- Joined
- Mar 19, 2008
- Messages
- 6
This would be like a revival trigger except I need the unit to be a completely different unit instead of reviving it.
The only way I can think of is:
Is there an easier way?
Thanks.
The only way I can think of is:
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Events
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Unit - A unit Dies
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Conditions
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((Dying unit) is A Hero) Equal to True
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Actions
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Unit - Remove (Triggering unit) from the game
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Unit - Create 1 (Unit-type of (Triggering unit)) for (Owner of (Triggering unit)) at (Center of RECT <gen>) facing Default building facing (270.0) degrees
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Hero - Set (Last created unit) Hero-level to (Hero level of (Triggering unit)), Hide level-up graphics
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of ABILITY for (Triggering unit)) Greater than 0
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Then - Actions
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Unit - Add ABILITY to (Last created unit)
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Else - Actions
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Is there an easier way?
Thanks.