- Joined
- Sep 3, 2006
- Messages
- 1,738
Okay, so I have a trigger to revive heroes after they die in their respective base. The only problem is that it only revives Player 1 (Red)'s hero. Also, if a hero dies while Player 1 (Red)'s hero is dead, when Player 1 (Red)'s hero revives, so will the other dead hero.
-
Revive Hero
-

Events
-


Unit - A unit Dies
-
-

Conditions
-


((Dying unit) is A Hero) Equal to True
-
-

Actions
-


Unit Group - Add (Triggering unit) to RevivableHeroes
-


Set TempReal = (((Real((Hero level of (Triggering unit)))) x Hero_Revive_Time_Factor) + 5.00)
-


Countdown Timer - Start ReviveTimers[(Player number of (Owner of (Triggering unit)))] as a One-shot timer that will expire in TempReal seconds
-


Countdown Timer - Create a timer window for (Last started timer) with title (Name of (Owner of (Triggering unit)))
-


Countdown Timer - Show (Last created timer window) for (Owner of (Triggering unit))
-


Set RevivableTimersWindows[(Player number of (Owner of (Triggering unit)))] = (Last created timer window)
-
-
-
Revive Hero Timer
-

Events
-


Time - ReviveTimers[1] expires
-


Time - ReviveTimers[2] expires
-


Time - ReviveTimers[3] expires
-


Time - ReviveTimers[4] expires
-


Time - ReviveTimers[5] expires
-


Time - ReviveTimers[6] expires
-


Time - ReviveTimers[7] expires
-


Time - ReviveTimers[8] expires
-


Time - ReviveTimers[11] expires
-


Time - ReviveTimers[12] expires
-
-

Conditions
-

Actions
-


Unit Group - Pick every unit in RevivableHeroes and do (Actions)
-



Loop - Actions
-




If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-





If - Conditions
-






(Remaining time for ReviveTimers[(Player number of (Owner of (Picked unit)))]) Less than 1.00
-
-





Then - Actions
-






If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-







If - Conditions
-








((Owner of (Picked unit)) is in PlayersHuman) Equal to True
-
-







Then - Actions
-








Hero - Instantly revive (Picked unit) at (Center of HumanRevive <gen>), Show revival graphics
-








Countdown Timer - Destroy RevivableTimersWindows[(Player number of (Owner of (Picked unit)))]
-








Unit Group - Remove (Picked unit) from RevivableHeroes
-
-







Else - Actions
-








Hero - Instantly revive (Picked unit) at (Center of OrcRevive <gen>), Show revival graphics
-








Countdown Timer - Destroy RevivableTimersWindows[(Player number of (Owner of (Picked unit)))]
-








Unit Group - Remove (Picked unit) from RevivableHeroes
-
-
-
-





Else - Actions
-
-
-
-
-
Last edited:






