Creating strength for a barbarian.

Level 4
Joined
Oct 9, 2024
Messages
59
I'm creating a rage skill for a barbarian character, it's a passive that should give strength points, but I don't know how many strength points it would be balanced to do, I'm using the game's standard skills as a reference, how much strength each level of this skill should give 4 or maybe 5? I am aware that many factors can influence this so I chose as a base a melee hero with a main attribute of strength and base attack speed similar to the paladin.
 

Uncle

Warcraft Moderator
Level 72
Joined
Aug 10, 2018
Messages
7,644
I'm creating a rage skill for a barbarian character, it's a passive that should give strength points, but I don't know how many strength points it would be balanced to do, I'm using the game's standard skills as a reference, how much strength each level of this skill should give 4 or maybe 5? I am aware that many factors can influence this so I chose as a base a melee hero with a main attribute of strength and base attack speed similar to the paladin.
How does it work exactly? Is it a one time increase per level? Or do you gain Strength when low on hp, or when dealing damage, or when X happens? Also, how does your map work in general? What values do you use for starting Strength and Strength Per Level. What values have you set in the Gameplay Constants for Primary Damage, HP Bonus, and HP Regen per point of Strength?

Anyway, you said you're using the standard skills as reference so how about: +4, +8, +12.

That's a little better than a Gauntlet of Strength +3, which seems fitting for an ability. The ability should probably do something else as well, in which case you may want to reduce the Strength gain if the effect is strong.
 
Level 28
Joined
Sep 26, 2009
Messages
2,545
There's no way for us to give you a clear answer. Or rather, the only answer is "It depends". We don't know your map so we don't know how other heroes look like. While Uncle wrote about the 4/8/12 bonus and compared it to an item that gives +3 str, that ability bonus may still be very lacking when compared to abilities of other heroes.

The best way to test this is in some kind of sandbox environment. Like create a copy of your map, delete everything in the copy, then place the Barbarian hero against some other hero (+ perhaps a few non hero units, if your map uses them) and force them against one another. Of course this is not a foolproof plan - some heroes have more of a support role while others are more damage focused, etc.

Other option is to estimate how big of an impact would the passive ability have on your hero.
Each point of STR attribute gives: +25 HP, +0.05 HP regen per second and +1 damage (only if it is primary attribute, which I guess it is).
So taking Uncle's 4/8/12 as example, each level would give the Barbarian +100 health, +0.2 HP regen/second and +4 damage. Compare that to other heroes => how much did the passive change hero's survivability compared to for example Demon Hunter with Evasion level 1?
 
Level 4
Joined
Oct 9, 2024
Messages
59
Uncle, this is a passive, each level gives you 4 strength and that's it. For now, I'm not thinking about setting conditions like low life or having received damage. I'm doing something basic and trying to understand the game's balance.

The focus for now is so great on the basic game that I would like to be able to use this ability in the RTS game with this barbarian being a fifth heroic for the orcs. The values of 4/8/12 were what came to mind, but I'm not sure if they're the right ones, although I believe I'm close to the correct numbers.

My hero's base attribute is strength, so he gains maximum life, damage, and life regeneration with this passive. He gains 3 status. If his primary attribute was intelligence, I could increase these numbers a lot, but really for a barbarian, that's not the case.
 
Top