Sacrifice have been removed.
- New ability: Revive: Brings back to life the corpse of a nearby friendly unit.
- New ability: Unholy Protection: Increases all nearby friendly units' armor by 10 for 10 seconds and restores 150 hit points.
- New ability: Icy Grip: Decreases nearby enemy units' movement and attack speed.
- New upgrade: Runic Attunement: Increases Val'kyr Battlemaidens' mana regeneration rate and allows them to use the Icy Grip ability.


Hero Changes

Sylvanas

- Silence, Black Arrow and Call of the Queen have new icons.
- Banshee’s (Call of the Queen) abilities renamed to Terrify and Scream of Terror. Both abilities have new icons and sound effects.
- One of the Call of the Queen Banshees should now automatically cast Scream of Terror when used.
- Has a new model from Chapter Five onward.

Phaelynne (Putress)

- Replaced by Putress: new model, new voice, new stats.
- Virulence and Malefaction have been removed.
- New ability: Summon Volatile Ooze [E]: Summons a volatile ooze that explodes upon reaching an enemy, dealing area damage to enemy units in the area.
- New ability: Blinding Cloud [R]: Poisons enemy units with a plague, causing their movement and attack speed to be heavily reduced, and causing them to miss their attacks for 15 seconds.

Jaina

- Has a new voice.
- Has a new skin and a new attack projectile.
- Telekinesis, Brilliance Aura and Pyroblast have been removed.
- New (old) ability: Blizzard [Q]: Calls down waves of freezing ice shards that damage units in a target area. Fires less waves than default, but deals more damage and has a higher area of effect at higher levels. Has a new icon.
- Updated ability: Summon Water Elemental [W]: has a new icon. Can use Frost Attack at level 2, and Frost Attack and Frost Armor at level 3.
- New ability: Frostbolt [E]: Fires a frostbolt at an enemy target unit, slowing its attack rate and movement speed.
- New ability: Ring of Frost [R]: After a 1 second delay, creates a Ring of Frost in an area that deals 250 damage to ground units and stuns them for 10 seconds.

Varian

- Bloodbath [R] has been removed.
- Updated ability: Enraged Regeneration [Q]: has a new sound effect.
- New ability: Taunt [R]: The closest 10 enemies are forced to attack this unit.

Vereesa

- Has a new model.
- Has a new voice.
- New hero classification: Marksman.
- Updated stats: now attacks slower than most ranged heroes, but deals more damage and has a higher range.
- Summon Hawk, Cold Arrows, Trueshot Aura and Vengeance have been removed.
- New ability: Aimed Shot [Q]: A powerful aimed shot that deals damage to an enemy unit.
- New ability: Vulnerability [W]: Reduces a target enemy unit's armor and gives vision of that unit.
- New ability: Piercing Shot [E]: Fires a shot that damages all enemies in a line.
- New ability: Sniper Aim [R]: Increases the Marksman's attack rate by 125% for 30 seconds, but heavily decreases her movement speed.

Thrall

- Updated ability: Totem Mastery [W]: Earthbind Totem now also reduces enemy attack speed.
- Windwalk Totem now increases mana regeneration rate of nearby friendly units. Both totems have reduced mana cost.
- New ability: War Banner [R]: Summons an immobile banner that increases nearby friendly units' attack rate and movement speed by 25% for 60 seconds. Has a new sound effect.

Lor’themar

- Has a new model and a new icon.
- Dashing Winds has been removed.
- Updated ability: Flames of Retribution [Q]: no longer does friendly fire.
- Updated ability: Blood Cry [W] now affects a larger area.
- New ability: Living Bomb [E]: adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

OVERALL CHANGES

- All maps now have new loading screen art.
- CGI cinematics have been removed, they are replaced by their ingame counterparts. (CGI cinematics didn't seem to work for a lot of people before, and patch 1.30 broke them completely for me. Ingame cinematics, however, work for everyone. I will re-add CGI cinematics in the future if I figure out a way to make them work.)
- Most maps have received balance updates to normal and hard difficulty. Normal should overall be easier while hard should be harder. (Normal and hard were very close in difficulty in v3.0. Normal should no longer feel like you're playing on hard, but some maps will remain challenging as they were intended to be. Hard should now feel much harder than normal.)
- Friendly AI Heroes will no longer drop items.
- Aimed Shot, Arcane Barrage, Blood Plague, Blood Plague Corpse Explosion, Consecration, Divine Storm, Divine Purpose, Enraged Regeneration, Frostbolt, Piercing Shot, Revive, Ring of Frost, Sniper Aim, Taunt, Unholy Protection and War Banner sound effects can no longer be heard globally. (Varian's mapwide AAAAAaaaaaGgggHHHHHH is gone, rejoice!)
- Lots of minor changes, such as fixing typos, changing tooltips, bug fixes, etc.

UNIT AND HERO CHANGES

- Dark Ranger - Black Arrows and Poison Arrows now also increase Dark Rangers' attack range by 75. Dark Rangers can now have a maximum of 650 Attack Range. (From 500) (Dark Rangers become too frail in later chapters, this change gives them some additional survivability.)
- Dreadguard – Now has 500 Hit Points (From 600). Siphon Life now converts 35% of damage done back to life. (from 50%) (Dreadguards are too durable with all their upgrades, these changes will make them less so.)
- Banshee – Using Possession on worker units now once again allows you to construct their buildings.
- Meat Wagon - Forsaken Plague no longer deals friendly fire. Also changes Meat Wagons' missile to a cloudy green projectile. (Forsaken Plague is a fun ability, but was not worth using due to its friendly fire.)
- Abomination Outbreak now allows Abominations to afflict a target enemy unit with a deadly plague that festers inside the target, dealing 5 damage per second for 30 seconds. If the afflicted unit dies while under the effect of Outbreak, four Maggots will spawn from its corpse. Also stores maggots inside the Abomination's body that crawl out to fight after its death. Now unlocks in Chapter Ten.
- Royal Laboratory – New upgrade available: Fortified Defenses (50 gold/250 lumber, requires Dark Castle), which upgrades Guard Towers, Coil Towers and Virulent Towers so that they have fortified armor. Unlocked in Chapter Ten.
- Vampire Bats, Black Spiders and Maggots are now classified as undead. (This change is so these units can also be healed by Putress' Elixir of Death.)
- Vrykul units and buildings have new icons.
- Unholy Aura now once again affects mechanical units.
- Gan'arg Engineer's selection circle should no longer fly above his head.
- Dreadlord Jaina has a new model.

CHAPTER ONE – A Necessary Intervention

- The Scarlet Crusade Keep from the first base now drops a Tiny Shadowhall.
- Main Scarlet Crusade AI will now attack when trees fall down.

CHAPTER THREE - Disdain

- An additional gold mine has been added to the south of Sylvanas' base.

CHAPTER FIVE – A Rallying Point

- Garrosh and his forces now use the maroon team color.
- An additional shallow water way across the river in Orgrimmar has been added to reduce units from getting stuck on the bridge.

CHAPTER SEVEN – Into the Frozen Heart of Northrend

- Blood Elves now have a gold mine and a shipyard.
- Blood Elf units now require upgrades to unlock all of their abilities.
- Tiny Shadowhall, Tiny Crypt and Tiny Graveyard are now dropped by the buildings in the first Scourge base.
- Enemy AI should no longer bug and stop attacking.
- Orange AI can now also attack Blood Elves.
- Purple AI can now attack you if you expand to the Orange AI's goldmine. Purple AI will also attack Blood Elves if all Forsaken bases are destroyed.

CHAPTER EIGHT – Azjol-Nerub

- Azjol-Nerub terrain updated, certain paths have been closed off and the way up to Anub'arak is now linear. There are some new encounters and traps and Anub'arak can no longer be reached earlier than intended. Fire traps before Anub'arak are no longer deadly.
- Side Quest revamped. You now have to find three parts of a key to open the way gate. The way gate has also been moved to a new location.
- Signet of the Traitor King is now acquired from the side quest.
- Nerubian burrow attacks in Azjol-Nerub now happen a little less often.
- Ice Rocks now have less health.

CHAPTER TEN – Hour of the Forsaken

- Not doing the side quest should no longer bug the Blood Elf AI, they will destroy the gate leading there themselves.

CHAPTER ELEVEN – Trial of Monsters

- Lich King respawn timer has been increased and is shorter depending on difficulty.

CHAPTER TWELVE – Fall of the Lich King

- All Obelisks should now get disabled properly.
- Twin Val'kyr no longer fly around, instead the additional val'kyr units simply spawn, so the fight no longer bugs.
- Sindragosa boss fight should no longer bug.
- Alexstrasza can now die during the Sindragosa and Lich King boss fights.
- Alexstrasza now resurrects all Heroes before the Lich King boss fight.

Known Issues
- If Quel'Delar is moved to a different spot in the inventory, its abilities
disappear. Drop it and pick it up again to fix the issue.
- Targeting circles fly above the ground in Chapter Six.
- A few sound effects can be heard mapwide.
- Sound effects that are ripped directly from WoW videos sometimes
may not be completely synced with the cinematic.
- Bolvar's Wave of Light special effect is invisible in Chapter Eight.

Extra Downloads
Curse of the Forsaken v1.0 - The very first version of the campaign, released in January 2013.
Curse of the Forsaken v2.0 - The second version of the campaign, released in August 2014
Voice Sets - Voice sets used in the campaign, you're free to use them in your own projects.

Translations
Chinese - v3.0.1, hosted on pan.baidu.com (提取码: bb2w), by nuck001.
Russian - v3.0, hosted on xgm.guru, by kirlandiya.

My Other Campaign

Please post any bugs, suggestions and tips!
Contents

Curse of the Forsaken v3.0.1 (Campaign)

Reviews
» Vengeancekael:[c] 「Profile :: Message :: Hive Staff」 » Date:[c] 「20/Mar/2013 16:02:25」 » Reasons: » Comment: [Moderated version: 1.01] Not Rated » Rules: [c] 「Map Submission」 [TR]» Contact: [c] 「Staff Contact」 ! 'Reasons' are automated !
Level 1
Joined
Sep 29, 2014
Messages
74

The model uses metal fences from the Graveyard.. they look kinda.. meh, a bit out of place.

I think Terenas need a model too.
I've seen some maps using the crowned paladin model, looks pretty cool. Still better than a default paladin model IMO.

WURzpue.png

This: King Terenas Menethil but disarmed with Retera's Disarm Tool

Yeah, he's not really a warrior. This model looks like some kinda action man used on cereal boxes in the 90s xD

Really? Where does it say? I know from wowpedia that he wasn't a GOOD warrior, but he was still a warrior(haven't read the chronicles that deep, but I know that he defended the Capital against the Horde). And also a king who is not a warrior in a fantasy realm that's based on medival Europe doesn't make any sense. All other human/dwarven/elven kings and princes(except Keal) are warriors or paladins. And in Icecrown Citadel he fights Arthas with a sword so he does know how to use it, obviousely.

These are lore spoilers:

Warcraft has a different take on what roles kings can have and how they should conduct. Regarding the books, in Tides of Darkness, Orgrimm's horde managed to assault Lordaeron. When that happened, Terenas did not go fighting the invading orcs. He ordered every man to keep defending. However, in Rise of the Lich King, after Arthas throws a tantrum and tells Uther in an authoritative tone that he will journey alone to Stratholme, Uther tells Jaina that he knows how Arthas is feeling because he had seen this previously with Terenas when the latter was young and wanted to protect his people too. So.. maybe Terenas did fight for them at one point, in a battle we've never heard about.. ?

I wouldn't take Perenolde as a warrior.. he sold his allies out when he let The Horde pass through his kingdom to get to Lordaeron faster. He didn't want to have anything to do with anyone.

The Trollbanes were warriors, Daelin Proudmoore was a warrior too. Genn Greymane seemed to be a warrior.. but idk how much he fought. He did things the way his father told him. Initially, Gilneas traded with other kingdoms, but did not join them in combat. When The Horde started to manifest, Genn isolated the city with his big-a$$ wall from the other kingdoms because he did not want to take part into "someone else's wars".

Llane did learn how to fight, but he was more interested in politics, so he wasn't very accustommed to warfare.

Kael'thas was actually pretty close to defeating Arthas in combat.

Regarding the idea that kings ought to be warriors, in The Shattering: Prelude to Cataclysm, Anduin Wrynn spent some of his time at Ironforge to better learn the role of a priest. I believe High Priest Rohan and even Prophet Velen suggested that he could make a good priest king. At that time, in his youth, Anduin didn't like fighting at all, with the sword that is.

Thing is, we gotta put ourselves this question: what makes a king a warrior really ?

Sorry for long post :T
 
Level 13
Joined
Feb 3, 2019
Messages
802
The model uses metal fences from the Graveyard.. they look kinda.. meh, a bit out of place.

Yeah, he's not really a warrior. This model looks like some kinda action man used on cereal boxes in the 90s xD

These are lore spoilers:

Warcraft has a different take on what roles kings can have and how they should conduct. Regarding the books, in Tides of Darkness, Orgrimm's horde managed to assault Lordaeron. When that happened, Terenas did not go fighting the invading orcs. He ordered every man to keep defending. However, in Rise of the Lich King, after Arthas throws a tantrum and tells Uther in an authoritative tone that he will journey alone to Stratholme, Uther tells Jaina that he knows how Arthas is feeling because he had seen this previously with Terenas when the latter was young and wanted to protect his people too. So.. maybe Terenas did fight for them at one point, in a battle we've never heard about.. ?

I wouldn't take Perenolde as a warrior.. he sold his allies out when he let The Horde pass through his kingdom to get to Lordaeron faster. He didn't want to have anything to do with anyone.

The Trollbanes were warriors, Daelin Proudmoore was a warrior too. Genn Greymane seemed to be a warrior.. but idk how much he fought. He did things the way his father told him. Initially, Gilneas traded with other kingdoms, but did not join them in combat. When The Horde started to manifest, Genn isolated the city with his big-a$$ wall from the other kingdoms because he did not want to take part into "someone else's wars".

Llane did learn how to fight, but he was more interested in politics, so he wasn't very accustommed to warfare.

Kael'thas was actually pretty close to defeating Arthas in combat.

Regarding the idea that kings ought to be warriors, in The Shattering: Prelude to Cataclysm, Anduin Wrynn spent some of his time at Ironforge to better learn the role of a priest. I believe High Priest Rohan and even Prophet Velen suggested that he could make a good priest king. At that time, in his youth, Anduin didn't like fighting at all, with the sword that is.

Thing is, we gotta put ourselves this question: what makes a king a warrior really ?

Sorry for long post :T
What model looks like action man from the 90s? The priest Terenas? That model looks fat and Terenas was never obese in any time.

As for the kings
Yeah, I just checked now on wowpedia. Even Kael was a skilled warrior in lore. I guess he is not a warrior in WC3 for gameplay reasons. In WoW as well and to be recognisable from WC3.

As for Terenas not leading the war against the Horde, no king did actually. Anastarian was the king of Quel'thalas, but the armies were led by the Windrunner sisters(Alleria 99% of the war). Varian was the king, but he was a boy so the armies were led by Anduin Lothar. Greymane wall was constructed 10 years after the second war, at the time of the war Gilneas was an active member of the Alliance, but the forces were led by Darious Crowley. Even Thoras didn't fight the war directely, most of Stromguard's forces were commanded by his nephew Danath. So Uther and Turalyon leading Lordaeron's forces seems to be no exception. But Terenas did fight in the Defense of the Capital City. Only Daelin fought directly, but he is a king only de facto not officially(before BfA retconn he wasn't a king in any way). Wildhammer Thanes are the only Exception.

Perenolde had other motives.. He was a coward and he thought that the Alliance had no chance of victory, so he wanted to keep his throne and position without getting his hands durty and getting into battle. He acctually wanted more power for himself(cause Alterac was the weakest kingdom), so he thought that the Alliance and the Horde would destroy each other, while Alterac was on both sides, so they would be intact, and making him easily take over. However his betrayal was discovered and he was placed under house arrest. He betreyed them again when Horde wanted to obtein the book of medivh, revealing it's location, and thus unleashing Deathwing on the Alliance. But a coward can still be a warrior, not a GOOD, but still a warrior. His son is clearly a warrior in WoW.

Anduin is imo one of the worst characters in WoW univers(second only to Wrathion) and he seems to be used mostely when the story needs to be ruined, so I wouldn't comment him anywhere.

A King in Europe is a military leader. All the Kings/Emperors/Sultans/Khalifs in European and Middle Eastern history form the antiquesty to late 1600s were warriors. Nobody is going to respect a weakling. And how would you control the people at that time, before nationalism existed, without an army. And what army is going to listen to someone who is not a warrior or solider himself??
 
Level 1
Joined
Sep 29, 2014
Messages
74
What model looks like action man from the 90s? The priest Terenas? That model looks fat and Terenas was never obese in any time.

As for the kings
Yeah, I just checked now on wowpedia. Even Kael was a skilled warrior in lore. I guess he is not a warrior in WC3 for gameplay reasons. In WoW as well and to be recognisable from WC3.

As for Terenas not leading the war against the Horde, no king did actually. Anastarian was the king of Quel'thalas, but the armies were led by the Windrunner sisters(Alleria 99% of the war). Varian was the king, but he was a boy so the armies were led by Anduin Lothar. Greymane wall was constructed 10 years after the second war, at the time of the war Gilneas was an active member of the Alliance, but the forces were led by Darious Crowley. Even Thoras didn't fight the war directely, most of Stromguard's forces were commanded by his nephew Danath. So Uther and Turalyon leading Lordaeron's forces seems to be no exception. But Terenas did fight in the Defense of the Capital City. Only Daelin fought directly, but he is a king only de facto not officially(before BfA retconn he wasn't a king in any way). Wildhammer Thanes are the only Exception.

Perenolde had other motives.. He was a coward and he thought that the Alliance had no chance of victory, so he wanted to keep his throne and position without getting his hands durty and getting into battle. He acctually wanted more power for himself(cause Alterac was the weakest kingdom), so he thought that the Alliance and the Horde would destroy each other, while Alterac was on both sides, so they would be intact, and making him easily take over. However his betrayal was discovered and he was placed under house arrest. He betreyed them again when Horde wanted to obtein the book of medivh, revealing it's location, and thus unleashing Deathwing on the Alliance. But a coward can still be a warrior, not a GOOD, but still a warrior. His son is clearly a warrior in WoW.

Anduin is imo one of the worst characters in WoW univers(second only to Wrathion) and he seems to be used mostely when the story needs to be ruined, so I wouldn't comment him anywhere.

A King in Europe is a military leader. All the Kings/Emperors/Sultans/Khalifs in European and Middle Eastern history form the antiquesty to late 1600s were warriors. Nobody is going to respect a weakling. And how would you control the people at that time, before nationalism existed, without an army. And what army is going to listen to someone who is not a warrior or solider himself??

Yes, the priest Terenas. Ikr ?

You are mostly correct. But remember that I said in the beginning that Warcraft has a different take on what roles kings can pursue and what their duties should be.
Anasterian Suntrider's armies were indeed led by the Windrunner sisters. However, when Arthas came to Silvermoon, he did fight with him and his undead subjects. Unfortunately, Anasterian's blade, Felo'melorn, was no match for Frostmourne and thus shattered.
Perenolde might be a warrior.. but then again, as I asked the question about every "king" in the game: what makes a ruler a warrior ? Regarding most of the kings, we didn't see much of them fighting and we've barely heard anything about them doing it. Now, Varian is a really good example of a warrior king in the lore. He was very present in combat and politics in WoW ofc.

If you read the books, maybe you would change your point of view about Anduin a little bit. Can't say he's one of my favourite characters but I can sympathise with him. What do you mean he's always used when the story needs to be ruined ?
 
Level 13
Joined
Feb 3, 2019
Messages
802
You are mostly correct. But remember that I said in the beginning that Warcraft has a different take on what roles kings can pursue and what their duties should be.
Anasterian Suntrider's armies were indeed led by the Windrunner sisters. However, when Arthas came to Silvermoon, he did fight with him and his undead subjects. Unfortunately, Anasterian's blade, Felo'melorn, was no match for Frostmourne and thus shattered.
Yeah. It was the same thing about Terenas, he didn't fight the war until the Horde attacked the Capital.
Perenolde might be a warrior.. but then again, as I asked the question about every "king" in the game: what makes a ruler a warrior ? Regarding most of the kings, we didn't see much of them fighting and we've barely heard anything about them doing it. Now, Varian is a really good example of a warrior king in the lore. He was very present in combat and politics in WoW ofc.

If you read the books, maybe you would change your point of view about Anduin a little bit. Can't say he's one of my favourite characters but I can sympathise with him. What do you mean he's always used when the story needs to be ruined ?
I mean where ever he has his part he just ruins the story, basically he was just a weakling all the time. I know he is a new generation character that wants peace and stuff, but in a warfare game that makes no sense. He just ends up being a princess in a need to be rescued. He (alongside Wrathion) just ruined MoP story for me. In Legion he cries while the Legion is destroying the world. Also in BfA the Horde is led by a badass Banshee Queen with imo the best character development and motives and backround and all(my favorite character in WoW univers), and Alliance is led by a cry baby, and that's just unfair and ruins the story for me. Maybe we just see things differently.
 
Level 1
Joined
Sep 29, 2014
Messages
74
Yeah. It was the same thing about Terenas, he didn't fight the war until the Horde attacked the Capital.
I mean where ever he has his part he just ruins the story, basically he was just a weakling all the time. I know he is a new generation character that wants peace and stuff, but in a warfare game that makes no sense. He just ends up being a princess in a need to be rescued. He (alongside Wrathion) just ruined MoP story for me. In Legion he cries while the Legion is destroying the world. Also in BfA the Horde is led by a badass Banshee Queen with imo the best character development and motives and backround and all(my favorite character in WoW univers), and Alliance is led by a cry baby, and that's just unfair and ruins the story for me. Maybe we just see things differently.

Yep, I understand. As I said, Anduin's not one of my favourite characters. It does feel a bit off with how they developed him in BfA especially. But sometimes there is need for peace and tranquility and Anduin reflects this mentality very well.
 
Level 8
Joined
Apr 14, 2011
Messages
463
How can I change the difficulty? I typed in "Normal" and nothing changed, the hard difficulty is honestly ridiculous.
-Write "difficult" in the chat
-A dialogue selection will appear, select which one you want. (if you want it to affect the current level you need to restart, if not, in next level it'll bee applied)
 
Level 2
Joined
Jul 27, 2017
Messages
20
Is anyone having problem with optional quest in chapter three? The quest didn't complete after I possess the murloc. It only happen when I load the game from save file but not when I start from the beginning. I notice it a few months ago but I recently experience the same bug in Blizzard's official campaign in the Dark lady chapter (I possess the orge warlord and bandit lord but the quest complete didn't trigger,their unit still hostile). Is this a patch 1.30 related bug?
 
Level 6
Joined
May 8, 2014
Messages
172
I recently experience the same bug in Blizzard's official campaign in the Dark lady chapter (I possess the orge warlord and bandit lord but the quest complete didn't trigger,their unit still hostile). Is this a patch 1.30 related bug?
Official campaigns (roc,tft,rexxar) are screwed by the notorious patch 1.31.Check this thread if you're interested in.Blizzard haven't fixed anything since June.

I think it's quite lucky for CotF players,who only suffer from some minor bugs such as the possess one you've pointed out.
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Might you consider replacing Varian's model in future updates? :vw_wtf:
The current model does not look like him at all, I just saw this on hive homepage spotlight today, looks awesome!!
model-f7-gif.335395

varian-1-mini-f4-gif.335470
varian-2-mini-f11-gif.335471

King Varian Wrynn

It does look pretty cool! But I'm pretty fond of the skin I'm using for Varian. We'll see.

Is anyone having problem with optional quest in chapter three? The quest didn't complete after I possess the murloc. It only happen when I load the game from save file but not when I start from the beginning. I notice it a few months ago but I recently experience the same bug in Blizzard's official campaign in the Dark lady chapter (I possess the orge warlord and bandit lord but the quest complete didn't trigger,their unit still hostile). Is this a patch 1.30 related bug?
Official campaigns (roc,tft,rexxar) are screwed by the notorious patch 1.31.Check this thread if you're interested in.Blizzard haven't fixed anything since June.

I think it's quite lucky for CotF players,who only suffer from some minor bugs such as the possess one you've pointed out.

Are you or anyone else aware of any other issues this patch caused in my campaigns? Though it's probably a bit too late to ask since Reforged is coming out soon (I hope?), I'm sure it will affect the vanilla version of WC3 as well.
 
Level 13
Joined
Feb 3, 2019
Messages
802
Are you or anyone else aware of any other issues this patch caused in my campaigns?
First of all I encountered four bugs, probably due to the latest warcraft 3 patches:
  1. The murloc quest is broken. It works if you play the map from the start, but when you save/load (which you have to more often than not cause the map is quite challenging), it doesn't work. You only get the big murloc and nothing else happens.
  2. Some chapters/interludes (though mostly chapters) do not appear on the campaign loading screen.
  3. When I liberated the Brill in chapter 6 I got the abomination quest. I couldn't do it straight away cause a bunch of demons/forsaken were constantly attacking. I took the southern base(with the castle), lost the Brill, destroyed the upper demon base, than took the other forsaken base and destroyed the demon base next to it. Then I searched for the abomination, but it was nowhere to be found. I used "iseedeadpeople" and the abomination was nowhere. I did do save/load at some point.
  4. After using save/load in chapters 6 and 11 the buildings get strangely oriented.
The current patch is the last one for Classic, I doubt it will be changed at all. We still basically know nothing about Reforged. Regarding your campaigns I can definitely see the problem with custom models pretty much everywhere. On the other hand Reforged gives us quite a lot of Blood Elven models, it may even give us some Forsaken models for TFT campaign, who knows.
 
Level 6
Joined
May 8, 2014
Messages
172
Are you or anyone else aware of any other issues this patch caused in my campaigns?
I've found several common bugs for all custom campaigns in 1.31.1:
- Savefile sometimes doesn't work properly.When we load a saved file,the game crashes OR displays a blackscreen OR breaks the quests OR changes heroes' inventories.
- W3p file(which record the progress of campaign) doesn't work properly.Random chapters could be missing on the initial menu.Well,not literally missing,we could still play Chapter (N-1) first to unlock Chapter N.
- Camera bug of cutscene.The position or angle of the camera was changed a bit by 1.31.1,leaving some doodads block player's sight.

There's another bug of CotFv3.0.1,though I'm not sure if it was caused by the latest patch:
- Chapter Ten
If a player had spent a long time watching allies attacking Scourge in the northwest corner of the map,the game would crash when he completed that chapter and clicked "Continue".Perhaps it's just a memory leak.
 
Level 2
Joined
Jul 27, 2017
Messages
20
re you or anyone else aware of any other issues this patch caused in my campaigns? Though it's probably a bit too late to ask since Reforged is coming out soon (I hope?), I'm sure it will affect the vanilla version of WC3 as well.
I have similar issue in chapter 6 as well. when I locate the big Abomination I still can't control him. My guess is the new patch broke some trigger when save/load map since it still work when restart. I haven't played other maps but some might have this issue as well. Not sure if this can be fix until Reforged.
 
Level 3
Joined
Nov 30, 2018
Messages
33
Hello Tomoraider, I want to play this latest version of your CotF campaign, what version can I use it on? I mean, what Warcraft 3 version should I need to run this? Thank you.
1.29 is fine. The more Blizzard updates, the more they mess up the game. More and more bugs and they can not fix anything.
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Hi,tomoraider.Have you watched the trailer of the new expansion of WoW?You are an oracle.:peasant-thumbs-up-cheers:

HIRE ME BLIZZARD

Hello Tomoraider, I want to play this latest version of your CotF campaign, what version can I use it on? I mean, what Warcraft 3 version should I need to run this? Thank you.

This version was made on 1.30.2, so I am not sure if it would work on 1.29, since that's an earlier patch.
 
Level 1
Joined
Jan 4, 2018
Messages
6
Hell
1.29 is fine. The more Blizzard updates, the more they mess up the game. More and more bugs and they can not fix anything.

Hello again. If I possess an enemy worker with a Banshee, can I build buildings related to that faction? (eg Capturing an Orc Peon, or a Gan'Arg Engineer aka the Legion worker)
 
Level 3
Joined
Nov 30, 2018
Messages
33
Hello again. If I possess an enemy worker with a Banshee, can I build buildings related to that faction? (eg Capturing an Orc Peon, or a Gan'Arg Engineer aka the Legion worker)

I have never possessed any orc peon before but for Gan'Arg, yes you can.
And the cost of buildings and units is so cheap tho, it seems that Tomoraider didn't expect us to possess the legion worker. As I remember every buildings cost 50 gold and the worker cost no food, feel like cheating :grin:
 
Last edited:
Level 8
Joined
Apr 14, 2011
Messages
463
I have never possessed any orc peon before but for Gan'Arg, yes you can.
And the cost of buildings and units is so cheap tho, it seems that Tomoraider didn't expect us to possess the legion worker. As I remember every buildings cost 50 gold and the worker cost no food, feel like cheating :grin:
Previously he didn't allow that to be done, but he actually allowed it to happen since it feels like limiting player playability on what it wants or doesn't want to do.
 
Level 1
Joined
Nov 6, 2019
Messages
1
Amazing campaign! If you wanna follow me, im the one doing the Spanish translation, and for the moment it looks great!

Excelente campaña! Si quieren seguirme, soy el que está haciendo la traducción a Español, y por el momento se ve fantástica!
 
Level 13
Joined
Feb 3, 2019
Messages
802
If you ever update the campaign again, have you thought about including the Shadowlands intro to the Epilogue, instead of the Cataclysm part?

Just think that it would be hilarious.
 
Level 8
Joined
Apr 14, 2011
Messages
463
If you ever update the campaign again, have you thought about including the Shadowlands intro to the Epilogue, instead of the Cataclysm part?

Just think that it would be hilarious.
Add something like 5 expansions after > shadowlands, lmao
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
If you ever update the campaign again, have you thought about including the Shadowlands intro to the Epilogue, instead of the Cataclysm part?

Just think that it would be hilarious.

Oof I think I'm gonna stay far away from the current morally gray Sylvanas, and also I don't think I wanna touch this campaign again or it's going to become my prison
 
Level 13
Joined
Feb 3, 2019
Messages
802
Add something like 5 expansions after > shadowlands, lmao
Oof I think I'm gonna stay far away from the current morally gray Sylvanas, and also I don't think I wanna touch this campaign again or it's going to become my prison
I meant that it could be an epilogue that completely ruins the story and makes it ridiculous. Don't worry, Warcraft is a prison but she'll set us all free.
Honestly when I first saw WoD trailer and stuff, I thought time traveling, ok this can work, if it sucks they can repair that. When we get to go to heaven and help the angels fight off the master of hell, that's when things get weird beyond repair*sigh*. Have no clue why I just said that.
 
Level 1
Joined
Sep 29, 2014
Messages
74
Oof I think I'm gonna stay far away from the current morally gray Sylvanas, and also I don't think I wanna touch this campaign again or it's going to become my prison

I guess the cinematic trailer for the new expansion didn't put just me off....... as well as many others
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
I meant that it could be an epilogue that completely ruins the story and makes it ridiculous. Don't worry, Warcraft is a prison but she'll set us all free.
Honestly when I first saw WoD trailer and stuff, I thought time traveling, ok this can work, if it sucks they can repair that. When we get to go to heaven and help the angels fight off the master of hell, that's when things get weird beyond repair*sigh*. Have no clue why I just said that.
I guess the cinematic trailer for the new expansion didn't put just me off....... as well as many others
Actually, Prison of the Forsaken isn't a bad name lol

I don't expect much from WoW storytelling, I never have, I just want it to be fun and as consistent as it can be, but since Battle for Azeroth they've been shitting on characters all over just so they can suit whatever plot they've come up with. To be honest, I like the idea of Shadowlands. What they showed us sounds pretty fun and I'm glad we're finally finding out what Sylvanas is up to, however the lead up to that assassinated her character.

I think I understand. So many years spent just to iterate on the same thing over and over again.

Yeah, I loved working on Curse of the Forsaken, but I think it's good as it can be, and I'm also really pleased with how it is since v3.0. I don't think it will need any more sweeping changes.
 
Level 5
Joined
Sep 16, 2019
Messages
80
Campaign is fanstastic. I love it.
I am struggling to finish the 4 obelisks at the moment. Havent figured it out yet but still...
from what i have seen so far, this campaign is really amazing.
I ll give the review when i finish it.
With some small tweaks i feel this should be integrated by Blizzard.
dddDelicious...
 
Level 1
Joined
Sep 29, 2014
Messages
74
I don't expect much from WoW storytelling, I never have, I just want it to be fun and as consistent as it can be, but since Battle for Azeroth they've been shitting on characters all over just so they can suit whatever plot they've come up with. To be honest, I like the idea of Shadowlands. What they showed us sounds pretty fun and I'm glad we're finally finding out what Sylvanas is up to, however the lead up to that assassinated her character.



Yeah, I loved working on Curse of the Forsaken, but I think it's good as it can be, and I'm also really pleased with how it is since v3.0. I don't think it will need any more sweeping changes.

Yeah, I honestly really like the story up to BfA, been reading all the books as well. BfA is kinda ok but it definetely lacks a lot of lore details. I also quite liked Sylvanas up to Legion/BfA. But she just isn't what she used to be, no longer caring about the Forsaken, no longer having the will to fight, only on the path of just staying alive which is boring.

Shadowlands does offer good stuff in terms of gameplay. In terms of lore, I think it will actually become the worst expansion ever. The cinematic trailer has the most dislikes of all of the WoW trailers: 35K.... yikes ! The lead up to all the characters is frankly quite bad, not just with Sylvanas imo.
 
Level 26
Joined
Nov 5, 2010
Messages
1,382
Campaign is fanstastic. I love it.
I am struggling to finish the 4 obelisks at the moment. Havent figured it out yet but still...
from what i have seen so far, this campaign is really amazing.
I ll give the review when i finish it.
With some small tweaks i feel this should be integrated by Blizzard.
dddDelicious...

Glad you liked it!

Yeah, I honestly really like the story up to BfA, been reading all the books as well. BfA is kinda ok but it definetely lacks a lot of lore details. I also quite liked Sylvanas up to Legion/BfA. But she just isn't what she used to be, no longer caring about the Forsaken, no longer having the will to fight, only on the path of just staying alive which is boring.

Shadowlands does offer good stuff in terms of gameplay. In terms of lore, I think it will actually become the worst expansion ever. The cinematic trailer has the most dislikes of all of the WoW trailers: 35K.... yikes ! The lead up to all the characters is frankly quite bad, not just with Sylvanas imo.

I don't think BfA is even okay, I think it's the worst in terms of lore we've ever had. Not even The Burning Crusade or Warlords of Draenor went that off the rails. To me, BfA feels like it's written with a complete disregard for previous lore. If you view it as a completely independent entity, then the story is alright. But when you add up all the previous lore and everything we know about the characters, it just doesn't make sense. It's a rehash of Mists of Pandaria, but dumber. Characters don't act according to their motivations, but according to what the plot requires.

In 8.1 Tyrande gets empowered by Elune, becomes the literal avatar of vengeance, and proceeds to be unable to kill Nathanos. Also, in 8.3 she's now asking why did Elune abandon the night elves. Not to mention the devs said they think Tyrande and the night elves got their vengeance... if you consider killing one val'kyr vengeance enough for genocide. So it feels like they only added that because the fans complained. It's just one of many examples of inconsistent writing that plagues BfA. I think one of the worst parts is that Saurfang got four CGI cinematics of being sad about honor, while we got nothing to show us what Sylvanas' motivations are, and she just existed the whole expansion as the evil villain boogeyman that Saurfang and the Alliance opposes. I feel like the only character they handled well was Jaina, and not even her story felt that fun since we saw parts of that in Mists of Pandaria.

So as for the Shadowlands cinematic dislikes, I think that comes from Blizz writing Sylvanas so bad that her beating the Lich King and whatever else she's up to feels so incredulous that everyone is just fed up with her. If they actually properly wrote her in BfA, gave us glimpses of what was happening and why she is getting more powerful, I bet people wouldn't have been as irked by the cinematic. But we got nothing aside from "Sylvanas has plans! Wait and see!" and since we're always waiting for some secrets to be revealed (without ever getting proper foreshadowing) the story is ultimately quite unsatisfying to follow.
 
Last edited:
Level 13
Joined
Feb 3, 2019
Messages
802
I don't think BfA is even okay, I think it's the worst in terms of lore we've ever had. Not even The Burning Crusade or Warlords of Draenor went that off the rails. To me, BfA feels like it's written with a complete disregard for previous lore. If you view it as a completely independent entity, then the story is alright. But when you add up all the previous lore and everything we know about the characters, it just doesn't make sense. It's a rehash of Mists of Pandaria, but dumber. Characters don't act according to their motivations, but according to what the plot requires.

In 8.1 Tyrande gets empowered by Elune, becomes the literal avatar of vengeance, and proceeds to be unable to kill Nathanos. Also, in 8.3 she's now asking why did Elune abandon the night elves. Not to mention the devs said they think Tyrande and the night elves got their vengeance... if you consider killing one val'kyr vengeance enough for genocide. So it feels like they only added that because the fans complained. It's just one of many examples of inconsistent writing that plagues BfA. I think one of the worst parts is that Saurfang got four CGI cinematics of being sad about honor, while we got nothing to show us what Sylvanas' motivations are, and she just existed the whole expansion as the evil villain boogeyman that Saurfang and the Alliance opposes. I feel like the only character they handled well was Jaina, and not even her story felt that fun since we saw parts of that in Mists of Pandaria.

So as for the Shadowlands cinematic dislikes, I think that comes from Blizz writing Sylvanas so bad that her beating the Lich King and whatever else she's up to feels so incredulous that everyone is just fed up with her. If they actually properly wrote her in BfA, gave us glimpses of what was happening and why she is getting more powerful, I bet people wouldn't have been as irked by the cinematic. But we got nothing aside from "Sylvanas has plans! Wait and see!" and since we're always waiting for some secrets to be revealed (without ever getting proper foreshadowing) the story is ultimately quite unsatisfying to follow.
BfA ended up having a bad story, mostly cause 50% of the expansion was cut, cause expansion features sucked (warfronts, island expeditions, azerite stuff). At the beginning of the expansion a Scenario and a Silvermoon Warfront were datamined, and the three sisters were meant to play the main role in the scenario and warfront, cut cause warfronts sucked. Night Elf story was also obviously meant to continue, but again got cut most likely for that same reason. A few more datamined warfronts and scenarios were also cut. So the story turned out to be ridiculous. The biggest disappointment to me was Nazjatar that turned out bad in every single way. Cata and WoD had the same problems. Legion Emerald Nightmare was meant to be part of Cataclysm(with Nightmare Ysera being the final boss, not Xavius), but got cut and all the Caverns of Time dungeons were meant to be a big timewalking raid(with Muruzond the final boss), cut then reused. And let's not mention WoD that had like 80% of the content cut.
 
Level 1
Joined
Sep 29, 2014
Messages
74
Glad you liked it!



I don't think BfA is even okay, I think it's the worst in terms of lore we've ever had. Not even The Burning Crusade or Warlords of Draenor went that off the rails. To me, BfA feels like it's written with a complete disregard for previous lore. If you view it as a completely independent entity, then the story is alright. But when you add up all the previous lore and everything we know about the characters, it just doesn't make sense. It's a rehash of Mists of Pandaria, but dumber. Characters don't act according to their motivations, but according to what the plot requires.

In 8.1 Tyrande gets empowered by Elune, becomes the literal avatar of vengeance, and proceeds to be unable to kill Nathanos. Also, in 8.3 she's now asking why did Elune abandon the night elves. Not to mention the devs said they think Tyrande and the night elves got their vengeance... if you consider killing one val'kyr vengeance enough for genocide. So it feels like they only added that because the fans complained. It's just one of many examples of inconsistent writing that plagues BfA. I think one of the worst parts is that Saurfang got four CGI cinematics of being sad about honor, while we got nothing to show us what Sylvanas' motivations are, and she just existed the whole expansion as the evil villain boogeyman that Saurfang and the Alliance opposes. I feel like the only character they handled well was Jaina, and not even her story felt that fun since we saw parts of that in Mists of Pandaria.

So as for the Shadowlands cinematic dislikes, I think that comes from Blizz writing Sylvanas so bad that her beating the Lich King and whatever else she's up to feels so incredulous that everyone is just fed up with her. If they actually properly wrote her in BfA, gave us glimpses of what was happening and why she is getting more powerful, I bet people wouldn't have been as irked by the cinematic. But we got nothing aside from "Sylvanas has plans! Wait and see!" and since we're always waiting for some secrets to be revealed (without ever getting proper foreshadowing) the story is ultimately quite unsatisfying to follow.

Yeah, I agree with u 100%. Jaina's story arc was indeed handled pretty okay through all the mess of this ridiculous expansion.

BfA ended up having a bad story, mostly cause 50% of the expansion was cut, cause expansion features sucked (warfronts, island expeditions, azerite stuff). At the beginning of the expansion a Scenario and a Silvermoon Warfront were datamined, and the three sisters were meant to play the main role in the scenario and warfront, cut cause warfronts sucked. Night Elf story was also obviously meant to continue, but again got cut most likely for that same reason. A few more datamined warfronts and scenarios were also cut. So the story turned out to be ridiculous. The biggest disappointment to me was Nazjatar that turned out bad in every single way. Cata and WoD had the same problems. Legion Emerald Nightmare was meant to be part of Cataclysm(with Nightmare Ysera being the final boss, not Xavius), but got cut and all the Caverns of Time dungeons were meant to be a big timewalking raid(with Muruzond the final boss), cut then reused. And let's not mention WoD that had like 80% of the content cut.

Yeah.. At least, naga had some new models made. Regarding WoD, would have been cool to explore the "secret Ogre continent", along with other stuff.
 
Top