[Trigger] Hero Reviving

Level 13
Joined
Oct 27, 2008
Messages
1,176
theres a bug with my map with one hero
it has a skill that makes a clone of its self but its a hero
i want to make it that the clone isnt revived by this trigger
  • Hero Reviving
    • Events
      • Unit - A unit Dies
    • Conditions
      • ((Triggering unit) is A Hero) Equal to True
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Dying unit) is A Hero) Equal to True
        • Then - Actions
          • Player - Add ((Level of (Dying unit)) x 10) to (Owner of (Killing unit)) Current gold
        • Else - Actions
      • Countdown Timer - Start Herorevivingtimer[(Player number of (Owner of (Dying unit)))] as a One-shot timer that will expire in 20.00 seconds
      • Set Herorevivingtimer[(Player number of (Owner of (Dying unit)))] = (Last started timer)
      • Countdown Timer - Create a timer window for Herorevivingtimer[(Player number of (Owner of (Dying unit)))] with title (Name of (Triggering player))
      • Set HeroRevivingTimerWindow[(Player number of (Owner of (Dying unit)))] = (Last created timer window)
      • Countdown Timer - Show HeroRevivingTimerWindow[(Player number of (Owner of (Dying unit)))]
      • Wait 20.00 seconds
      • Countdown Timer - Destroy HeroRevivingTimerWindow[(Player number of (Owner of (Dying unit)))]
      • For each (Integer A) from 1 to 5, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Dying unit)) Equal to (Player((Integer A)))
            • Then - Actions
              • Set Points[5] = (Center of Region 015 <gen>)
              • Hero - Instantly revive (Dying unit) at Points[5], Hide revival graphics
              • Custom script: call RemoveLocation( udg_Points[5])
            • Else - Actions
      • For each (Integer A) from 6 to 10, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • (Owner of (Dying unit)) Equal to (Player((Integer A)))
            • Then - Actions
              • Set Points[6] = (Center of Region 018 <gen>)
              • Hero - Instantly revive (Dying unit) at Points[6], Hide revival graphics
              • Custom script: call RemoveLocation( udg_Points[6])
            • Else - Actions
 
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